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geant4/examples/extended/runAndEvent/RE02/src/RE02DetectorConstruction.cc
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/// \file runAndEvent/RE02/src/RE02DetectorConstruction.cc
/// \brief Implementation of the RE02DetectorConstruction class
//
//
// $Id$
//
#include "RE02DetectorConstruction.hh"
#include "G4PSEnergyDeposit3D.hh"
#include "G4PSNofStep3D.hh"
#include "G4PSCellFlux3D.hh"
#include "G4PSPassageCellFlux3D.hh"
#include "G4PSFlatSurfaceFlux3D.hh"
#include "G4PSFlatSurfaceCurrent3D.hh"
#include "G4SDParticleWithEnergyFilter.hh"
#include "G4SDParticleFilter.hh"
#include "G4SDChargedFilter.hh"
#include "G4NistManager.hh"
#include "G4Material.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4SDManager.hh"
#include "G4PVParameterised.hh"
#include "RE02NestedPhantomParameterisation.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
#include "G4SystemOfUnits.hh"
#include "G4ios.hh"
//=======================================================================
// RE02DetectorConstruction
//
// (Description)
//
// Detector construction for example RE02.
//
// [Geometry]
// The world volume is defined as 200 cm x 200 cm x 200 cm box with Air.
// Water phantom is defined as 200 mm x 200 mm x 400 mm box with Water.
// The water phantom is divided into 100 segments in x,y plane using
// replication,
// and then divided into 200 segments perpendicular to z axis using nested
// parameterised volume.
// These values are defined at constructor,
// e.g. the size of water phantom (fPhantomSize), and number of segmentation
// of water phantom (fNx, fNy, fNz).
//
// By default, lead plates are inserted into the position of even order
// segments.
// NIST database is used for materials.
//
//
// [Scorer]
// Assignment of G4MultiFunctionalDetector and G4PrimitiveScorer
// is demonstrated in this example.
// -------------------------------------------------
// The collection names of defined Primitives are
// 0 PhantomSD/totalEDep
// 1 PhantomSD/protonEDep
// 2 PhantomSD/protonNStep
// 3 PhantomSD/chargedPassCellFlux
// 4 PhantomSD/chargedCellFlux
// 5 PhantomSD/chargedSurfFlux
// 6 PhantomSD/gammaSurfCurr000
// 7 PhantomSD/gammaSurfCurr001
// 9 PhantomSD/gammaSurdCurr002
// 10 PhantomSD/gammaSurdCurr003
// -------------------------------------------------
// Please see README for detail description.
//
//=======================================================================
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02DetectorConstruction::RE02DetectorConstruction()
{
// Default size of water phantom,and segmentation.
fPhantomSize.setX(200.*mm);
fPhantomSize.setY(200.*mm);
fPhantomSize.setZ(400.*mm);
fNx = fNy = fNz = 100;
fInsertLead = TRUE;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02DetectorConstruction::~RE02DetectorConstruction()
{;}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume* RE02DetectorConstruction::Construct()
{
//=====================
// Material Definitions
//=====================
//
//-------- NIST Materials ----------------------------------------------------
// Material Information imported from NIST database.
//
G4NistManager* NISTman = G4NistManager::Instance();
G4Material* air = NISTman->FindOrBuildMaterial("G4_AIR");
G4Material* water = NISTman->FindOrBuildMaterial("G4_WATER");
G4Material* lead = NISTman->FindOrBuildMaterial("G4_Pb");
//
// Print all the materials defined.
G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
G4cout << *(G4Material::GetMaterialTable()) << G4endl;
//============================================================================
// Definitions of Solids, Logical Volumes, Physical Volumes
//============================================================================
//-------------
// World Volume
//-------------
G4ThreeVector worldSize = G4ThreeVector(200*cm, 200*cm, 200*cm);
G4Box * solidWorld
= new G4Box("world", worldSize.x()/2., worldSize.y()/2., worldSize.z()/2.);
G4LogicalVolume * logicWorld
= new G4LogicalVolume(solidWorld, air, "World", 0, 0, 0);
//
// Must place the World Physical volume unrotated at (0,0,0).
G4VPhysicalVolume * physiWorld
= new G4PVPlacement(0, // no rotation
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
0, // its mother volume
false, // no boolean operations
0); // copy number
//---------------
// Water Phantom
//---------------
//................................
// Mother Volume of Water Phantom
//................................
//-- Default size of water phantom is defined at constructor.
G4ThreeVector phantomSize = fPhantomSize;
G4Box * solidPhantom
= new G4Box("phantom",
phantomSize.x()/2., phantomSize.y()/2., phantomSize.z()/2.);
G4LogicalVolume * logicPhantom
= new G4LogicalVolume(solidPhantom, water, "Phantom", 0, 0, 0);
G4RotationMatrix* rot = new G4RotationMatrix();
//rot->rotateY(30.*deg);
G4ThreeVector positionPhantom;
//G4VPhysicalVolume * physiPhantom =
new G4PVPlacement(rot, // no rotation
positionPhantom, // at (x,y,z)
logicPhantom, // its logical volume
"Phantom", // its name
logicWorld, // its mother volume
false, // no boolean operations
0); // copy number
//..............................................
// Phantom segmentation using Parameterisation
//..............................................
//
G4cout << "<-- RE02DetectorConstruction::Construct-------" <<G4endl;
G4cout << " Water Phantom Size " << fPhantomSize/mm << G4endl;
G4cout << " Segmentation ("<< fNx<<","<<fNy<<","<<fNz<<")"<< G4endl;
G4cout << " Lead plate at even copy # (0-False,1-True): " << IsLeadSegment()
<< G4endl;
G4cout << "<---------------------------------------------"<< G4endl;
// Number of segmentation.
// - Default number of segmentation is defined at constructor.
G4int nxCells = fNx;
G4int nyCells = fNy;
G4int nzCells = fNz;
G4ThreeVector sensSize;
sensSize.setX(phantomSize.x()/(G4double)nxCells);
sensSize.setY(phantomSize.y()/(G4double)nyCells);
sensSize.setZ(phantomSize.z()/(G4double)nzCells);
// i.e Voxel size will be 2.0 x 2.0 x 2.0 mm3 cube by default.
//
// Replication of Water Phantom Volume.
// Y Slice
G4String yRepName("RepY");
G4VSolid* solYRep =
new G4Box(yRepName,phantomSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
G4LogicalVolume* logYRep =
new G4LogicalVolume(solYRep,water,yRepName);
//G4PVReplica* yReplica =
new G4PVReplica(yRepName,logYRep,logicPhantom,kYAxis,fNy,sensSize.y());
// X Slice
G4String xRepName("RepX");
G4VSolid* solXRep =
new G4Box(xRepName,sensSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
G4LogicalVolume* logXRep =
new G4LogicalVolume(solXRep,water,xRepName);
//G4PVReplica* xReplica =
new G4PVReplica(xRepName,logXRep,logYRep,kXAxis,fNx,sensSize.x());
//
//..................................
// Voxel solid and logical volumes
//..................................
// Z Slice
G4String zVoxName("phantomSens");
G4VSolid* solVoxel =
new G4Box(zVoxName,sensSize.x()/2.,sensSize.y()/2.,sensSize.z()/2.);
G4LogicalVolume* logicPhantomSens = new G4LogicalVolume(solVoxel,water,zVoxName);
//
//
std::vector<G4Material*> phantomMat(2,water);
if ( IsLeadSegment() ) phantomMat[1]=lead;
//
// Parameterisation for transformation of voxels.
// (voxel size is fixed in this example.
// e.g. nested parameterisation handles material and transfomation of voxels.)
RE02NestedPhantomParameterisation* paramPhantom
= new RE02NestedPhantomParameterisation(sensSize/2.,nzCells,phantomMat);
//G4VPhysicalVolume * physiPhantomSens =
new G4PVParameterised("PhantomSens", // their name
logicPhantomSens, // their logical volume
logXRep, // Mother logical volume
kUndefined, // Are placed along this axis
nzCells, // Number of cells
paramPhantom); // Parameterisation.
// Optimization flag is avaiable for,
// kUndefined, kXAxis, kYAxis, kZAxis.
//
//================================================
// Sensitive detectors : MultiFunctionalDetector
//================================================
//
// Sensitive Detector Manager.
G4SDManager* pSDman = G4SDManager::GetSDMpointer();
//
// Sensitive Detector Name
G4String phantomSDname = "PhantomSD";
//------------------------
// MultiFunctionalDetector
//------------------------
//
// Define MultiFunctionalDetector with name.
G4MultiFunctionalDetector* mFDet
= new G4MultiFunctionalDetector(phantomSDname);
pSDman->AddNewDetector( mFDet ); // Register SD to SDManager.
logicPhantomSens->SetSensitiveDetector(mFDet); // Assign SD to the logical volume.
//---------------------------------------
// SDFilter : Sensitive Detector Filters
//---------------------------------------
//
// Particle Filter for Primitive Scorer with filter name(fltName)
// and particle name(particleName),
// or particle names are given by add("particle name"); method.
//
G4String fltName,particleName;
//
//-- proton filter
G4SDParticleFilter* protonFilter =
new G4SDParticleFilter(fltName="protonFilter", particleName="proton");
//
//-- electron filter
G4SDParticleFilter* electronFilter =
new G4SDParticleFilter(fltName="electronFilter");
electronFilter->add(particleName="e+"); // accept electrons.
electronFilter->add(particleName="e-"); // accept positorons.
//
//-- charged particle filter
G4SDChargedFilter* chargedFilter =
new G4SDChargedFilter(fltName="chargedFilter");
//------------------------
// PS : Primitive Scorers
//------------------------
// Primitive Scorers are used with SDFilters according to your purpose.
//
//
//-- Primitive Scorer for Energy Deposit.
// Total, by protons, by electrons.
G4String psName;
G4PSEnergyDeposit3D * scorer0 = new G4PSEnergyDeposit3D(psName="totalEDep",
fNx,fNy,fNz);
G4PSEnergyDeposit3D * scorer1 = new G4PSEnergyDeposit3D(psName="protonEDep",
fNx,fNy,fNz);
scorer1->SetFilter(protonFilter);
//
//-- Number of Steps for protons
G4PSNofStep3D * scorer2 =
new G4PSNofStep3D(psName="protonNStep",fNx,fNy,fNz);
scorer2->SetFilter(protonFilter);
//
//-- CellFlux for charged particles
G4PSPassageCellFlux3D * scorer3 =
new G4PSPassageCellFlux3D(psName="chargedPassCellFlux", fNx,fNy,fNz);
G4PSCellFlux3D * scorer4 =
new G4PSCellFlux3D(psName="chargedCellFlux", fNx,fNy,fNz);
G4PSFlatSurfaceFlux3D * scorer5 =
new G4PSFlatSurfaceFlux3D(psName="chargedSurfFlux", fFlux_InOut,fNx,fNy,fNz);
scorer3->SetFilter(chargedFilter);
scorer4->SetFilter(chargedFilter);
scorer5->SetFilter(chargedFilter);
//
//------------------------------------------------------------
// Register primitive scorers to MultiFunctionalDetector
//------------------------------------------------------------
mFDet->RegisterPrimitive(scorer0);
mFDet->RegisterPrimitive(scorer1);
mFDet->RegisterPrimitive(scorer2);
mFDet->RegisterPrimitive(scorer3);
mFDet->RegisterPrimitive(scorer4);
mFDet->RegisterPrimitive(scorer5);
//========================
// More additional Primitive Scoreres
//========================
//
//--- Surface Current for gamma with energy bin.
// This example creates four primitive scorers.
// 4 bins with energy --- Primitive Scorer Name
// 1. to 10 KeV, gammaSurfCurr000
// 10 keV to 100 KeV, gammaSurfCurr001
// 100 keV to 1 MeV, gammaSurfCurr002
// 1 MeV to 10 MeV. gammaSurfCurr003
//
char name[17];
for ( G4int i = 0; i < 4; i++){
std::sprintf(name,"gammaSurfCurr%03d",i);
G4String psgName(name);
G4double kmin = std::pow(10.,(G4double)i)*keV;
G4double kmax = std::pow(10.,(G4double)(i+1))*keV;
//-- Particle with kinetic energy filter.
G4SDParticleWithEnergyFilter* pkinEFilter =
new G4SDParticleWithEnergyFilter(fltName="gammaE filter",kmin,kmax);
pkinEFilter->add("gamma"); // Accept only gamma.
pkinEFilter->show(); // Show accepting condition to stdout.
//-- Surface Current Scorer which scores number of tracks in unit area.
G4PSFlatSurfaceCurrent3D * scorer =
new G4PSFlatSurfaceCurrent3D(psgName,fCurrent_InOut,fNx,fNy,fNz);
scorer->SetFilter(pkinEFilter); // Assign filter.
mFDet->RegisterPrimitive(scorer); // Register it to MultiFunctionalDetector.
}
//
//===============================
// Visualization attributes
//===============================
G4VisAttributes* boxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
logicWorld ->SetVisAttributes(boxVisAtt);
//logicWorld->SetVisAttributes(G4VisAttributes::Invisible);
// Mother volume of WaterPhantom
G4VisAttributes* phantomVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,0.0));
logicPhantom->SetVisAttributes(phantomVisAtt);
// Replica
G4VisAttributes* yRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
logYRep->SetVisAttributes(yRepVisAtt);
G4VisAttributes* xRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
logXRep->SetVisAttributes(xRepVisAtt);
// Skip the visualization for those voxels.
logicPhantomSens->SetVisAttributes(G4VisAttributes::Invisible);
return physiWorld;
}