410 lines
16 KiB
C++
410 lines
16 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file runAndEvent/RE02/src/RE02DetectorConstruction.cc
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/// \brief Implementation of the RE02DetectorConstruction class
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//
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//
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// $Id$
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//
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#include "RE02DetectorConstruction.hh"
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#include "G4PSEnergyDeposit3D.hh"
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#include "G4PSNofStep3D.hh"
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#include "G4PSCellFlux3D.hh"
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#include "G4PSPassageCellFlux3D.hh"
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#include "G4PSFlatSurfaceFlux3D.hh"
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#include "G4PSFlatSurfaceCurrent3D.hh"
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#include "G4SDParticleWithEnergyFilter.hh"
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#include "G4SDParticleFilter.hh"
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#include "G4SDChargedFilter.hh"
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#include "G4NistManager.hh"
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#include "G4Material.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4SDManager.hh"
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#include "G4PVParameterised.hh"
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#include "RE02NestedPhantomParameterisation.hh"
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#include "G4VisAttributes.hh"
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#include "G4Colour.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ios.hh"
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//=======================================================================
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// RE02DetectorConstruction
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//
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// (Description)
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//
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// Detector construction for example RE02.
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//
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// [Geometry]
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// The world volume is defined as 200 cm x 200 cm x 200 cm box with Air.
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// Water phantom is defined as 200 mm x 200 mm x 400 mm box with Water.
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// The water phantom is divided into 100 segments in x,y plane using
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// replication,
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// and then divided into 200 segments perpendicular to z axis using nested
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// parameterised volume.
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// These values are defined at constructor,
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// e.g. the size of water phantom (fPhantomSize), and number of segmentation
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// of water phantom (fNx, fNy, fNz).
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//
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// By default, lead plates are inserted into the position of even order
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// segments.
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// NIST database is used for materials.
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//
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//
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// [Scorer]
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// Assignment of G4MultiFunctionalDetector and G4PrimitiveScorer
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// is demonstrated in this example.
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// -------------------------------------------------
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// The collection names of defined Primitives are
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// 0 PhantomSD/totalEDep
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// 1 PhantomSD/protonEDep
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// 2 PhantomSD/protonNStep
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// 3 PhantomSD/chargedPassCellFlux
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// 4 PhantomSD/chargedCellFlux
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// 5 PhantomSD/chargedSurfFlux
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// 6 PhantomSD/gammaSurfCurr000
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// 7 PhantomSD/gammaSurfCurr001
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// 9 PhantomSD/gammaSurdCurr002
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// 10 PhantomSD/gammaSurdCurr003
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// -------------------------------------------------
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// Please see README for detail description.
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//
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//=======================================================================
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE02DetectorConstruction::RE02DetectorConstruction()
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{
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// Default size of water phantom,and segmentation.
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fPhantomSize.setX(200.*mm);
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fPhantomSize.setY(200.*mm);
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fPhantomSize.setZ(400.*mm);
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fNx = fNy = fNz = 100;
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fInsertLead = TRUE;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE02DetectorConstruction::~RE02DetectorConstruction()
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* RE02DetectorConstruction::Construct()
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{
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//=====================
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// Material Definitions
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//=====================
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//
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//-------- NIST Materials ----------------------------------------------------
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// Material Information imported from NIST database.
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//
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G4NistManager* NISTman = G4NistManager::Instance();
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G4Material* air = NISTman->FindOrBuildMaterial("G4_AIR");
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G4Material* water = NISTman->FindOrBuildMaterial("G4_WATER");
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G4Material* lead = NISTman->FindOrBuildMaterial("G4_Pb");
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//
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// Print all the materials defined.
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G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
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G4cout << *(G4Material::GetMaterialTable()) << G4endl;
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//============================================================================
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// Definitions of Solids, Logical Volumes, Physical Volumes
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//============================================================================
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//-------------
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// World Volume
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//-------------
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G4ThreeVector worldSize = G4ThreeVector(200*cm, 200*cm, 200*cm);
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G4Box * solidWorld
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= new G4Box("world", worldSize.x()/2., worldSize.y()/2., worldSize.z()/2.);
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G4LogicalVolume * logicWorld
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= new G4LogicalVolume(solidWorld, air, "World", 0, 0, 0);
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//
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// Must place the World Physical volume unrotated at (0,0,0).
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G4VPhysicalVolume * physiWorld
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= new G4PVPlacement(0, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicWorld, // its logical volume
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"World", // its name
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0, // its mother volume
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false, // no boolean operations
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0); // copy number
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//---------------
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// Water Phantom
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//---------------
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//................................
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// Mother Volume of Water Phantom
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//................................
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//-- Default size of water phantom is defined at constructor.
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G4ThreeVector phantomSize = fPhantomSize;
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G4Box * solidPhantom
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= new G4Box("phantom",
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phantomSize.x()/2., phantomSize.y()/2., phantomSize.z()/2.);
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G4LogicalVolume * logicPhantom
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= new G4LogicalVolume(solidPhantom, water, "Phantom", 0, 0, 0);
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G4RotationMatrix* rot = new G4RotationMatrix();
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//rot->rotateY(30.*deg);
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G4ThreeVector positionPhantom;
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//G4VPhysicalVolume * physiPhantom =
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new G4PVPlacement(rot, // no rotation
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positionPhantom, // at (x,y,z)
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logicPhantom, // its logical volume
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"Phantom", // its name
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logicWorld, // its mother volume
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false, // no boolean operations
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0); // copy number
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//..............................................
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// Phantom segmentation using Parameterisation
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//..............................................
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//
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G4cout << "<-- RE02DetectorConstruction::Construct-------" <<G4endl;
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G4cout << " Water Phantom Size " << fPhantomSize/mm << G4endl;
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G4cout << " Segmentation ("<< fNx<<","<<fNy<<","<<fNz<<")"<< G4endl;
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G4cout << " Lead plate at even copy # (0-False,1-True): " << IsLeadSegment()
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<< G4endl;
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G4cout << "<---------------------------------------------"<< G4endl;
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// Number of segmentation.
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// - Default number of segmentation is defined at constructor.
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G4int nxCells = fNx;
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G4int nyCells = fNy;
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G4int nzCells = fNz;
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G4ThreeVector sensSize;
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sensSize.setX(phantomSize.x()/(G4double)nxCells);
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sensSize.setY(phantomSize.y()/(G4double)nyCells);
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sensSize.setZ(phantomSize.z()/(G4double)nzCells);
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// i.e Voxel size will be 2.0 x 2.0 x 2.0 mm3 cube by default.
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//
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// Replication of Water Phantom Volume.
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// Y Slice
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G4String yRepName("RepY");
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G4VSolid* solYRep =
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new G4Box(yRepName,phantomSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
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G4LogicalVolume* logYRep =
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new G4LogicalVolume(solYRep,water,yRepName);
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//G4PVReplica* yReplica =
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new G4PVReplica(yRepName,logYRep,logicPhantom,kYAxis,fNy,sensSize.y());
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// X Slice
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G4String xRepName("RepX");
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G4VSolid* solXRep =
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new G4Box(xRepName,sensSize.x()/2.,sensSize.y()/2.,phantomSize.z()/2.);
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G4LogicalVolume* logXRep =
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new G4LogicalVolume(solXRep,water,xRepName);
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//G4PVReplica* xReplica =
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new G4PVReplica(xRepName,logXRep,logYRep,kXAxis,fNx,sensSize.x());
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//
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//..................................
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// Voxel solid and logical volumes
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//..................................
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// Z Slice
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G4String zVoxName("phantomSens");
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G4VSolid* solVoxel =
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new G4Box(zVoxName,sensSize.x()/2.,sensSize.y()/2.,sensSize.z()/2.);
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G4LogicalVolume* logicPhantomSens = new G4LogicalVolume(solVoxel,water,zVoxName);
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//
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//
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std::vector<G4Material*> phantomMat(2,water);
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if ( IsLeadSegment() ) phantomMat[1]=lead;
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//
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// Parameterisation for transformation of voxels.
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// (voxel size is fixed in this example.
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// e.g. nested parameterisation handles material and transfomation of voxels.)
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RE02NestedPhantomParameterisation* paramPhantom
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= new RE02NestedPhantomParameterisation(sensSize/2.,nzCells,phantomMat);
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//G4VPhysicalVolume * physiPhantomSens =
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new G4PVParameterised("PhantomSens", // their name
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logicPhantomSens, // their logical volume
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logXRep, // Mother logical volume
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kUndefined, // Are placed along this axis
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nzCells, // Number of cells
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paramPhantom); // Parameterisation.
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// Optimization flag is avaiable for,
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// kUndefined, kXAxis, kYAxis, kZAxis.
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//
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//================================================
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// Sensitive detectors : MultiFunctionalDetector
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//================================================
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//
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// Sensitive Detector Manager.
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G4SDManager* pSDman = G4SDManager::GetSDMpointer();
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//
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// Sensitive Detector Name
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G4String phantomSDname = "PhantomSD";
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//------------------------
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// MultiFunctionalDetector
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//------------------------
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//
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// Define MultiFunctionalDetector with name.
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G4MultiFunctionalDetector* mFDet
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= new G4MultiFunctionalDetector(phantomSDname);
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pSDman->AddNewDetector( mFDet ); // Register SD to SDManager.
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logicPhantomSens->SetSensitiveDetector(mFDet); // Assign SD to the logical volume.
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//---------------------------------------
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// SDFilter : Sensitive Detector Filters
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//---------------------------------------
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//
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// Particle Filter for Primitive Scorer with filter name(fltName)
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// and particle name(particleName),
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// or particle names are given by add("particle name"); method.
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//
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G4String fltName,particleName;
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//
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//-- proton filter
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G4SDParticleFilter* protonFilter =
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new G4SDParticleFilter(fltName="protonFilter", particleName="proton");
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//
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//-- electron filter
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G4SDParticleFilter* electronFilter =
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new G4SDParticleFilter(fltName="electronFilter");
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electronFilter->add(particleName="e+"); // accept electrons.
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electronFilter->add(particleName="e-"); // accept positorons.
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//
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//-- charged particle filter
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G4SDChargedFilter* chargedFilter =
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new G4SDChargedFilter(fltName="chargedFilter");
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//------------------------
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// PS : Primitive Scorers
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//------------------------
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// Primitive Scorers are used with SDFilters according to your purpose.
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//
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//
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//-- Primitive Scorer for Energy Deposit.
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// Total, by protons, by electrons.
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G4String psName;
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G4PSEnergyDeposit3D * scorer0 = new G4PSEnergyDeposit3D(psName="totalEDep",
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fNx,fNy,fNz);
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G4PSEnergyDeposit3D * scorer1 = new G4PSEnergyDeposit3D(psName="protonEDep",
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fNx,fNy,fNz);
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scorer1->SetFilter(protonFilter);
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//
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//-- Number of Steps for protons
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G4PSNofStep3D * scorer2 =
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new G4PSNofStep3D(psName="protonNStep",fNx,fNy,fNz);
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scorer2->SetFilter(protonFilter);
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//
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//-- CellFlux for charged particles
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G4PSPassageCellFlux3D * scorer3 =
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new G4PSPassageCellFlux3D(psName="chargedPassCellFlux", fNx,fNy,fNz);
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G4PSCellFlux3D * scorer4 =
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new G4PSCellFlux3D(psName="chargedCellFlux", fNx,fNy,fNz);
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G4PSFlatSurfaceFlux3D * scorer5 =
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new G4PSFlatSurfaceFlux3D(psName="chargedSurfFlux", fFlux_InOut,fNx,fNy,fNz);
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scorer3->SetFilter(chargedFilter);
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scorer4->SetFilter(chargedFilter);
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scorer5->SetFilter(chargedFilter);
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//
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//------------------------------------------------------------
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// Register primitive scorers to MultiFunctionalDetector
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//------------------------------------------------------------
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mFDet->RegisterPrimitive(scorer0);
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mFDet->RegisterPrimitive(scorer1);
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mFDet->RegisterPrimitive(scorer2);
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mFDet->RegisterPrimitive(scorer3);
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mFDet->RegisterPrimitive(scorer4);
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mFDet->RegisterPrimitive(scorer5);
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//========================
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// More additional Primitive Scoreres
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//========================
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//
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//--- Surface Current for gamma with energy bin.
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// This example creates four primitive scorers.
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// 4 bins with energy --- Primitive Scorer Name
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// 1. to 10 KeV, gammaSurfCurr000
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// 10 keV to 100 KeV, gammaSurfCurr001
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// 100 keV to 1 MeV, gammaSurfCurr002
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// 1 MeV to 10 MeV. gammaSurfCurr003
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//
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char name[17];
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for ( G4int i = 0; i < 4; i++){
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std::sprintf(name,"gammaSurfCurr%03d",i);
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G4String psgName(name);
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G4double kmin = std::pow(10.,(G4double)i)*keV;
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G4double kmax = std::pow(10.,(G4double)(i+1))*keV;
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//-- Particle with kinetic energy filter.
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G4SDParticleWithEnergyFilter* pkinEFilter =
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new G4SDParticleWithEnergyFilter(fltName="gammaE filter",kmin,kmax);
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pkinEFilter->add("gamma"); // Accept only gamma.
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pkinEFilter->show(); // Show accepting condition to stdout.
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//-- Surface Current Scorer which scores number of tracks in unit area.
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G4PSFlatSurfaceCurrent3D * scorer =
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new G4PSFlatSurfaceCurrent3D(psgName,fCurrent_InOut,fNx,fNy,fNz);
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scorer->SetFilter(pkinEFilter); // Assign filter.
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mFDet->RegisterPrimitive(scorer); // Register it to MultiFunctionalDetector.
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}
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//
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//===============================
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// Visualization attributes
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//===============================
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G4VisAttributes* boxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
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logicWorld ->SetVisAttributes(boxVisAtt);
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//logicWorld->SetVisAttributes(G4VisAttributes::Invisible);
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// Mother volume of WaterPhantom
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G4VisAttributes* phantomVisAtt = new G4VisAttributes(G4Colour(1.0,1.0,0.0));
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logicPhantom->SetVisAttributes(phantomVisAtt);
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// Replica
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G4VisAttributes* yRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
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logYRep->SetVisAttributes(yRepVisAtt);
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G4VisAttributes* xRepVisAtt = new G4VisAttributes(G4Colour(0.0,1.0,0.0));
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logXRep->SetVisAttributes(xRepVisAtt);
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// Skip the visualization for those voxels.
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logicPhantomSens->SetVisAttributes(G4VisAttributes::Invisible);
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return physiWorld;
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}
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