145 lines
4.9 KiB
C++
145 lines
4.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file parameterisations/gflash/ExGflash.cc
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/// \brief Main program of the parameterisations/gflash example
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//
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// Created by Joanna Weng 26.11.2004
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//std includes
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#include <algorithm>
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#include <iostream>
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#include "G4Timer.hh"
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// G4 includes
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#include "G4ios.hh"
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#include "G4GlobalFastSimulationManager.hh"
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#include "G4Timer.hh"
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#include "G4RunManager.hh"
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#include "G4UImanager.hh"
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// my project
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#include "ExGflashDetectorConstruction.hh"
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#include "ExGflashPhysicsList.hh"
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#include "ExGflashPrimaryGeneratorAction.hh"
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#include "ExGflashEventAction.hh"
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#include "ExGflashRunAction.hh"
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using namespace std;
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#ifdef G4VIS_USE
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#include "G4VisExecutive.hh"
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#endif
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#ifdef G4UI_USE
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#include "G4UIExecutive.hh"
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#endif
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#ifdef G4_SOLVE_TEMPLATES
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#ifdef G4VIS_USE
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#define G4_SOLVE_VIS_TEMPLATES
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#endif
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#endif
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G4Timer Timer;
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G4Timer Timerintern;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv)
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{
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// Timer to see GFlash performance
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Timer.Start();
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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G4cout<<"| |"<<G4endl;
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G4cout<<"| This is an example of Shower |"<<G4endl;
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G4cout<<"| Parameterization with GFLASH |"<<G4endl;
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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G4RunManager* runManager = new G4RunManager;
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// UserInitialization classes (mandatory)
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G4cout<<"# GFlash Example: Detector Construction"<<G4endl;
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runManager->SetUserInitialization(new ExGflashDetectorConstruction);
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G4cout<<"# GFlash Example: Physics list"<<G4endl;
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runManager->SetUserInitialization(new ExGflashPhysicsList);
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G4cout<<"# GFlash Example: Primary Generator"<<G4endl;
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runManager->SetUserAction(new ExGflashPrimaryGeneratorAction);
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G4cout<<"# GFlash Example: User Action Classes"<<G4endl;
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runManager->SetUserAction(new ExGflashEventAction);
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runManager->SetUserAction(new ExGflashRunAction);
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#ifdef G4VIS_USE
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G4VisManager* visManager = new G4VisExecutive;
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visManager->Initialize();
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#endif
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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UImanager->ApplyCommand("/run/verbose 0");
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runManager->Initialize();
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UImanager->ApplyCommand("/Step/Verbose 0");
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if (argc==1) // Define UI terminal for interactive mode
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{
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#ifdef G4UI_USE
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G4UIExecutive* ui = new G4UIExecutive(argc, argv);
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#ifdef G4VIS_USE
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UImanager->ApplyCommand("/control/execute vis.mac");
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#endif
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ui->SessionStart();
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delete ui;
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#endif
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}
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else // Batch mode
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{
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G4String s=*(argv+1);
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UImanager->ApplyCommand("/control/execute "+s);
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}
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#ifdef G4VIS_USE
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delete visManager;
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#endif
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delete runManager;
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Timer.Stop();
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G4cout << G4endl;
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G4cout << "******************************************";
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G4cout << G4endl;
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G4cout << "Total Real Elapsed Time is: "<< Timer.GetRealElapsed();
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G4cout << G4endl;
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G4cout << "Total System Elapsed Time: " << Timer.GetSystemElapsed();
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G4cout << G4endl;
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G4cout << "Total GetUserElapsed Time: " << Timer.GetUserElapsed();
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G4cout << G4endl;
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G4cout << "******************************************";
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G4cout << G4endl;
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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