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geant4/examples/extended/hadronic/Hadr00/src/EventAction.cc
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2016-06-09 17:01:34 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
/// \file hadronic/Hadr00/src/EventAction.cc
/// \brief Implementation of the EventAction class
//
// $Id$
//
/////////////////////////////////////////////////////////////////////////
//
// EventAction
//
// Created: 21.06.2008 V.Ivanchenko
//
// Modified:
//
////////////////////////////////////////////////////////////////////////
//
#include "EventAction.hh"
#include "G4Event.hh"
#include "EventActionMessenger.hh"
#include "G4UImanager.hh"
#include "G4ios.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
EventAction::EventAction():
fPrintModulo(100),
fSelected(0),
fDebugStarted(false)
{
fEventMessenger = new EventActionMessenger(this);
UI = G4UImanager::GetUIpointer();
fSelectedEvents.clear();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
EventAction::~EventAction()
{
delete fEventMessenger;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void EventAction::BeginOfEventAction(const G4Event* evt)
{
// New event
G4int nEvt = evt->GetEventID();
if(fSelected>0) {
for(G4int i=0; i<fSelected; ++i) {
if(nEvt == fSelectedEvents[i]) {
UI->ApplyCommand("/random/saveThisEvent");
UI->ApplyCommand("/tracking/verbose 2");
fDebugStarted = true;
break;
}
}
}
// Initialize user actions
if(G4int(nEvt/fPrintModulo)*fPrintModulo == nEvt) {
G4cout << "EventAction: Event # "
<< nEvt << " started" << G4endl;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void EventAction::EndOfEventAction(const G4Event*)
{
if(fDebugStarted) {
UI->ApplyCommand("/tracking/verbose 0");
fDebugStarted = false;
G4cout << "EventAction: Event ended" << G4endl;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....