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geant4/examples/extended/field/field04/src/F04SimpleSolenoid.cc
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2016-06-09 17:01:34 +02:00

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//
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//
/// \file field/field04/src/F04SimpleSolenoid.cc
/// \brief Implementation of the F04SimpleSolenoid class
//
//
#include "globals.hh"
#include "G4GeometryManager.hh"
#include "F04GlobalField.hh"
#include "F04SimpleSolenoid.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
F04SimpleSolenoid::F04SimpleSolenoid(G4double Bz, G4double fz,
G4LogicalVolume* lv,
G4ThreeVector c) : F04ElementField(c,lv)
{
fBfield = Bz;
fFringeZ = fz;
fFieldLength = 2.*((G4Tubs*)fVolume->GetSolid())->GetZHalfLength()+fFringeZ;
fFieldRadius = ((G4Tubs*)fVolume->GetSolid())->GetOuterRadius();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void F04SimpleSolenoid::AddFieldValue(const G4double point[4],
G4double field[6]) const
{
G4ThreeVector global(point[0],point[1],point[2]);
G4ThreeVector local;
local = fGlobal2local.TransformPoint(global);
if (IsOutside(local)) return;
G4ThreeVector B(0.0,0.0,fBfield);
B = fGlobal2local.Inverse().TransformAxis(B);
field[0] += B[0];
field[1] += B[1];
field[2] += B[2];
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool F04SimpleSolenoid::IsOutside(G4ThreeVector& local) const
{
// EInside inside = tubs->Inside(local);
// return (inside == kOutside);
G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y());
return (r > fFieldRadius || std::fabs(local.z()) > fFieldLength/2.0);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool F04SimpleSolenoid::IsWithin(G4ThreeVector& local) const
{
// EInside inside = tubs->Inside(local);
// return (inside == kInside);
G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y());
return (r < fFieldRadius && std::fabs(local.z()) < fFieldLength/2.0);
}