110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file eventgenerator/particleGun/src/PrimaryGeneratorAction.cc
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/// \brief Implementation of the PrimaryGeneratorAction class
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//
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//
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// $Id$
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "PrimaryGeneratorAction.hh"
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#include "PrimaryGeneratorAction1.hh"
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#include "PrimaryGeneratorAction2.hh"
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#include "PrimaryGeneratorAction3.hh"
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#include "PrimaryGeneratorAction4.hh"
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#include "PrimaryGeneratorMessenger.hh"
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "Randomize.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction::PrimaryGeneratorAction()
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{
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// default particle kinematic
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//
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G4int n_particle = 1;
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particleGun = new G4ParticleGun(n_particle);
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G4ParticleDefinition* particle
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= G4ParticleTable::GetParticleTable()->FindParticle("geantino");
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particleGun->SetParticleDefinition(particle);
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particleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
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action1 = new PrimaryGeneratorAction1(particleGun);
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action2 = new PrimaryGeneratorAction2(particleGun);
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action3 = new PrimaryGeneratorAction3(particleGun);
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action4 = new PrimaryGeneratorAction4(particleGun);
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selectedAction = 1;
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//create a messenger for this class
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gunMessenger = new PrimaryGeneratorMessenger(this);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction::~PrimaryGeneratorAction()
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{
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delete action1;
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delete action2;
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delete action3;
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delete action4;
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delete particleGun;
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delete gunMessenger;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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switch(selectedAction)
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{
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case 1:
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action1->GeneratePrimaries(anEvent);
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break;
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case 2:
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action2->GeneratePrimaries(anEvent);
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break;
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case 3:
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action3->GeneratePrimaries(anEvent);
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break;
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case 4:
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action4->GeneratePrimaries(anEvent);
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break;
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default:
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G4cerr << "Invalid generator action" << G4endl;
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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