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geant4/examples/advanced/human_phantom/src/G4MIRDRightArmBone.cc
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2016-06-09 17:01:34 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
//
// Based on code developed by the undergraduate student G. Guerrieri
// Note: this is a preliminary beta-version of the code; an improved
// version will be distributed in the next Geant4 public release, compliant
// with the design in a forthcoming publication, and subject to a
// design and code review.
//
#include "G4MIRDRightArmBone.hh"
#include "globals.hh"
#include "G4SystemOfUnits.hh"
#include "G4SDManager.hh"
#include "G4VisAttributes.hh"
#include "G4HumanPhantomMaterial.hh"
#include "G4EllipticalTube.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4VPhysicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4UnionSolid.hh"
#include "G4EllipticalCone.hh"
#include "G4HumanPhantomColour.hh"
G4MIRDRightArmBone::G4MIRDRightArmBone()
{
}
G4MIRDRightArmBone::~G4MIRDRightArmBone()
{
}
G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
const G4String& colourName,G4bool wireFrame, G4bool sensitivity)
{
// Remind! the elliptical cone gives problems! Intersections of volumes,
// wrong calculation of the volume!
G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
G4cout << "Construct " << volumeName << G4endl;
G4Material* skeleton = material -> GetMaterial("skeleton");
delete material;
G4double dx = 1.4 * cm;//a
G4double dy = 2.7 * cm;//b
// G4double dz= 46. * cm;//z0
//G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
skeleton,
"logical" + volumeName,
0, 0,0);
G4RotationMatrix* matrix = new G4RotationMatrix();
matrix -> rotateX(180. * degree);
G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix,
G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
//-x0
"physicalRightArmBone",
logicRightArmBone,
mother,
false,0,true);
// Sensitive Body Part
if (sensitivity==true)
{
G4SDManager* SDman = G4SDManager::GetSDMpointer();
logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
}
// Visualization Attributes
//G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
G4Colour colour = colourPointer -> GetColour(colourName);
G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
RightArmBoneVisAtt->SetForceSolid(wireFrame);
logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
G4cout << "RightArmBone created !!!!!!" << G4endl;
// Testing RightArmBone Volume
G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
// Testing RightArmBone Material
G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
// Testing Density
G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
// Testing Mass
G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
return physRightArmBone;
}