134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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#include "G4MIRDRightArmBone.hh"
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#include "globals.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4SDManager.hh"
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#include "G4VisAttributes.hh"
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#include "G4HumanPhantomMaterial.hh"
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#include "G4EllipticalTube.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4UnionSolid.hh"
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#include "G4EllipticalCone.hh"
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#include "G4HumanPhantomColour.hh"
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G4MIRDRightArmBone::G4MIRDRightArmBone()
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{
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}
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G4MIRDRightArmBone::~G4MIRDRightArmBone()
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{
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}
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G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
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const G4String& colourName,G4bool wireFrame, G4bool sensitivity)
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{
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// Remind! the elliptical cone gives problems! Intersections of volumes,
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// wrong calculation of the volume!
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G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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G4cout << "Construct " << volumeName << G4endl;
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G4Material* skeleton = material -> GetMaterial("skeleton");
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delete material;
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G4double dx = 1.4 * cm;//a
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G4double dy = 2.7 * cm;//b
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// G4double dz= 46. * cm;//z0
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//G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
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G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
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G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
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skeleton,
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"logical" + volumeName,
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0, 0,0);
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G4RotationMatrix* matrix = new G4RotationMatrix();
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matrix -> rotateX(180. * degree);
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G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix,
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G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
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//-x0
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"physicalRightArmBone",
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logicRightArmBone,
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mother,
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false,0,true);
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// Sensitive Body Part
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if (sensitivity==true)
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{
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G4SDManager* SDman = G4SDManager::GetSDMpointer();
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logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
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}
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// Visualization Attributes
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//G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
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G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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G4Colour colour = colourPointer -> GetColour(colourName);
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G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
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RightArmBoneVisAtt->SetForceSolid(wireFrame);
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logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
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G4cout << "RightArmBone created !!!!!!" << G4endl;
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// Testing RightArmBone Volume
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G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
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G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
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// Testing RightArmBone Material
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G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
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G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
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// Testing Density
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G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
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G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
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// Testing Mass
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G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
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G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
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return physRightArmBone;
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}
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