111 lines
3.9 KiB
C++
111 lines
3.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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#include <stdexcept>
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#include "globals.hh"
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#include "G4RunManager.hh"
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#include "G4UImanager.hh"
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#include "G4UIsession.hh"
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#include "G4TransportationManager.hh"
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#ifdef G4VIS_USE
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#include "G4VisExecutive.hh"
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#endif
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#ifdef G4UI_USE
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#include "G4UIExecutive.hh"
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#endif
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#include "G4HumanPhantomConstruction.hh"
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#include "G4HumanPhantomPhysicsList.hh"
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#include "G4HumanPhantomPrimaryGeneratorAction.hh"
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#include "G4HumanPhantomSteppingAction.hh"
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#include "G4HumanPhantomEventAction.hh"
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#include "G4HumanPhantomRunAction.hh"
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int main(int argc,char** argv)
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{
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G4RunManager* runManager = new G4RunManager;
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// Set mandatory initialization classes
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G4HumanPhantomConstruction* userPhantom = new G4HumanPhantomConstruction();
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runManager->SetUserInitialization(userPhantom);
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runManager->SetUserInitialization(new G4HumanPhantomPhysicsList);
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runManager->SetUserAction(new G4HumanPhantomPrimaryGeneratorAction);
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#ifdef G4VIS_USE
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G4VisManager* visManager = new G4VisExecutive;
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visManager->Initialize();
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#endif
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runManager->SetUserAction(new G4HumanPhantomRunAction);
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G4HumanPhantomEventAction* eventAction = new G4HumanPhantomEventAction();
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runManager->SetUserAction(eventAction);
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runManager->SetUserAction(new G4HumanPhantomSteppingAction());
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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if (argc==1) // Define UI session for interactive mode.
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{
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#ifdef G4UI_USE
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G4cout << " UI session starts ..." << G4endl;
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G4UIExecutive* ui = new G4UIExecutive(argc, argv);
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UImanager->ApplyCommand("/control/execute default.mac");
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ui->SessionStart();
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delete ui;
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#endif
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}
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else // Batch mode
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{
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G4String command = "/control/execute ";
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G4String fileName = argv[1];
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UImanager -> ApplyCommand(command+fileName);
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}
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// job termination
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#ifdef G4VIS_USE
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delete visManager;
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#endif
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delete runManager;
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return 0;
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}
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