79 lines
3.0 KiB
CMake
79 lines
3.0 KiB
CMake
#----------------------------------------------------------------------------
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# Setup the project
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cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
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project(human_phantom)
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#----------------------------------------------------------------------------
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# Find Geant4 package, activating all available UI and Vis drivers by default
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# You can set WITH_GEANT4_UIVIS to OFF via the command line or ccmake/cmake-gui
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# to build a batch mode only executable
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#
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option(WITH_GEANT4_UIVIS "Build example with Geant4 UI and Vis drivers" ON)
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if(WITH_GEANT4_UIVIS)
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find_package(Geant4 REQUIRED ui_all vis_all)
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else()
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find_package(Geant4 REQUIRED)
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endif()
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#----------------------------------------------------------------------------
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# Setup Geant4 include directories and compile definitions
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#
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include(${Geant4_USE_FILE})
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#----------------------------------------------------------------------------
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# Find gdml (optional package)
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#
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH})
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find_package(gdml QUIET)
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if(GDML_FOUND)
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message(STATUS "G4 Examples: gdml found. --> human_phantom example with gdml enabled.")
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# Uncomment this line if suitable (some customization may be needed)
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add_definitions(-DG4LIB_USE_GDML)
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else()
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message(STATUS "G4 Examples: gdml not found. --> human_phantom example with gdml disabled.")
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endif()
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#----------------------------------------------------------------------------
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# Locate sources and headers for this project
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#
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include_directories(${PROJECT_SOURCE_DIR}/include
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${Geant4_INCLUDE_DIR}
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${GDML_INCLUDE_DIR})
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file(GLOB sources ${PROJECT_SOURCE_DIR}/src/*.cc)
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file(GLOB headers ${PROJECT_SOURCE_DIR}/include/*.hh)
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#----------------------------------------------------------------------------
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# Add the executable, and link it to the Geant4 libraries
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#
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add_executable(phantom phantom.cc ${sources} ${headers})
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target_link_libraries(phantom ${Geant4_LIBRARIES} ${GDML_LIBRARIES} )
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#----------------------------------------------------------------------------
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# Copy all scripts to the build directory, i.e. the directory in which we
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# build human_phantom. This is so that we can run the executable directly because it
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# relies on these scripts being in the current working directory.
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#
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set(human_phantom_SCRIPTS
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adultHead.mac adultMIRDFemale.mac adultMIRDMale.mac adultMIXFemale.mac adultORNLFemale.mac adultORNLMale.mac batch.mac dawnVis.mac default.mac noVis.mac openGLVis.mac run.mac vrmlVis.mac
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)
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foreach(_script ${human_phantom_SCRIPTS})
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configure_file(
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${PROJECT_SOURCE_DIR}/${_script}
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${PROJECT_BINARY_DIR}/${_script}
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COPYONLY
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)
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endforeach()
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#----------------------------------------------------------------------------
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# Add program to the project targets
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# (this avoids the need of typing the program name after make)
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#
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add_custom_target(human_phantom DEPENDS phantom)
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#----------------------------------------------------------------------------
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# Install the executable to 'bin' directory under CMAKE_INSTALL_PREFIX
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#
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install(TARGETS phantom DESTINATION bin)
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