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geant4/source/processes/hadronic/models/de_excitation/fission/include/G4ParaFissionModel.hh
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2016-06-09 16:46:55 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
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// * technical work of the GEANT4 collaboration. *
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//
#ifndef G4ParaFissionModel_h
#define G4ParaFissionModel_h 1
#include "G4CompetitiveFission.hh"
#include "G4ExcitationHandler.hh"
#include "G4HadronicInteraction.hh"
#include "G4NucleiProperties.hh"
//#include "G4ParticleTable.hh"
// Class Description
// Final state production model for (based on evaluated data
// libraries) description of neutron induced fission below 60 MeV;
// In case you need the fission fragments, use this model.
// To be used in your physics list in case you need this physics.
// In this case you want to register an object of this class with
// the corresponding process.
class G4ParaFissionModel : public G4HadronicInteraction
{
public:
G4ParaFissionModel()
{
SetMinEnergy( 0.0 );
SetMaxEnergy( 60.*MeV );
}
virtual ~G4ParaFissionModel() {};
virtual G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
G4Nucleus& theNucleus)
{
theParticleChange.Clear();
theParticleChange.SetStatusChange( stopAndKill );
theParticleChange.SetEnergyChange( 0.0 );
// prepare the fragment
G4int A = theNucleus.GetA_asInt();
G4int Z = theNucleus.GetZ_asInt();
G4double nucMass = G4NucleiProperties::GetNuclearMass(A, Z);
G4int numberOfEx = aTrack.GetDefinition()->GetBaryonNumber();
G4int numberOfCh = G4int(aTrack.GetDefinition()->GetPDGCharge() + 0.5);
G4int numberOfHoles = 0;
A += numberOfEx;
Z += numberOfCh;
G4LorentzVector v = aTrack.Get4Momentum() + G4LorentzVector(0.0,0.0,0.0,nucMass);
G4Fragment anInitialState(A,Z,v);
anInitialState.SetNumberOfExcitedParticle(numberOfEx,numberOfCh);
anInitialState.SetNumberOfHoles(0,0);
// do the fission
G4FragmentVector * theFissionResult = theFission.BreakUp(anInitialState);
// deexcite the fission fragments and fill result
G4int ll = theFissionResult->size();
for(G4int i=0; i<ll; i++)
{
G4ReactionProductVector* theExcitationResult = 0;
G4Fragment* aFragment = (*theFissionResult)[i];
if(aFragment->GetExcitationEnergy() > keV)
{
theExcitationResult = theHandler.BreakItUp(*aFragment);
// add secondaries
for(G4int j = 0; j < G4int(theExcitationResult->size()); j++)
{
G4ReactionProduct* rp0 = (*theExcitationResult)[j];
G4DynamicParticle* p0 =
new G4DynamicParticle(rp0->GetDefinition(),rp0->GetMomentum());
theParticleChange.AddSecondary(p0);
delete rp0;
}
delete theExcitationResult;
}
else
{
// add secondary
G4DynamicParticle* p0 =
new G4DynamicParticle(aFragment->GetParticleDefinition(),
aFragment->GetMomentum());
theParticleChange.AddSecondary(p0);
}
delete aFragment;
}
delete theFissionResult;
return &theParticleChange;
}
private:
G4CompetitiveFission theFission;
G4ExcitationHandler theHandler;
G4HadFinalState theParticleChange;
};
#endif