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geant4/source/particles/management/include/G4DecayProducts.hh
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2019-04-17 10:39:02 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 12 Dec 1997 H.Kurashige
//
// Use std::vector 4 Apr. 2012 H.Kurashige
// ------------------------------------------------------------
#ifndef G4DecayProducts_h
#define G4DecayProducts_h 1
#include "G4ios.hh"
#include "globals.hh"
#include "G4DynamicParticle.hh"
#include <vector>
class G4DecayProducts
{
public: // With Description
// constructors
G4DecayProducts();
G4DecayProducts(const G4DynamicParticle &aParticle);
public:
// copy constructor and assignment operator
// Deep copy: for G4DynamicParticle pointer
G4DecayProducts(const G4DecayProducts &right);
G4DecayProducts & operator=(const G4DecayProducts &right);
//destructor
~G4DecayProducts();
// (un)equal operator
G4bool operator==(const G4DecayProducts &right) const;
G4bool operator!=(const G4DecayProducts &right) const;
public: // With Description
// set-get methods for the parent particle
// theParentPaticle is used to get information of parent particle
// when decay products are filled
// new G4DynamicParticle object is created in set methods
const G4DynamicParticle* GetParentParticle() const {return theParentParticle;};
void SetParentParticle(const G4DynamicParticle &aParticle);
// boost all products
void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection);
void Boost(G4double betax, G4double betay, G4double betaz);
// push-pop methods for decay products pointer
G4DynamicParticle* PopProducts();
G4int PushProducts(G4DynamicParticle *aParticle);
G4DynamicParticle* operator[](G4int anIndex) const;
G4int entries() const {return numberOfProducts;};
// check energy/momentum of products
G4bool IsChecked() const;
//
void DumpInfo() const;
typedef std::vector<G4DynamicParticle*> G4DecayProductVector;
private:
G4int numberOfProducts;
G4DynamicParticle* theParentParticle;
G4DecayProductVector* theProductVector;
};
// ------------------------
// Inlined operators
// ------------------------
inline
G4bool G4DecayProducts::operator==(const G4DecayProducts &right) const
{
return (this == (G4DecayProducts *) &right);
}
inline
G4bool G4DecayProducts::operator!=(const G4DecayProducts &right) const
{
return (this != (G4DecayProducts *) &right);
}
#endif