415 lines
13 KiB
C++
415 lines
13 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// Implementation of G4UTessellatedSolid wrapper class
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// --------------------------------------------------------------------
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#include "G4TessellatedSolid.hh"
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#include "G4UTessellatedSolid.hh"
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#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
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#include "G4TriangularFacet.hh"
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#include "G4QuadrangularFacet.hh"
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#include "G4GeomTools.hh"
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#include "G4AffineTransform.hh"
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#include "G4BoundingEnvelope.hh"
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#include "G4PolyhedronArbitrary.hh"
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////////////////////////////////////////////////////////////////////////
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//
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// Constructors
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//
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G4UTessellatedSolid::G4UTessellatedSolid()
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: Base_t("")
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{
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}
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G4UTessellatedSolid::G4UTessellatedSolid(const G4String& name)
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: Base_t(name)
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{
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}
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////////////////////////////////////////////////////////////////////////
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4UTessellatedSolid::G4UTessellatedSolid(__void__& a)
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: Base_t(a)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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G4UTessellatedSolid::~G4UTessellatedSolid()
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{
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G4int size = fFacets.size();
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for (G4int i = 0; i < size; ++i) { delete fFacets[i]; }
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fFacets.clear();
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Copy constructor
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//
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G4UTessellatedSolid::G4UTessellatedSolid(const G4UTessellatedSolid& source)
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: Base_t(source)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Assignment operator
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//
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G4UTessellatedSolid&
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G4UTessellatedSolid::operator=(const G4UTessellatedSolid& source)
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{
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if (this == &source) return *this;
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Base_t::operator=( source );
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return *this;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Accessors
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G4bool G4UTessellatedSolid::AddFacet(G4VFacet* aFacet)
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{
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// Add a facet to the structure, checking validity.
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//
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if (GetSolidClosed())
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{
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G4Exception("G4UTessellatedSolid::AddFacet()", "GeomSolids1002",
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JustWarning, "Attempt to add facets when solid is closed.");
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return false;
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}
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if (!aFacet->IsDefined())
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{
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G4Exception("G4UTessellatedSolid::AddFacet()", "GeomSolids1002",
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JustWarning, "Attempt to add facet not properly defined.");
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aFacet->StreamInfo(G4cout);
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return false;
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}
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if (aFacet->GetNumberOfVertices() == 3)
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{
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G4TriangularFacet* a3Facet = dynamic_cast<G4TriangularFacet*>(aFacet);
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return Base_t::AddTriangularFacet(U3Vector(a3Facet->GetVertex(0).x(),
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a3Facet->GetVertex(0).y(),
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a3Facet->GetVertex(0).z()),
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U3Vector(a3Facet->GetVertex(1).x(),
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a3Facet->GetVertex(1).y(),
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a3Facet->GetVertex(1).z()),
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U3Vector(a3Facet->GetVertex(2).x(),
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a3Facet->GetVertex(2).y(),
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a3Facet->GetVertex(2).z()),
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true);
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}
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else if (aFacet->GetNumberOfVertices() == 4)
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{
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G4QuadrangularFacet* a4Facet = dynamic_cast<G4QuadrangularFacet*>(aFacet);
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return Base_t::AddQuadrilateralFacet(U3Vector(a4Facet->GetVertex(0).x(),
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a4Facet->GetVertex(0).y(),
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a4Facet->GetVertex(0).z()),
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U3Vector(a4Facet->GetVertex(1).x(),
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a4Facet->GetVertex(1).y(),
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a4Facet->GetVertex(1).z()),
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U3Vector(a4Facet->GetVertex(2).x(),
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a4Facet->GetVertex(2).y(),
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a4Facet->GetVertex(2).z()),
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U3Vector(a4Facet->GetVertex(3).x(),
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a4Facet->GetVertex(3).y(),
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a4Facet->GetVertex(3).z()),
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true);
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}
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else
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{
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G4Exception("G4UTessellatedSolid::AddFacet()", "GeomSolids1002",
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JustWarning, "Attempt to add facet not properly defined.");
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aFacet->StreamInfo(G4cout);
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return false;
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}
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}
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G4VFacet* G4UTessellatedSolid::GetFacet(G4int i) const
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{
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return fFacets[i];
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}
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G4int G4UTessellatedSolid::GetNumberOfFacets() const
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{
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return GetNFacets();
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}
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void G4UTessellatedSolid::SetSolidClosed(const G4bool t)
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{
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if (t && !Base_t::IsClosed())
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{
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Base_t::Close();
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G4int nVertices = fTessellated.fVertices.size();
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G4int nFacets = fTessellated.fFacets.size();
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for (G4int j = 0; j < nVertices; ++j)
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{
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U3Vector vt = fTessellated.fVertices[j];
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fVertexList.push_back(G4ThreeVector(vt.x(), vt.y(), vt.z()));
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}
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for (G4int i = 0; i < nFacets; ++i)
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{
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vecgeom::TriangleFacet<G4double>* afacet = Base_t::GetFacet(i);
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std::vector<G4ThreeVector> v;
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for (G4int k=0; k<3; ++k)
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{
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v.push_back(G4ThreeVector(afacet->fVertices[k].x(),
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afacet->fVertices[k].y(),
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afacet->fVertices[k].z()));
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}
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G4VFacet* facet = new G4TriangularFacet(v[0], v[1], v[2],
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G4FacetVertexType::ABSOLUTE);
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facet->SetVertices(&fVertexList);
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for (G4int k=0; k<3; ++k)
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{
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facet->SetVertexIndex(k, afacet->fIndices[k]);
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}
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fFacets.push_back(facet);
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}
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}
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}
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G4bool G4UTessellatedSolid::GetSolidClosed() const
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{
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return Base_t::IsClosed();
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}
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void G4UTessellatedSolid::SetMaxVoxels(G4int)
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{
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// Not yet implemented !
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}
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G4double G4UTessellatedSolid::GetMinXExtent() const
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{
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U3Vector aMin, aMax;
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Base_t::Extent(aMin, aMax);
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return aMin.x();
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}
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G4double G4UTessellatedSolid::GetMaxXExtent() const
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{
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U3Vector aMin, aMax;
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Base_t::Extent(aMin, aMax);
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return aMax.x();
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}
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G4double G4UTessellatedSolid::GetMinYExtent() const
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{
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U3Vector aMin, aMax;
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Base_t::Extent(aMin, aMax);
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return aMin.y();
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}
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G4double G4UTessellatedSolid::GetMaxYExtent() const
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{
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U3Vector aMin, aMax;
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Base_t::Extent(aMin, aMax);
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return aMax.y();
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}
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G4double G4UTessellatedSolid::GetMinZExtent() const
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{
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U3Vector aMin, aMax;
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Base_t::Extent(aMin, aMax);
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return aMin.z();
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}
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G4double G4UTessellatedSolid::GetMaxZExtent() const
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{
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U3Vector aMin, aMax;
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Base_t::Extent(aMin, aMax);
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return aMax.z();
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}
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G4int G4UTessellatedSolid::AllocatedMemoryWithoutVoxels()
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{
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G4int base = sizeof(*this);
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base += fVertexList.capacity() * sizeof(G4ThreeVector);
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G4int limit = fFacets.size();
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for (G4int i = 0; i < limit; i++)
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{
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G4VFacet &facet = *fFacets[i];
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base += facet.AllocatedMemory();
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}
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return base;
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}
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G4int G4UTessellatedSolid::AllocatedMemory()
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{
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return AllocatedMemoryWithoutVoxels();
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}
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void G4UTessellatedSolid::DisplayAllocatedMemory()
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{
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G4int without = AllocatedMemoryWithoutVoxels();
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// G4int with = AllocatedMemory();
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// G4double ratio = (G4double) with / without;
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// G4cout << "G4TessellatedSolid - Allocated memory without voxel overhead "
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// << without << "; with " << with << "; ratio: " << ratio << G4endl;
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G4cout << "G4TessellatedSolid - Allocated memory without voxel overhead "
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<< without << G4endl;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Get bounding box
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void G4UTessellatedSolid::BoundingLimits(G4ThreeVector& pMin,
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G4ThreeVector& pMax) const
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{
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U3Vector aMin, aMax;
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Base_t::Extent(aMin, aMax);
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pMin = G4ThreeVector(aMin.x(), aMin.y(), aMin.z());
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pMax = G4ThreeVector(aMax.x(), aMax.y(), aMax.z());
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// Check correctness of the bounding box
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//
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if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
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{
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std::ostringstream message;
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message << "Bad bounding box (min >= max) for solid: "
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<< GetName() << " !"
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<< "\npMin = " << pMin
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<< "\npMax = " << pMax;
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G4Exception("G4UTessellatedSolid::BoundingLimits()",
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"GeomMgt0001", JustWarning, message);
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StreamInfo(G4cout);
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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G4bool
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G4UTessellatedSolid::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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G4ThreeVector bmin, bmax;
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// Check bounding box (bbox)
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//
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BoundingLimits(bmin,bmax);
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G4BoundingEnvelope bbox(bmin,bmax);
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// Use simple bounding-box to help in the case of complex meshes
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//
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return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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#if 0
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// Precise extent computation (disabled by default for this shape)
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//
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G4double kCarToleranceHalf = 0.5*kCarTolerance;
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if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
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{
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return (pMin < pMax) ? true : false;
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}
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// The extent is calculated as cumulative extent of the pyramids
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// formed by facets and the center of the bounding box.
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//
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G4double eminlim = pVoxelLimit.GetMinExtent(pAxis);
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G4double emaxlim = pVoxelLimit.GetMaxExtent(pAxis);
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G4ThreeVectorList base;
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G4ThreeVectorList apex(1);
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std::vector<const G4ThreeVectorList *> pyramid(2);
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pyramid[0] = &base;
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pyramid[1] = &apex;
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apex[0] = (bmin+bmax)*0.5;
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// main loop along facets
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pMin = kInfinity;
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pMax = -kInfinity;
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for (G4int i=0; i<GetNumberOfFacets(); ++i)
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{
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G4VFacet* facet = GetFacet(i);
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if (std::abs((facet->GetSurfaceNormal()).dot(facet->GetVertex(0)-apex[0]))
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< kCarToleranceHalf) continue;
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base.resize(3);
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for (G4int k=0; k<3; ++k) { base[k] = facet->GetVertex(k); }
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G4double emin,emax;
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G4BoundingEnvelope benv(pyramid);
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if (!benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,emin,emax)) continue;
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if (emin < pMin) pMin = emin;
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if (emax > pMax) pMax = emax;
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if (eminlim > pMin && emaxlim < pMax) break; // max possible extent
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}
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return (pMin < pMax);
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// CreatePolyhedron()
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//
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G4Polyhedron* G4UTessellatedSolid::CreatePolyhedron () const
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{
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G4int nVertices = fVertexList.size();
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G4int nFacets = fFacets.size();
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G4PolyhedronArbitrary *polyhedron = new G4PolyhedronArbitrary (nVertices,
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nFacets);
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for (G4int j = 0; j < nVertices; ++j)
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{
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polyhedron->AddVertex(fVertexList[j]);
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}
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for (G4int i = 0; i < nFacets; ++i)
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{
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G4int v[3]; // Only facets with 3 vertices are defined in VecGeom
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G4VFacet* facet = GetFacet(i);
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for (G4int j=0; j<3; ++j) // Retrieve indexing directly from VecGeom
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{
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v[j] = facet->GetVertexIndex(j) + 1;
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}
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polyhedron->AddFacet(v[0],v[1],v[2]);
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}
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polyhedron->SetReferences();
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return (G4Polyhedron*) polyhedron;
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}
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#endif // G4GEOM_USE_USOLIDS
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