364 lines
12 KiB
C++
364 lines
12 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
|
|
// * subject to DEFCON 705 IPR conditions. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
//
|
|
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
//
|
|
// CHANGE HISTORY
|
|
// --------------
|
|
//
|
|
// 31 October 2004 P R Truscott, QinetiQ Ltd, UK - Created.
|
|
//
|
|
// 12 October 2012 M Gayer, CERN
|
|
// New implementation reducing memory requirements by 50%,
|
|
// and considerable CPU speedup together with the new
|
|
// implementation of G4TessellatedSolid.
|
|
//
|
|
// 29 February 2016 E Tcherniaev, CERN
|
|
// Added exhaustive tests to catch various problems with a
|
|
// quadrangular facet: collinear vertices, non planar surface,
|
|
// degenerate, concave or self intersecting quadrilateral.
|
|
//
|
|
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
#include "G4QuadrangularFacet.hh"
|
|
#include "geomdefs.hh"
|
|
#include "Randomize.hh"
|
|
|
|
using namespace std;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// !!!THIS IS A FUDGE!!! IT'S TWO ADJACENT G4TRIANGULARFACETS
|
|
// --- NOT EFFICIENT BUT PRACTICAL.
|
|
//
|
|
G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector &vt0,
|
|
const G4ThreeVector &vt1,
|
|
const G4ThreeVector &vt2,
|
|
const G4ThreeVector &vt3,
|
|
G4FacetVertexType vertexType)
|
|
{
|
|
G4double delta = 1.0 * kCarTolerance; // dimension tolerance
|
|
G4double epsilon = 0.01 * kCarTolerance; // planarity tolerance
|
|
|
|
fRadius = 0.0;
|
|
|
|
G4ThreeVector e1, e2, e3;
|
|
SetVertex(0, vt0);
|
|
if (vertexType == ABSOLUTE)
|
|
{
|
|
SetVertex(1, vt1);
|
|
SetVertex(2, vt2);
|
|
SetVertex(3, vt3);
|
|
|
|
e1 = vt1 - vt0;
|
|
e2 = vt2 - vt0;
|
|
e3 = vt3 - vt0;
|
|
}
|
|
else
|
|
{
|
|
SetVertex(1, vt0 + vt1);
|
|
SetVertex(2, vt0 + vt2);
|
|
SetVertex(3, vt0 + vt3);
|
|
|
|
e1 = vt1;
|
|
e2 = vt2;
|
|
e3 = vt3;
|
|
}
|
|
|
|
// Check length of sides and diagonals
|
|
//
|
|
G4double leng1 = e1.mag();
|
|
G4double leng2 = (e2-e1).mag();
|
|
G4double leng3 = (e3-e2).mag();
|
|
G4double leng4 = e3.mag();
|
|
|
|
G4double diag1 = e2.mag();
|
|
G4double diag2 = (e3-e1).mag();
|
|
|
|
if (leng1 <= delta || leng2 <= delta || leng3 <= delta || leng4 <= delta ||
|
|
diag1 <= delta || diag2 <= delta)
|
|
{
|
|
ostringstream message;
|
|
message << "Sides/diagonals of facet are too small." << G4endl
|
|
<< "P0 = " << GetVertex(0) << G4endl
|
|
<< "P1 = " << GetVertex(1) << G4endl
|
|
<< "P2 = " << GetVertex(2) << G4endl
|
|
<< "P3 = " << GetVertex(3) << G4endl
|
|
<< "Side1 length (P0->P1) = " << leng1 << G4endl
|
|
<< "Side2 length (P1->P2) = " << leng2 << G4endl
|
|
<< "Side3 length (P2->P3) = " << leng3 << G4endl
|
|
<< "Side4 length (P3->P0) = " << leng4 << G4endl
|
|
<< "Diagonal1 length (P0->P2) = " << diag1 << G4endl
|
|
<< "Diagonal2 length (P1->P3) = " << diag2;
|
|
G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
|
|
"GeomSolids1001", JustWarning, message);
|
|
return;
|
|
}
|
|
|
|
// Check that vertices are not collinear
|
|
//
|
|
G4double s1 = (e1.cross(e2)).mag()*0.5;
|
|
G4double s2 = ((e2-e1).cross(e3-e2)).mag()*0.5;
|
|
G4double s3 = (e2.cross(e3)).mag()*0.5;
|
|
G4double s4 = (e1.cross(e3)).mag()*0.5;
|
|
|
|
G4double h1 = 2.*s1 / std::max(std::max(leng1,leng2),diag1);
|
|
G4double h2 = 2.*s2 / std::max(std::max(leng2,leng3),diag2);
|
|
G4double h3 = 2.*s3 / std::max(std::max(leng3,leng4),diag1);
|
|
G4double h4 = 2.*s4 / std::max(std::max(leng4,leng1),diag2);
|
|
|
|
if (h1 <= delta || h2 <= delta || h3 <= delta || h4 <= delta )
|
|
{
|
|
ostringstream message;
|
|
message << "Facet has three or more collinear vertices." << G4endl
|
|
<< "P0 = " << GetVertex(0) << G4endl
|
|
<< "P1 = " << GetVertex(1) << G4endl
|
|
<< "P2 = " << GetVertex(2) << G4endl
|
|
<< "P3 = " << GetVertex(3) << G4endl
|
|
<< "Height in P0-P1-P2 = " << h1 << G4endl
|
|
<< "Height in P1-P2-P3 = " << h2 << G4endl
|
|
<< "Height in P2-P3-P4 = " << h3 << G4endl
|
|
<< "Height in P4-P0-P1 = " << h4;
|
|
G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
|
|
"GeomSolids1001", JustWarning, message);
|
|
return;
|
|
}
|
|
|
|
// Check that vertices are coplanar by computing minimal
|
|
// height of tetrahedron comprising of vertices
|
|
//
|
|
G4double smax = std::max( std::max(s1,s2), std::max(s3,s4) );
|
|
G4double hmin = 0.5 * std::fabs( e1.dot(e2.cross(e3)) ) / smax;
|
|
if (hmin >= epsilon)
|
|
{
|
|
ostringstream message;
|
|
message << "Facet is not planar." << G4endl
|
|
<< "Disrepancy = " << hmin << G4endl
|
|
<< "P0 = " << GetVertex(0) << G4endl
|
|
<< "P1 = " << GetVertex(1) << G4endl
|
|
<< "P2 = " << GetVertex(2) << G4endl
|
|
<< "P3 = " << GetVertex(3);
|
|
G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
|
|
"GeomSolids1001", JustWarning, message);
|
|
return;
|
|
}
|
|
|
|
// Check that facet is convex by computing crosspoint
|
|
// of diagonals
|
|
//
|
|
G4ThreeVector normal = e2.cross(e3-e1);
|
|
G4double s = kInfinity, t = kInfinity, magnitude2 = normal.mag2();
|
|
if (magnitude2 > delta*delta) // check: magnitude2 != 0.
|
|
{
|
|
s = normal.dot(e1.cross(e3-e1)) / magnitude2;
|
|
t = normal.dot(e1.cross(e2)) / magnitude2;
|
|
}
|
|
if (s <= 0. || s >= 1. || t <= 0. || t >= 1.)
|
|
{
|
|
ostringstream message;
|
|
message << "Facet is not convex." << G4endl
|
|
<< "Parameters of crosspoint of diagonals: "
|
|
<< s << " and " << t << G4endl
|
|
<< "should both be within (0,1) range" << G4endl
|
|
<< "P0 = " << GetVertex(0) << G4endl
|
|
<< "P1 = " << GetVertex(1) << G4endl
|
|
<< "P2 = " << GetVertex(2) << G4endl
|
|
<< "P3 = " << GetVertex(3);
|
|
G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
|
|
"GeomSolids1001", JustWarning, message);
|
|
return;
|
|
}
|
|
|
|
// Define facet
|
|
//
|
|
fFacet1 = G4TriangularFacet(GetVertex(0),GetVertex(1),GetVertex(2),ABSOLUTE);
|
|
fFacet2 = G4TriangularFacet(GetVertex(0),GetVertex(2),GetVertex(3),ABSOLUTE);
|
|
|
|
normal = normal.unit();
|
|
fFacet1.SetSurfaceNormal(normal);
|
|
fFacet2.SetSurfaceNormal(normal);
|
|
|
|
G4ThreeVector vtmp = 0.5 * (e1 + e2);
|
|
fCircumcentre = GetVertex(0) + vtmp;
|
|
G4double radiusSqr = vtmp.mag2();
|
|
fRadius = std::sqrt(radiusSqr);
|
|
// 29.02.2016 Remark by E.Tcherniaev: computation
|
|
// of fCircumcenter and fRadius is wrong, however
|
|
// it did not create any problem till now.
|
|
// Bizarre! Need to investigate!
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4QuadrangularFacet::~G4QuadrangularFacet ()
|
|
{
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4QuadrangularFacet::G4QuadrangularFacet (const G4QuadrangularFacet &rhs)
|
|
: G4VFacet(rhs)
|
|
{
|
|
fFacet1 = rhs.fFacet1;
|
|
fFacet2 = rhs.fFacet2;
|
|
fRadius = 0.0;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4QuadrangularFacet &
|
|
G4QuadrangularFacet::operator=(const G4QuadrangularFacet &rhs)
|
|
{
|
|
if (this == &rhs)
|
|
return *this;
|
|
|
|
fFacet1 = rhs.fFacet1;
|
|
fFacet2 = rhs.fFacet2;
|
|
fRadius = 0.0;
|
|
|
|
return *this;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4VFacet *G4QuadrangularFacet::GetClone ()
|
|
{
|
|
G4QuadrangularFacet *c = new G4QuadrangularFacet (GetVertex(0), GetVertex(1),
|
|
GetVertex(2), GetVertex(3),
|
|
ABSOLUTE);
|
|
return c;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
|
|
{
|
|
G4ThreeVector v1 = fFacet1.Distance(p);
|
|
G4ThreeVector v2 = fFacet2.Distance(p);
|
|
|
|
if (v1.mag2() < v2.mag2()) return v1;
|
|
else return v2;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
|
|
G4double)
|
|
{
|
|
G4double dist = Distance(p).mag();
|
|
return dist;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p, G4double,
|
|
const G4bool outgoing)
|
|
{
|
|
G4double dist;
|
|
|
|
G4ThreeVector v = Distance(p);
|
|
G4double dir = v.dot(GetSurfaceNormal());
|
|
if ( ((dir > dirTolerance) && (!outgoing))
|
|
|| ((dir < -dirTolerance) && outgoing))
|
|
dist = kInfinity;
|
|
else
|
|
dist = v.mag();
|
|
return dist;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4double G4QuadrangularFacet::Extent (const G4ThreeVector axis)
|
|
{
|
|
G4double ss = 0;
|
|
|
|
for (G4int i = 0; i <= 3; ++i)
|
|
{
|
|
G4double sp = GetVertex(i).dot(axis);
|
|
if (sp > ss) ss = sp;
|
|
}
|
|
return ss;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4bool G4QuadrangularFacet::Intersect (const G4ThreeVector &p,
|
|
const G4ThreeVector &v,
|
|
G4bool outgoing,
|
|
G4double &distance,
|
|
G4double &distFromSurface,
|
|
G4ThreeVector &normal)
|
|
{
|
|
G4bool intersect =
|
|
fFacet1.Intersect(p,v,outgoing,distance,distFromSurface,normal);
|
|
if (!intersect) intersect =
|
|
fFacet2.Intersect(p,v,outgoing,distance,distFromSurface,normal);
|
|
if (!intersect)
|
|
{
|
|
distance = distFromSurface = kInfinity;
|
|
normal.set(0,0,0);
|
|
}
|
|
return intersect;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Auxiliary method to get a uniform random point on the facet
|
|
//
|
|
G4ThreeVector G4QuadrangularFacet::GetPointOnFace() const
|
|
{
|
|
G4double s1 = fFacet1.GetArea();
|
|
G4double s2 = fFacet2.GetArea();
|
|
return ((s1+s2)*G4UniformRand() < s1) ?
|
|
fFacet1.GetPointOnFace() : fFacet2.GetPointOnFace();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Auxiliary method for returning the surface area
|
|
//
|
|
G4double G4QuadrangularFacet::GetArea() const
|
|
{
|
|
G4double area = fFacet1.GetArea() + fFacet2.GetArea();
|
|
return area;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4String G4QuadrangularFacet::GetEntityType () const
|
|
{
|
|
return "G4QuadrangularFacet";
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4ThreeVector G4QuadrangularFacet::GetSurfaceNormal () const
|
|
{
|
|
return fFacet1.GetSurfaceNormal();
|
|
}
|