Files
geant4/source/digits_hits/utils/include/G4VScoringMesh.hh
T
2018-12-07 15:15:39 +01:00

225 lines
7.8 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
#ifndef G4VScoringMesh_h
#define G4VScoringMesh_h 1
#include "globals.hh"
#include "G4THitsMap.hh"
#include "G4RotationMatrix.hh"
#include "G4StatDouble.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4MultiFunctionalDetector;
class G4VPrimitiveScorer;
class G4VSDFilter;
class G4VScoreColorMap;
class G4ParallelWorldProcess;
#include <map>
enum MeshShape { boxMesh, cylinderMesh, sphereMesh , undefinedMesh = -1};
typedef G4THitsMap< G4double > EventScore;
typedef G4THitsMap< G4StatDouble > RunScore;
typedef std::map< G4String, RunScore* > MeshScoreMap;
// class description:
//
// This class represents a parallel world for interactive scoring purposes.
//
class G4VScoringMesh
{
public:
G4VScoringMesh(const G4String& wName);
virtual ~G4VScoringMesh();
public: // with description
// a pure virtual function to construct this mesh geometry
void Construct(G4VPhysicalVolume* fWorldPhys);
void WorkerConstruct(G4VPhysicalVolume* fWorldPhys);
protected:
virtual void SetupGeometry(G4VPhysicalVolume * fWorldPhys) = 0;
public: // with description
// list infomration of this mesh
virtual void List() const;
public: // with description
// get the world name
inline const G4String& GetWorldName() const
{ return fWorldName; }
// get whether this mesh is active or not
inline G4bool IsActive() const
{ return fActive; }
// set an activity of this mesh
inline void Activate(G4bool vl = true)
{ fActive = vl; }
// get the shape of this mesh
inline MeshShape GetShape() const
{ return fShape; }
// accumulate hits in a registered primitive scorer
void Accumulate(G4THitsMap<G4double> * map);
void Accumulate(G4THitsMap<G4StatDouble> * map);
// merge same kind of meshes
void Merge(const G4VScoringMesh * scMesh);
// dump information of primitive socrers registered in this mesh
void Dump();
// draw a projected quantity on a current viewer
void DrawMesh(const G4String& psName,G4VScoreColorMap* colorMap,G4int axflg=111);
// draw a column of a quantity on a current viewer
void DrawMesh(const G4String& psName,G4int idxPlane,G4int iColumn,G4VScoreColorMap* colorMap);
// draw a projected quantity on a current viewer
virtual void Draw(RunScore * map, G4VScoreColorMap* colorMap, G4int axflg=111) = 0;
// draw a column of a quantity on a current viewer
virtual void DrawColumn(RunScore * map, G4VScoreColorMap* colorMap,
G4int idxProj, G4int idxColumn) = 0;
// reset registered primitive scorers
void ResetScore();
// set size of this mesh
void SetSize(G4double size[3]);
// get size of this mesh
G4ThreeVector GetSize() const;
// set position of center of this mesh
void SetCenterPosition(G4double centerPosition[3]);
// get position of center of this mesh
G4ThreeVector GetTranslation() const {return fCenterPosition;}
// set a rotation angle around the x axis
void RotateX(G4double delta);
// set a rotation angle around the y axis
void RotateY(G4double delta);
// set a rotation angle around the z axis
void RotateZ(G4double delta);
// get a rotation matrix
G4RotationMatrix GetRotationMatrix() const {
if(fRotationMatrix) return *fRotationMatrix;
else return G4RotationMatrix::IDENTITY;
}
// set number of segments of this mesh
void SetNumberOfSegments(G4int nSegment[3]);
// get number of segments of this mesh
void GetNumberOfSegments(G4int nSegment[3]);
// register a primitive scorer to the MFD & set it to the current primitive scorer
void SetPrimitiveScorer(G4VPrimitiveScorer * ps);
// register a filter to a current primtive scorer
void SetFilter(G4VSDFilter * filter);
// set a primitive scorer to the current one by the name
void SetCurrentPrimitiveScorer(const G4String & name);
// find registered primitive scorer by the name
G4bool FindPrimitiveScorer(const G4String & psname);
// get whether current primitive scorer is set or not
G4bool IsCurrentPrimitiveScorerNull() {
if(fCurrentPS == nullptr) return true;
else return false;
}
// get unit of primitive scorer by the name
G4String GetPSUnit(const G4String & psname);
// get unit of current primitive scorer
G4String GetCurrentPSUnit();
// set unit of current primitive scorer
void SetCurrentPSUnit(const G4String& unit);
// get unit value of primitive scorer by the name
G4double GetPSUnitValue(const G4String & psname);
// set PS name to be drawn
void SetDrawPSName(const G4String & psname) {fDrawPSName = psname;}
// get axis names of the hierarchical division in the divided order
void GetDivisionAxisNames(G4String divisionAxisNames[3]);
// set current primitive scorer to NULL
void SetNullToCurrentPrimitiveScorer() {fCurrentPS = nullptr;}
// set verbose level
inline void SetVerboseLevel(G4int vl)
{ verboseLevel = vl; }
// get the primitive scorer map
inline MeshScoreMap GetScoreMap() const
{ return fMap; }
// get whether this mesh setup has been ready
inline G4bool ReadyForQuantity() const
{ return (sizeIsSet && nMeshIsSet); }
protected:
// get registered primitive socrer by the name
G4VPrimitiveScorer * GetPrimitiveScorer(const G4String & name);
protected:
G4String fWorldName;
G4VPrimitiveScorer * fCurrentPS;
G4bool fConstructed;
G4bool fActive;
MeshShape fShape;
G4double fSize[3];
G4ThreeVector fCenterPosition;
G4RotationMatrix * fRotationMatrix;
G4int fNSegment[3];
MeshScoreMap fMap;
G4MultiFunctionalDetector * fMFD;
G4int verboseLevel;
G4bool sizeIsSet;
G4bool nMeshIsSet;
G4String fDrawUnit;
G4double fDrawUnitValue;
G4String fDrawPSName;
G4String fDivisionAxisNames[3];
G4LogicalVolume * fMeshElementLogical;
public:
inline void SetMeshElementLogical(G4LogicalVolume* val)
{ fMeshElementLogical = val; }
inline G4LogicalVolume* GetMeshElementLogical() const
{ return fMeshElementLogical; }
protected:
G4ParallelWorldProcess* fParallelWorldProcess;
G4bool fGeometryHasBeenDestroyed;
public:
inline void SetParallelWorldProcess(G4ParallelWorldProcess* proc)
{ fParallelWorldProcess = proc; }
inline G4ParallelWorldProcess* GetParallelWorldProcess() const
{ return fParallelWorldProcess; }
inline void GeometryHasBeenDestroyed()
{
fGeometryHasBeenDestroyed = true;
fMeshElementLogical = nullptr;
}
};
#endif