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geant4/source/analysis/g4tools/include/tools/sg/bbox_action
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2016-06-10 14:11:04 +02:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_bbox_action
#define tools_sg_bbox_action
#include "matrix_action"
#include "primitive_visitor"
#include "../lina/box3f"
namespace tools {
namespace sg {
class bbox_action : public matrix_action,public primitive_visitor {
protected:
virtual bool project(float& a_x,float& a_y,float& a_z,float& a_w) {
model_point(a_x,a_y,a_z,a_w);
return true;
}
virtual bool add_point(float a_x,float a_y,float a_z,float) {
m_box.extend_by(a_x,a_y,a_z);
return true;
}
virtual bool add_point(float a_x,float a_y,float a_z,float,
float,float,float,float) {
m_box.extend_by(a_x,a_y,a_z);
return true;
}
virtual bool add_line(float a_bx,float a_by,float a_bz,float,
float a_ex,float a_ey,float a_ez,float) {
m_box.extend_by(a_bx,a_by,a_bz);
m_box.extend_by(a_ex,a_ey,a_ez);
return true;
}
virtual bool add_line(float a_bx,float a_by,float a_bz,float a_bw,
float,float,float,float,
float a_ex,float a_ey,float a_ez,float a_ew,
float,float,float,float) {
return add_line(a_bx,a_by,a_bz,a_bw,
a_ex,a_ey,a_ez,a_ew);
}
virtual bool add_triangle(float a_p1x,float a_p1y,float a_p1z,float,
float a_p2x,float a_p2y,float a_p2z,float,
float a_p3x,float a_p3y,float a_p3z,float){
m_box.extend_by(a_p1x,a_p1y,a_p1z);
m_box.extend_by(a_p2x,a_p2y,a_p2z);
m_box.extend_by(a_p3x,a_p3y,a_p3z);
return true;
}
virtual bool add_triangle(float a_p1x,float a_p1y,float a_p1z,float a_p1w,
float,float,float,float,
float a_p2x,float a_p2y,float a_p2z,float a_p2w,
float,float,float,float,
float a_p3x,float a_p3y,float a_p3z,float a_p3w,
float,float,float,float){
return bbox_action::add_triangle(a_p1x,a_p1y,a_p1z,a_p1w,
a_p2x,a_p2y,a_p2z,a_p2w,
a_p3x,a_p3y,a_p3z,a_p3w);
}
public:
bbox_action(std::ostream& a_out)
:matrix_action(a_out,0,0)
{}
virtual ~bbox_action(){}
public:
bbox_action(const bbox_action& a_from)
:matrix_action(a_from)
,primitive_visitor(a_from)
{}
bbox_action& operator=(const bbox_action& a_from){
if(&a_from==this) return *this;
matrix_action::operator=(a_from);
primitive_visitor::operator=(a_from);
m_box.make_empty();
return *this;
}
public:
void reset() {
matrix_action::reset();
m_box.make_empty();
}
const box3f& box() const {return m_box;}
box3f& box() {return m_box;}
protected:
box3f m_box;
};
}}
#endif