157 lines
6.1 KiB
C++
157 lines
6.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file parameterisations/gflash/ExGflash.cc
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/// \brief Main program of the parameterisations/gflash example
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//
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// Created by Joanna Weng 26.11.2004
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// G4 includes
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#include "G4Types.hh"
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#include "G4ios.hh"
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#include "G4Timer.hh"
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#include "G4UImanager.hh"
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#ifdef G4MULTITHREADED
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#include "G4MTRunManager.hh"
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#else
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#include "G4RunManager.hh"
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#endif
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// my project
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#include "ExGflashDetectorConstruction.hh"
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#include "ExGflashActionInitialization.hh"
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#include "FTFP_BERT.hh"
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#include "G4FastSimulationPhysics.hh"
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#include "G4VisExecutive.hh"
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#include "G4UIExecutive.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int main(int argc,char** argv)
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{
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// Instantiate G4UIExecutive if interactive mode
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G4UIExecutive* ui = nullptr;
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if ( argc == 1 ) {
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ui = new G4UIExecutive(argc, argv);
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}
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// timer to see GFlash performance
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G4Timer timer;
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timer.Start();
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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G4cout<<"| |"<<G4endl;
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G4cout<<"| This is an example of Shower |"<<G4endl;
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G4cout<<"| Parameterization with GFLASH |"<<G4endl;
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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#ifdef G4MULTITHREADED
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G4MTRunManager * runManager = new G4MTRunManager;
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runManager->SetNumberOfThreads(4);
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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G4cout<<"| Constructing MT run manager |"<<G4endl;
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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#else
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G4RunManager * runManager = new G4RunManager;
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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G4cout<<"| Constructing sequential run manager |"<<G4endl;
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G4cout<<"+-------------------------------------------------------+"<<G4endl;
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#endif
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// UserInitialization classes (mandatory)
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G4cout<<"# GFlash Example: Detector Construction"<<G4endl;
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runManager->SetUserInitialization(new ExGflashDetectorConstruction);
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// G4cout<<"# GFlash Example: Physics "<<G4endl;
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// -- Select a physics list:
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G4VModularPhysicsList* physicsList = new FTFP_BERT();
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// -- Create a fast simulation physics constructor, used to augment
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// -- the above physics list to allow for fast simulation:
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G4FastSimulationPhysics* fastSimulationPhysics = new G4FastSimulationPhysics();
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// -- We now configure the fastSimulationPhysics object.
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// -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
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// -- is applicable to e+ and e- : we augment the physics list for these
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// -- particles (by adding a G4FastSimulationManagerProcess with below's
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// -- calls), this will make the fast simulation to be activated:
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fastSimulationPhysics->ActivateFastSimulation("e-");
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fastSimulationPhysics->ActivateFastSimulation("e+");
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// -- Register this fastSimulationPhysics to the physicsList,
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// -- when the physics list will be called by the run manager
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// -- (will happen at initialization of the run manager)
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// -- for physics process construction, the fast simulation
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// -- configuration will be applied as well.
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physicsList->RegisterPhysics( fastSimulationPhysics );
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runManager->SetUserInitialization(physicsList);
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// Action initialization:
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runManager->SetUserInitialization(new ExGflashActionInitialization);
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G4VisManager* visManager = new G4VisExecutive;
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visManager->Initialize();
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G4UImanager* UImanager = G4UImanager::GetUIpointer();
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UImanager->ApplyCommand("/run/verbose 0");
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runManager->Initialize();
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UImanager->ApplyCommand("/Step/Verbose 0");
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if (ui) // Define UI terminal for interactive mode
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{
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UImanager->ApplyCommand("/control/execute vis.mac");
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ui->SessionStart();
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delete ui;
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}
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else // Batch mode
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{
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G4String s=*(argv+1);
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UImanager->ApplyCommand("/control/execute "+s);
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}
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delete visManager;
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delete runManager;
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timer.Stop();
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G4cout << G4endl;
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G4cout << "******************************************";
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G4cout << G4endl;
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G4cout << "Total Real Elapsed Time is: "<< timer.GetRealElapsed();
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G4cout << G4endl;
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G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
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G4cout << G4endl;
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G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
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G4cout << G4endl;
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G4cout << "******************************************";
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G4cout << G4endl;
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return 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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