197 lines
7.0 KiB
C++
197 lines
7.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file field/field04/include/F04DetectorConstruction.hh
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/// \brief Definition of the F04DetectorConstruction class
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//
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#ifndef F04DetectorConstruction_h
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#define F04DetectorConstruction_h 1
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#include "globals.hh"
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#include "G4Cache.hh"
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#include "G4LogicalVolume.hh"
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#include "G4RotationMatrix.hh"
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class G4Tubs;
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class G4VPhysicalVolume;
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class F04Materials;
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class G4Material;
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class F04GlobalField;
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class F04DetectorMessenger;
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#include "G4VUserDetectorConstruction.hh"
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class F04DetectorConstruction : public G4VUserDetectorConstruction
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{
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public:
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F04DetectorConstruction();
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virtual ~F04DetectorConstruction();
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virtual G4VPhysicalVolume* Construct();
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G4VPhysicalVolume* ConstructDetector();
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virtual void ConstructSDandField();
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// StringToRotationMatrix() converts a string "X90,Y45" into a
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// G4RotationMatrix.
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// This is an active rotation, in that the object is first rotated
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// around the parent's X axis by 90 degrees, then the object is
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// further rotated around the parent's Y axis by 45 degrees.
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// The return value points to a G4RotationMatrix on the heap, so
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// it is persistent. Angles are in degrees, can have decimals,
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// and can be negative. Axes are X, Y, Z.
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static G4RotationMatrix StringToRotationMatrix(G4String rotation);
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public:
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void SetWorldMaterial(G4String);
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void SetWorldSizeZ(G4double);
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void SetWorldSizeR(G4double);
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void SetCaptureMgntRadius(G4double);
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void SetCaptureMgntLength(G4double);
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void SetCaptureMgntB1(G4double);
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void SetCaptureMgntB2(G4double);
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void SetTransferMgntRadius(G4double);
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void SetTransferMgntLength(G4double);
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void SetTransferMgntB(G4double);
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void SetTransferMgntPos(G4double);
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void SetTargetMaterial (G4String);
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void SetTargetThickness(G4double);
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void SetTargetRadius(G4double);
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void SetTargetPos(G4double);
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void SetTargetAngle(G4int);
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void SetDegraderMaterial (G4String);
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void SetDegraderThickness(G4double);
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void SetDegraderRadius(G4double);
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void SetDegraderPos(G4double);
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public:
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G4Material* GetWorldMaterial() {return fWorldMaterial;}
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G4double GetWorldSizeZ() {return fWorldSizeZ;}
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G4double GetWorldSizeR() {return fWorldSizeR;}
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G4LogicalVolume* GetCaptureMgnt() {return fLogicCaptureMgnt;}
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G4double GetCaptureMgntRadius() {return fCaptureMgntRadius;}
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G4double GetCaptureMgntLength() {return fCaptureMgntLength;}
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G4double GetCaptureMgntB1() {return fCaptureMgntB1;}
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G4double GetCaptureMgntB2() {return fCaptureMgntB2;}
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G4ThreeVector GetCaptureMgntCenter() {return fCaptureMgntCenter;}
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G4LogicalVolume* GetTransferMgnt() {return fLogicTransferMgnt;}
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G4double GetTransferMgntRadius() {return fTransferMgntRadius;}
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G4double GetTransferMgntLength() {return fTransferMgntLength;}
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G4double GetTransferMgntB() {return fTransferMgntB;}
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G4double GetTransferMgntPos() {return fTransferMgntPos;}
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G4ThreeVector GetTransferMgntCenter() {return fTransferMgntCenter;}
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G4Material* GetTargetMaterial() {return fTargetMaterial;}
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G4double GetTargetRadius() {return fTargetRadius;}
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G4double GetTargetThickness() {return fTargetThickness;}
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G4double GetTargetPos() {return fTargetPos;}
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G4int GetTargetAngle() {return fTargetAngle;}
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G4Material* GetDegraderMaterial() {return fDegraderMaterial;}
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G4double GetDegraderRadius() {return fDegraderRadius;}
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G4double GetDegraderThickness() {return fDegraderThickness;}
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G4double GetDegraderPos() {return fDegraderPos;}
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private:
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F04DetectorMessenger* fDetectorMessenger; // pointer to the Messenger
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G4Cache<F04GlobalField*> fFieldSetUp;
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F04Materials* fMaterials;
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G4Material* fVacuum;
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G4Tubs* fSolidWorld;
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G4LogicalVolume* fLogicWorld;
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G4VPhysicalVolume* fPhysiWorld;
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G4Tubs* fSolidTarget;
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G4LogicalVolume* fLogicTarget;
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G4VPhysicalVolume* fPhysiTarget;
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G4Tubs* fSolidDegrader;
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G4LogicalVolume* fLogicDegrader;
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G4VPhysicalVolume* fPhysiDegrader;
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G4Tubs* fSolidCaptureMgnt;
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G4LogicalVolume* fLogicCaptureMgnt;
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G4VPhysicalVolume* fPhysiCaptureMgnt;
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G4Tubs* fSolidTransferMgnt;
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G4LogicalVolume* fLogicTransferMgnt;
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G4VPhysicalVolume* fPhysiTransferMgnt;
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G4Material* fWorldMaterial;
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G4double fWorldSizeR;
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G4double fWorldSizeZ;
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G4double fCaptureMgntLength;
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G4double fCaptureMgntRadius;
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G4double fCaptureMgntB1;
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G4double fCaptureMgntB2;
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G4double fTransferMgntLength;
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G4double fTransferMgntRadius;
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G4double fTransferMgntB;
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G4double fTransferMgntPos;
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G4Material* fTargetMaterial;
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G4double fTargetThickness;
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G4double fTargetRadius;
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G4double fTargetPos;
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G4int fTargetAngle;
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G4Material* fDegraderMaterial;
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G4double fDegraderThickness;
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G4double fDegraderRadius;
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G4double fDegraderPos;
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G4ThreeVector fCaptureMgntCenter, fTransferMgntCenter;
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private:
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void DefineMaterials();
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};
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#endif
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