189 lines
7.4 KiB
C++
Executable File
189 lines
7.4 KiB
C++
Executable File
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// The code was written by :
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// ^Claudio Andenna claudio.andenna@ispesl.it, claudio.andenna@iss.infn.it
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// *Barbara Caccia barbara.caccia@iss.it
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// with the support of Pablo Cirrone (LNS, INFN Catania Italy)
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// with the contribute of Alessandro Occhigrossi*
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//
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// ^INAIL DIPIA - ex ISPESL and INFN Roma, gruppo collegato Sanità, Italy
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// *Istituto Superiore di Sanità and INFN Roma, gruppo collegato Sanità, Italy
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// Viale Regina Elena 299, 00161 Roma (Italy)
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// tel (39) 06 49902246
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// fax (39) 06 49387075
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//
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// more information:
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// http://g4advancedexamples.lngs.infn.it/Examples/medical-linac
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//
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//*******************************************************//
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#include "ML2WorldConstruction.hh"
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#include "G4SystemOfUnits.hh"
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CML2WorldConstruction::CML2WorldConstruction():acceleratorEnv(0),phantomEnv(0),PVWorld(0),phaseSpace(0),backScatteredPlane(0)
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{
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phantomEnv = CML2PhantomConstruction::GetInstance();
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acceleratorEnv = CML2AcceleratorConstruction::GetInstance();
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bWorldCreated = false;
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bOnlyVisio = 0;
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}
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CML2WorldConstruction::~CML2WorldConstruction(void)
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{
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delete phaseSpace;
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delete backScatteredPlane;
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}
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CML2WorldConstruction* CML2WorldConstruction::instance = 0;
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CML2WorldConstruction* CML2WorldConstruction::GetInstance()
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{
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if (instance == 0)
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{
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instance = new CML2WorldConstruction();
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}
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return instance;
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}
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G4VPhysicalVolume* CML2WorldConstruction::Construct()
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{
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return PVWorld;
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}
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bool CML2WorldConstruction::create(SInputData *inputData, bool bOV)
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{
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// create the world box
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bOnlyVisio = bOV;
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G4double halfSize = 3000.*mm;
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G4Material *Vacuum = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
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G4Box *worldB = new G4Box("worldG", halfSize, halfSize, halfSize);
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G4LogicalVolume *worldLV = new G4LogicalVolume(worldB, Vacuum, "worldL", 0, 0, 0);
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G4VisAttributes* simpleWorldVisAtt = new G4VisAttributes(G4Colour::Black());
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simpleWorldVisAtt -> SetVisibility(true);
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worldLV -> SetVisAttributes(simpleWorldVisAtt);
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PVWorld = new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), "worldPV", worldLV, 0, false, 0);
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// create the accelerator-world box
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if (!acceleratorEnv -> Construct(PVWorld, bOV))
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{
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G4cout << "\n\n The macro file '" << inputData->generalData.StartFileInputData <<
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"' refers to a not defined accelerator.\n" << acceleratorEnv->getAcceleratorName() <<
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"\n\nSTOP\n\n" << G4endl;
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return false;
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}
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// create the phantom-world box
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if ( !phantomEnv->Construct(PVWorld,
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inputData->voxelSegmentation.nX,
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inputData->voxelSegmentation.nY,
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inputData->voxelSegmentation.nZ,
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bOV) )
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{
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G4cout << "\n\n The macro file '" << inputData->generalData.StartFileInputData <<
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"' refers to a not defined phantom.\n" << phantomEnv->getPhantomName() <<
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"\n\nSTOP\n\n" << G4endl;
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return false;
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}
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// if the bSavePhaseSpace flag is true create a phase plane
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/*
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if (inputData -> generalData.bSavePhaseSpace)
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{
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phaseSpace = new CML2PhaseSpaces();
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if (inputData -> generalData.bForcePhaseSpaceBeforeJaws)
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{
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inputData -> generalData.centrePhaseSpace.setZ(acceleratorEnv->getZ_Value_PhaseSpaceBeforeJaws());
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}
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phaseSpace -> createPlane(idSD_PhaseSpace,
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inputData->generalData.max_N_particles_in_PhSp_File,
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inputData->generalData.seed,
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inputData->generalData.nMaxParticlesInRamPlanePhaseSpace,
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acceleratorEnv->getPhysicalVolume(), "PhSp",
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inputData->generalData.PhaseSpaceOutFile,
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inputData->generalData.bSavePhaseSpace,
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inputData->generalData.bStopAtPhaseSpace,
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inputData->generalData.centrePhaseSpace,
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inputData->generalData.halfSizePhaseSpace,
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&inputData->primaryParticleData,
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acceleratorEnv->getAcceleratorIsoCentre()); // phase space plane, yellow
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}
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// create a killer plane to destroy the particles back scattered from the target
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backScatteredPlane = new CML2PhaseSpaces();
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backScatteredPlane -> createPlane(acceleratorEnv->getPhysicalVolume(),
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"killerPlane", G4ThreeVector(0, 0, -50*mm), G4ThreeVector(200*mm, 200*mm, 1*mm)); // killer plane, cyan
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*/
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bWorldCreated = true;
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return bWorldCreated;
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}
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void CML2WorldConstruction::checkVolumeOverlap()
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{
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// loop inside all the daughters volumes
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G4cout<< G4endl;
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// bool bCheckOverlap;
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// bCheckOverlap=false;
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int nSubWorlds, nSubWorlds2;
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for (int i=0; i<(int) PVWorld->GetLogicalVolume()->GetNoDaughters(); i++)
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{
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PVWorld->GetLogicalVolume()->GetDaughter(i)->CheckOverlaps();
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nSubWorlds=(int) PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetNoDaughters();
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for (int j=0; j<nSubWorlds; j++)
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{
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PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->CheckOverlaps();
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nSubWorlds2=(int) PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->GetLogicalVolume()->GetNoDaughters();
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for (int k=0; k<nSubWorlds2; k++)
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{
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PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->GetLogicalVolume()->GetDaughter(k)->CheckOverlaps();
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}
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}
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}
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G4cout<< G4endl;
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}
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bool CML2WorldConstruction::newGeometry()
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{
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G4bool bNewRotation = false;
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G4bool bNewCentre = false;
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G4bool bNewGeometry = false;
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bNewCentre = phantomEnv -> applyNewCentre();
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G4RotationMatrix *rmInv = acceleratorEnv -> rotateAccelerator();
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if (rmInv!=0)
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{
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CML2PrimaryGenerationAction::GetInstance()->setRotation(rmInv);
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bNewRotation = true;
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}
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if (bNewRotation || bNewCentre)
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{
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bNewGeometry = true;
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}
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return bNewGeometry;
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}
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