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geant4/examples/advanced/medical_linac/src/ML2WorldConstruction.cc
T
2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// The code was written by :
// ^Claudio Andenna claudio.andenna@ispesl.it, claudio.andenna@iss.infn.it
// *Barbara Caccia barbara.caccia@iss.it
// with the support of Pablo Cirrone (LNS, INFN Catania Italy)
// with the contribute of Alessandro Occhigrossi*
//
// ^INAIL DIPIA - ex ISPESL and INFN Roma, gruppo collegato Sanità, Italy
// *Istituto Superiore di Sanità and INFN Roma, gruppo collegato Sanità, Italy
// Viale Regina Elena 299, 00161 Roma (Italy)
// tel (39) 06 49902246
// fax (39) 06 49387075
//
// more information:
// http://g4advancedexamples.lngs.infn.it/Examples/medical-linac
//
//*******************************************************//
#include "ML2WorldConstruction.hh"
#include "G4SystemOfUnits.hh"
CML2WorldConstruction::CML2WorldConstruction():acceleratorEnv(0),phantomEnv(0),PVWorld(0),phaseSpace(0),backScatteredPlane(0)
{
phantomEnv = CML2PhantomConstruction::GetInstance();
acceleratorEnv = CML2AcceleratorConstruction::GetInstance();
bWorldCreated = false;
bOnlyVisio = 0;
}
CML2WorldConstruction::~CML2WorldConstruction(void)
{
delete phaseSpace;
delete backScatteredPlane;
}
CML2WorldConstruction* CML2WorldConstruction::instance = 0;
CML2WorldConstruction* CML2WorldConstruction::GetInstance()
{
if (instance == 0)
{
instance = new CML2WorldConstruction();
}
return instance;
}
G4VPhysicalVolume* CML2WorldConstruction::Construct()
{
return PVWorld;
}
bool CML2WorldConstruction::create(SInputData *inputData, bool bOV)
{
// create the world box
bOnlyVisio = bOV;
G4double halfSize = 3000.*mm;
G4Material *Vacuum = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
G4Box *worldB = new G4Box("worldG", halfSize, halfSize, halfSize);
G4LogicalVolume *worldLV = new G4LogicalVolume(worldB, Vacuum, "worldL", 0, 0, 0);
G4VisAttributes* simpleWorldVisAtt = new G4VisAttributes(G4Colour::Black());
simpleWorldVisAtt -> SetVisibility(true);
worldLV -> SetVisAttributes(simpleWorldVisAtt);
PVWorld = new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), "worldPV", worldLV, 0, false, 0);
// create the accelerator-world box
if (!acceleratorEnv -> Construct(PVWorld, bOV))
{
G4cout << "\n\n The macro file '" << inputData->generalData.StartFileInputData <<
"' refers to a not defined accelerator.\n" << acceleratorEnv->getAcceleratorName() <<
"\n\nSTOP\n\n" << G4endl;
return false;
}
// create the phantom-world box
if ( !phantomEnv->Construct(PVWorld,
inputData->voxelSegmentation.nX,
inputData->voxelSegmentation.nY,
inputData->voxelSegmentation.nZ,
bOV) )
{
G4cout << "\n\n The macro file '" << inputData->generalData.StartFileInputData <<
"' refers to a not defined phantom.\n" << phantomEnv->getPhantomName() <<
"\n\nSTOP\n\n" << G4endl;
return false;
}
// if the bSavePhaseSpace flag is true create a phase plane
/*
if (inputData -> generalData.bSavePhaseSpace)
{
phaseSpace = new CML2PhaseSpaces();
if (inputData -> generalData.bForcePhaseSpaceBeforeJaws)
{
inputData -> generalData.centrePhaseSpace.setZ(acceleratorEnv->getZ_Value_PhaseSpaceBeforeJaws());
}
phaseSpace -> createPlane(idSD_PhaseSpace,
inputData->generalData.max_N_particles_in_PhSp_File,
inputData->generalData.seed,
inputData->generalData.nMaxParticlesInRamPlanePhaseSpace,
acceleratorEnv->getPhysicalVolume(), "PhSp",
inputData->generalData.PhaseSpaceOutFile,
inputData->generalData.bSavePhaseSpace,
inputData->generalData.bStopAtPhaseSpace,
inputData->generalData.centrePhaseSpace,
inputData->generalData.halfSizePhaseSpace,
&inputData->primaryParticleData,
acceleratorEnv->getAcceleratorIsoCentre()); // phase space plane, yellow
}
// create a killer plane to destroy the particles back scattered from the target
backScatteredPlane = new CML2PhaseSpaces();
backScatteredPlane -> createPlane(acceleratorEnv->getPhysicalVolume(),
"killerPlane", G4ThreeVector(0, 0, -50*mm), G4ThreeVector(200*mm, 200*mm, 1*mm)); // killer plane, cyan
*/
bWorldCreated = true;
return bWorldCreated;
}
void CML2WorldConstruction::checkVolumeOverlap()
{
// loop inside all the daughters volumes
G4cout<< G4endl;
// bool bCheckOverlap;
// bCheckOverlap=false;
int nSubWorlds, nSubWorlds2;
for (int i=0; i<(int) PVWorld->GetLogicalVolume()->GetNoDaughters(); i++)
{
PVWorld->GetLogicalVolume()->GetDaughter(i)->CheckOverlaps();
nSubWorlds=(int) PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetNoDaughters();
for (int j=0; j<nSubWorlds; j++)
{
PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->CheckOverlaps();
nSubWorlds2=(int) PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->GetLogicalVolume()->GetNoDaughters();
for (int k=0; k<nSubWorlds2; k++)
{
PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->GetLogicalVolume()->GetDaughter(k)->CheckOverlaps();
}
}
}
G4cout<< G4endl;
}
bool CML2WorldConstruction::newGeometry()
{
G4bool bNewRotation = false;
G4bool bNewCentre = false;
G4bool bNewGeometry = false;
bNewCentre = phantomEnv -> applyNewCentre();
G4RotationMatrix *rmInv = acceleratorEnv -> rotateAccelerator();
if (rmInv!=0)
{
CML2PrimaryGenerationAction::GetInstance()->setRotation(rmInv);
bNewRotation = true;
}
if (bNewRotation || bNewCentre)
{
bNewGeometry = true;
}
return bNewGeometry;
}