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geant4/source/visualization/FukuiRenderer/src/G4DAWNFILEViewer.cc
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2016-06-09 10:49:58 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4DAWNFILEViewer.cc,v 1.14 2003/06/16 17:13:30 gunter Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
// Satoshi TANAKA
// DAWNFILE view - opens window, hard copy, etc.
#define __G_ANSI_C__
#define G4DAWNFILE_STRUCTURE_PRIORITY 1.
// #define DEBUG_FR_VIEW
#include "G4ios.hh"
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "G4Scene.hh"
#include "G4Vector3D.hh"
#include "G4VisExtent.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4FRConst.hh"
#include "G4DAWNFILE.hh"
#include "G4DAWNFILESceneHandler.hh"
#include "G4DAWNFILEViewer.hh"
//----- constants
const char FR_ENV_MULTI_WINDOW [] = "G4DAWN_MULTI_WINDOW" ;
const char FR_ENV_MULTI_WINDOW2[] = "G4DAWNFILE_MULTI_WINDOW" ;
//----- G4DAWNFILEViewer, constructor
G4DAWNFILEViewer::G4DAWNFILEViewer (G4DAWNFILESceneHandler& scene,
const G4String& name):
G4VViewer (scene, scene.IncrementViewCount (), name), fSceneHandler (scene)
{
// Set a g4.prim-file viewer
strcpy( fG4PrimViewer, "dawn" );
if( getenv( "G4DAWNFILE_VIEWER" ) != NULL ) {
strcpy( fG4PrimViewer, getenv( "G4DAWNFILE_VIEWER" ) ) ;
}
// string for viewer invocation
if ( !strcmp( fG4PrimViewer, "NONE" ) ) {
strcpy( fG4PrimViewerInvocation, "" );
} else {
strcpy( fG4PrimViewerInvocation, fG4PrimViewer );
strcat( fG4PrimViewerInvocation, " ");
strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() );
}
// Set a PostScript Viewer
// strcpy( fPSViewer, "ghostview" );
strcpy( fPSViewer, "gv" );
if( getenv( "G4DAWNFILE_PS_VIEWER" ) != NULL ) {
strcpy( fPSViewer, getenv( "G4DAWNFILE_PS_VIEWER" ) ) ;
}
}
//----- G4DAWNFILEViewer, destructor
G4DAWNFILEViewer::~G4DAWNFILEViewer ()
{}
//----- G4DAWNFILEViewer::SetView ()
void G4DAWNFILEViewer::SetView ()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4DAWNFILEViewer::SetView(): No effects" << G4endl;
#endif
// Do nothing, since DAWN is running as a different process.
// SendViewParameters () will do this job instead.
}
//----- G4DAWNFILEViewer::ClearView()
void
G4DAWNFILEViewer::ClearView( void )
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4DAWNFILEViewer::ClearView (): No effects " << G4endl;
#endif
}
//----- G4DAWNFILEViewer::DrawView ()
void G4DAWNFILEViewer::DrawView ()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4DAWNFILEViewer::DrawView () " << G4endl;
#endif
//-----
fSceneHandler.FRBeginModeling() ;
//----- Always visit G4 kernel
NeedKernelVisit ();
//----- Draw
ProcessView () ;
} // G4DAWNFILEViewer::DrawView ()
//----- G4DAWNFILEViewer::ShowView()
void G4DAWNFILEViewer::ShowView( void )
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4DAWNFILEViewer::ShowView () " << G4endl;
#endif
if( fSceneHandler.FRIsInModeling() )
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
fSceneHandler.FREndModeling();
//----- Output DAWN GUI file
SendViewParameters();
//----- string for viewer invocation
if ( !strcmp( fG4PrimViewer, "NONE" ) ) {
strcpy( fG4PrimViewerInvocation, "" );
} else {
strcpy( fG4PrimViewerInvocation, fG4PrimViewer );
strcat( fG4PrimViewerInvocation, " ");
strcat( fG4PrimViewerInvocation, fSceneHandler.GetG4PrimFileName() );
}
//----- Invoke DAWN
G4cout << G4endl ;
if( false == G4FRofstream::DoesFileExist( fSceneHandler.GetG4PrimFileName() ) )
{
G4cout << "ERROR: Failed to generate file ";
G4cout << fSceneHandler.GetG4PrimFileName() << G4endl;
} else if( strcmp( GetG4PrimViewerInvocation(), "" ) )
{
G4cout << "File " << fSceneHandler.GetG4PrimFileName() ;
G4cout << " is generated." << G4endl;
G4cout << GetG4PrimViewerInvocation() << G4endl;
system( GetG4PrimViewerInvocation() );
} else { // no view, i.e., only file generation
G4cout << "File " << fSceneHandler.GetG4PrimFileName() ;
G4cout << " is generated." << G4endl;
G4cout << "No viewer is invoked." << G4endl;
}
}
} // G4DAWNFILEViewer::ShowView()
//----- G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( std::ostream& out )
void G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI( std::ostream& out )
{
///////////////////////
//#if defined DEBUG_FR_VIEW
// G4cerr << "***** G4DAWNFILEViewer::SendDrawingStyleToDAWNGUI()" << G4endl;
//#endif
//////////////////////
G4int style = fVP.GetDrawingStyle();
enum { FR_WIREFRAME = 1, FR_WF_STORED = 2, FR_HID =3 , \
FR_HID2 = 4, FR_HID3 = 5, FR_DRAWING_MODE_END = 6 };
switch( style )
{
case G4ViewParameters::wireframe:
out << FR_WIREFRAME << G4endl;
break;
case G4ViewParameters::hlr:
out << FR_HID2 << G4endl; // LINE
break;
case G4ViewParameters::hsr:
case G4ViewParameters::hlhsr:
out << FR_HID << G4endl; // SURFACE
break;
default:
out << FR_WIREFRAME << G4endl;
break;
}
} // G4DAWNFILEViewer::SendDrawingStyle()
//-----
void G4DAWNFILEViewer::SendViewParameters ()
{
// Calculates view representation based on extent of object being
// viewed and (initial) direction of camera. (Note: it can change
// later due to user interaction via visualization system's GUI.)
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4DAWNFILEViewer::SendViewParameters() ";
G4cerr << "(GUI parameters)" << G4endl;
#endif
//----- Magic number to decide camera distance automatically
const G4double HOW_FAR = 1000.0 ; // to define "infinity"
const G4double MIN_HALF_ANGLE = 0.01 ;
const G4double MAX_HALF_ANGLE = 0.499 * M_PI ;
//----- CALC camera distance
//..... Note: Camera cannot enter inside object
G4double camera_distance ;
G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
G4double half_view_angle = fabs ( fVP.GetFieldHalfAngle () ) ;
if( half_view_angle > MAX_HALF_ANGLE ) {
half_view_angle = MAX_HALF_ANGLE ;
}
if( half_view_angle < MIN_HALF_ANGLE ) {
//----- infinity (or ortho projection)
camera_distance = radius * HOW_FAR ;
} else {
//----- Calc camera distance from half view angle
camera_distance = radius / sin ( half_view_angle );
camera_distance -= fVP.GetDolly();
}
if ( camera_distance < radius ) {
G4cerr << "WARNING from DAWNFILE driver:" << G4endl;
G4cerr << " Camera cannot enter inside objects" << G4endl;
camera_distance = radius ;
}
//----- CALC camera direction
const G4Vector3D& camera_direction \
= fVP.GetViewpointDirection().unit();
const G4double v_angle = (180.0 / M_PI) * camera_direction.theta() ;
const G4double h_angle = (180.0 / M_PI) * camera_direction.phi () ;
//########### Generation of the file .DAWN.history for DAWN GUI
//-----
std::ofstream gui_out (".DAWN_1.history") ;
// ######### P1
//----- camera position
gui_out << camera_distance << G4endl;
gui_out << v_angle << G4endl ;
gui_out << h_angle << G4endl ;
gui_out << "0" << G4endl ; // auto target
//----- target point
const G4Point3D& target_point
= fSceneHandler.GetScene()->GetStandardTargetPoint()
+ fVP.GetCurrentTargetPoint();
gui_out << target_point.x() << G4endl ;
gui_out << target_point.y() << G4endl ;
gui_out << target_point.z() << G4endl ;
//----- Magnification
const G4double zoom_factor = fVP.GetZoomFactor();
if( half_view_angle < MIN_HALF_ANGLE ) {
gui_out << zoom_factor << G4endl;
} else {
const G4double FR_HALF_SCREEN_SIZE = 0.5 ;
G4double focal_distance \
= FR_HALF_SCREEN_SIZE / tan( half_view_angle );
focal_distance *= zoom_factor ;
gui_out << "fd" << focal_distance << G4endl;
}
SendDrawingStyleToDAWNGUI( gui_out ) ; // gui_out, viewing mode
gui_out << "0.001" << G4endl ; // 3D Tolerance
gui_out << "0" << G4endl ; // not display parameters
// ######### P2
gui_out << 1 << G4endl; // Source light
gui_out << 1 << G4endl;
gui_out << 1 << G4endl;
gui_out << 0.5 << G4endl; // Ambient light
gui_out << 0.5 << G4endl;
gui_out << 0.5 << G4endl;
gui_out << 19.0 << G4endl; // Light direction (Polar)
gui_out << 71.0 << G4endl; // Light direction (Azimuthal)
// ######### P3
gui_out << 0.1 << G4endl; // Real edge width
gui_out << 0.1 << G4endl; // outline width
gui_out << 0.1 << G4endl; // aux edge width
gui_out << 3 << G4endl; // aux edge style
gui_out << 70.0<< G4endl; // aux-edge threshold angle
gui_out << 0.1 << G4endl; // line width
gui_out << 0 << G4endl; // haloing
gui_out << 1 << G4endl; // Dashed edged for back faces
//######### P4
//----- drawing device
// enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6};
if( ( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \
( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) ) || \
( ( getenv( FR_ENV_MULTI_WINDOW2 ) != NULL ) && \
( strcmp( getenv( FR_ENV_MULTI_WINDOW2 ),"0" ) ) ) )
{
gui_out << 2 << G4endl; // OpenWindow
} else {
gui_out << 1 << G4endl; // Invoke PS viewer
}
gui_out << GetPSViewer() << G4endl; // PS viewer
gui_out << 1 << G4endl ; // Do not add showpage
gui_out << 0 << G4endl ; // Non-append mode
gui_out.close();
//########### end of generating file .DAWN.history
}