130 lines
4.5 KiB
C++
130 lines
4.5 KiB
C++
//
|
|
// ********************************************************************
|
|
// * DISCLAIMER *
|
|
// * *
|
|
// * The following disclaimer summarizes all the specific disclaimers *
|
|
// * of contributors to this software. The specific disclaimers,which *
|
|
// * govern, are listed with their locations in: *
|
|
// * http://cern.ch/geant4/license *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. *
|
|
// * *
|
|
// * This code implementation is the intellectual property of the *
|
|
// * GEANT4 collaboration. *
|
|
// * By copying, distributing or modifying the Program (or any work *
|
|
// * based on the Program) you indicate your acceptance of this *
|
|
// * statement, and all its terms. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
//
|
|
#ifndef G4Nucleon_h
|
|
#define G4Nucleon_h 1
|
|
|
|
// ------------------------------------------------------------
|
|
// GEANT 4 class header file
|
|
//
|
|
// ---------------- G4Nucleon ----------------
|
|
// by Gunter Folger, May 1998.
|
|
// class for a nucleon (inside a 3D Nucleus)
|
|
// ------------------------------------------------------------
|
|
|
|
#include "G4ThreeVector.hh"
|
|
#include "G4LorentzVector.hh"
|
|
#include "globals.hh"
|
|
#include "G4ParticleDefinition.hh"
|
|
#include "G4Proton.hh"
|
|
#include "G4Neutron.hh"
|
|
#include "G4VKineticNucleon.hh"
|
|
|
|
//#include "G4VSplitableHadron.hh"
|
|
class G4VSplitableHadron;
|
|
|
|
class G4Nucleon : public G4VKineticNucleon
|
|
{
|
|
|
|
public:
|
|
G4Nucleon();
|
|
~G4Nucleon();
|
|
|
|
inline int operator==(const G4Nucleon &right) const;
|
|
inline int operator!=(const G4Nucleon &right) const;
|
|
const G4Nucleon& operator=(const G4Nucleon& right);
|
|
|
|
public:
|
|
|
|
inline void SetPosition(G4ThreeVector & aPosition) {thePosition = aPosition;}
|
|
virtual inline const G4ThreeVector & GetPosition() const {return thePosition;}
|
|
|
|
inline void SetMomentum(G4LorentzVector & aMomentum) {theMomentum = aMomentum;}
|
|
inline const G4LorentzVector& GetMomentum() const {return theMomentum;}
|
|
virtual inline const G4LorentzVector & Get4Momentum() const {return theMomentum;}
|
|
|
|
inline void SetBindingEnergy(G4double anEnergy) {theBindingE = anEnergy;}
|
|
inline G4double GetBindingEnergy() const {return theBindingE;}
|
|
|
|
inline void SetParticleType(G4Proton * aProton) {theParticleType = aProton;}
|
|
inline void SetParticleType(G4Neutron *aNeutron){theParticleType = aNeutron;}
|
|
|
|
inline G4ParticleDefinition * GetParticleType() const {return theParticleType;}
|
|
virtual G4ParticleDefinition* GetDefinition() const {return theParticleType;}
|
|
|
|
inline void Boost(const G4ThreeVector & beta){ theMomentum.boost(beta); }
|
|
void Boost(const G4LorentzVector & aMomentum);
|
|
|
|
inline void Hit(G4VSplitableHadron * aHit) { theSplitableHadron=aHit;}
|
|
inline void Hit(G4int )
|
|
{
|
|
theSplitableHadron=reinterpret_cast<G4VSplitableHadron *>(1111);
|
|
// G4cout << "$%$#%@%$#@%@%%% "<<theSplitableHadron<<G4endl;
|
|
}
|
|
inline G4VSplitableHadron * GetSplitableHadron() const { return theSplitableHadron;}
|
|
|
|
inline G4bool AreYouHit() const
|
|
{
|
|
G4bool result = true;
|
|
if (theSplitableHadron==NULL) result = false;
|
|
return result;
|
|
}
|
|
|
|
private:
|
|
|
|
G4ThreeVector thePosition;
|
|
G4LorentzVector theMomentum;
|
|
G4double theBindingE;
|
|
G4ParticleDefinition * theParticleType;
|
|
G4VSplitableHadron * theSplitableHadron;
|
|
|
|
|
|
};
|
|
|
|
std::ostream & operator << (std::ostream &, const G4Nucleon&);
|
|
|
|
inline int G4Nucleon::operator==(const G4Nucleon &right) const
|
|
{
|
|
return this==&right;
|
|
}
|
|
inline int G4Nucleon::operator!=(const G4Nucleon &right) const
|
|
{
|
|
return this!=&right;
|
|
}
|
|
|
|
inline const G4Nucleon& G4Nucleon::operator=(const G4Nucleon& right)
|
|
{
|
|
thePosition=right.GetPosition();
|
|
theMomentum=right.Get4Momentum();
|
|
theBindingE=right.GetBindingEnergy();
|
|
theParticleType=right.GetDefinition();
|
|
theSplitableHadron=right.GetSplitableHadron();
|
|
|
|
return *this;
|
|
}
|
|
|
|
#endif
|
|
|
|
|