95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VParticipants.hh,v 1.1 2003/10/07 11:26:00 hpw Exp $
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// GEANT4 tag $Name: geant4-06-00-patch-01 $
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//
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#ifndef G4VParticipants_h
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#define G4VParticipants_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4VParticipants ----------------
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// by Gunter Folger, May 1998.
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// abstract class finding participants in a hadron Nucleus collision
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// in Parton String Models.
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// ------------------------------------------------------------
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#include "globals.hh"
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class G4V3DNucleus;
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#include "G4Fancy3DNucleus.hh"
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class G4VParticipants
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{
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public:
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G4VParticipants();
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G4VParticipants(const G4VParticipants &right);
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virtual ~G4VParticipants();
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const G4VParticipants & operator=(const G4VParticipants &right);
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int operator==(const G4VParticipants &right) const;
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int operator!=(const G4VParticipants &right) const;
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void Init(G4double theZ, G4double theA);
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void SetNucleus(G4V3DNucleus * aNucleus);
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G4V3DNucleus * GetWoundedNucleus() const;
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protected:
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G4V3DNucleus *theNucleus;
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private:
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};
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// Class G4VParticipants
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inline G4V3DNucleus * G4VParticipants::GetWoundedNucleus() const
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{
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return theNucleus;
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}
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inline void G4VParticipants::SetNucleus(G4V3DNucleus * aNucleus)
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{
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theNucleus = aNucleus;
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}
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inline void G4VParticipants::Init(G4double theA, G4double theZ)
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{
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if ( theNucleus == NULL ) theNucleus = new G4Fancy3DNucleus();
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theNucleus->Init(theA, theZ);
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}
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#endif
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