142 lines
4.2 KiB
C++
142 lines
4.2 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4InteractionContent.hh,v 1.1 2003/10/07 11:26:00 hpw Exp $
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// GEANT4 tag $Name: geant4-06-00-patch-01 $
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//
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#ifndef G4InteractionContent_h
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#define G4InteractionContent_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4InteractionContent----------------
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// by Gunter Folger, June 1998.
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// class for a storing colliding particles in PartonString Models
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// ------------------------------------------------------------
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#include "globals.hh"
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#include "G4VSplitableHadron.hh"
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class G4InteractionContent
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{
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public:
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G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant);
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~G4InteractionContent();
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int operator==(const G4InteractionContent &right) const;
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int operator!=(const G4InteractionContent &right) const;
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G4VSplitableHadron * GetProjectile() const ;
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G4VSplitableHadron * GetTarget() const;
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void SetTarget(G4VSplitableHadron *aTarget);
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G4int GetNumberOfSoftCollisions();
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G4int GetNumberOfHardCollisions();
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void SetNumberOfSoftCollisions(int);
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void SetNumberOfHardCollisions(int);
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G4int GetNumberOfDiffractiveCollisions();
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void SetNumberOfDiffractiveCollisions(int);
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void SplitHadrons();
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public:
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G4InteractionContent(){}
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G4InteractionContent(const G4InteractionContent &right);
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const G4InteractionContent & operator=(const G4InteractionContent &right);
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protected:
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private:
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G4VSplitableHadron * theTarget;
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G4VSplitableHadron * theProjectile;
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G4int theNumberOfHard;
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G4int theNumberOfSoft;
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G4int theNumberOfDiffractive;
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};
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// Class G4InteractionContent
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inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const
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{
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return theProjectile;
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}
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inline G4VSplitableHadron * G4InteractionContent::GetTarget() const
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{
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return theTarget;
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}
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inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget)
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{
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theTarget = aTarget;
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}
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inline G4int G4InteractionContent::GetNumberOfSoftCollisions()
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{
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return theNumberOfSoft;
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}
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inline G4int G4InteractionContent::GetNumberOfHardCollisions()
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{
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return theNumberOfHard;
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}
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inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol)
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{
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theNumberOfSoft = nCol;
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}
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inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol)
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{
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theNumberOfHard = nCol;
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}
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inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions()
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{
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return theNumberOfDiffractive;
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}
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inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol)
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{
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theNumberOfDiffractive = nCol;
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}
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inline void G4InteractionContent::SplitHadrons()
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{
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if ( theProjectile != NULL ) theProjectile->SplitUp();
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if ( theTarget != NULL ) theTarget->SplitUp();
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}
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#endif
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