66 lines
2.7 KiB
C++
66 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VHighEnergyGenerator.hh,v 1.2 2003/10/07 12:37:00 hpw Exp $
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// GEANT4 tag $Name: geant4-06-00-patch-01 $
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//
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#ifndef G4VHighEnergyGenerator_h
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#define G4VHighEnergyGenerator_h 1
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// Class Description
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// Base class for high energy interaction models in geant4. By merit of inheriting
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// from this class a high energy interaction model can be used in conjunction with
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// any cascade, precompound model and evaporation phase in the
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// generation of complete final states for inelastic scattering.
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// Class Description - End
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#include "G4Nucleus.hh"
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#include "G4HadProjectile.hh"
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class G4KineticTrackVector;
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#include "G4ReactionProduct.hh"
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#include "G4V3DNucleus.hh"
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class G4VHighEnergyGenerator
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{
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public:
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G4VHighEnergyGenerator();
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virtual ~G4VHighEnergyGenerator();
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private:
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G4VHighEnergyGenerator(const G4VHighEnergyGenerator &right);
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const G4VHighEnergyGenerator & operator=(const G4VHighEnergyGenerator &right);
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int operator==(const G4VHighEnergyGenerator &right) const;
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int operator!=(const G4VHighEnergyGenerator &right) const;
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public:
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virtual G4V3DNucleus * GetWoundedNucleus() const = 0;
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virtual G4KineticTrackVector * Scatter(const G4Nucleus &theNucleus,
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const G4DynamicParticle &thePrimary) = 0;
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private:
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};
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#endif
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