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geant4/source/processes/hadronic/models/management/include/G4VHighEnergyGenerator.hh
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2016-06-09 10:49:58 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VHighEnergyGenerator.hh,v 1.2 2003/10/07 12:37:00 hpw Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
#ifndef G4VHighEnergyGenerator_h
#define G4VHighEnergyGenerator_h 1
// Class Description
// Base class for high energy interaction models in geant4. By merit of inheriting
// from this class a high energy interaction model can be used in conjunction with
// any cascade, precompound model and evaporation phase in the
// generation of complete final states for inelastic scattering.
// Class Description - End
#include "G4Nucleus.hh"
#include "G4HadProjectile.hh"
class G4KineticTrackVector;
#include "G4ReactionProduct.hh"
#include "G4V3DNucleus.hh"
class G4VHighEnergyGenerator
{
public:
G4VHighEnergyGenerator();
virtual ~G4VHighEnergyGenerator();
private:
G4VHighEnergyGenerator(const G4VHighEnergyGenerator &right);
const G4VHighEnergyGenerator & operator=(const G4VHighEnergyGenerator &right);
int operator==(const G4VHighEnergyGenerator &right) const;
int operator!=(const G4VHighEnergyGenerator &right) const;
public:
virtual G4V3DNucleus * GetWoundedNucleus() const = 0;
virtual G4KineticTrackVector * Scatter(const G4Nucleus &theNucleus,
const G4DynamicParticle &thePrimary) = 0;
private:
};
#endif