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geant4/source/processes/hadronic/models/management/include/G4InelasticInteraction.hh
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//
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// $Id: G4InelasticInteraction.hh,v 1.2 2003/10/31 18:04:57 hpw Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
// Hadronic Process: Inelastic Interaction
// This class is an abstract base class, since the pure virtual
// function ApplyYourself has not been defined yet.
// original by H.P. Wellisch
// Modified by J.L. Chuma, TRIUMF, 22-Nov-1996
// Modified by J.L. Chuma 27-Mar-1997
// Modified by J.L. Chuma 30-Apr-1997
// Modified by J.L. Chuma 05-Aug-1997 to pass the original incident particle to
// CalculateMomenta
// Modified by J.L. Chuma 05-Jun-1998 to include quasiElastic flag to allow for
// TwoBody to be called directly, bypassing
// TwoCluster, and allowing TwoCluster to be
// called with no secondaries
#ifndef G4InelasticInteraction_h
#define G4InelasticInteraction_h 1
#include "globals.hh"
#include "G4FastVector.hh"
#include "G4HadronicInteraction.hh"
#include "G4ReactionProduct.hh"
#include "G4ParticleTypes.hh"
#include "Randomize.hh"
#include "G4ReactionDynamics.hh"
class G4InelasticInteraction : public G4HadronicInteraction
{
public:
G4InelasticInteraction() : G4HadronicInteraction()
{ cache = 0.0;}
virtual ~G4InelasticInteraction()
{ }
protected:
G4double Pmltpc( G4int np, G4int nm, G4int nz, G4int n,
G4double b, G4double c );
G4bool MarkLeadingStrangeParticle( const G4ReactionProduct &currentParticle,
const G4ReactionProduct &targetParticle,
G4ReactionProduct &leadParticle );
void SetUpPions( const G4int np, const G4int nm, const G4int nz,
G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
G4int &vecLen );
void Rotate(G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec, G4int &vecLen);
void GetNormalizationConstant( const G4double availableEnergy,
G4double &n,
G4double &anpn );
void CalculateMomenta( G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
G4int &vecLen,
const G4HadProjectile *originalIncident,
const G4DynamicParticle *originalTarget,
G4ReactionProduct &modifiedOriginal,
G4Nucleus &targetNucleus,
G4ReactionProduct &currentParticle,
G4ReactionProduct &targetParticle,
G4bool &incidentHasChanged,
G4bool &targetHasChanged,
G4bool quasiElastic );
void SetUpChange( G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
G4int &vecLen,
G4ReactionProduct &currentParticle,
G4ReactionProduct &targetParticle,
G4bool &incidentHasChanged );
private:
G4double cache;
G4ThreeVector what;
};
#endif