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geant4/source/processes/hadronic/models/de_excitation/fission/include/G4ParaFissionModel.hh
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2016-06-09 10:41:53 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
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// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
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// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
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// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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//
#ifndef G4ParaFissionModel_h
#define G4ParaFissionModel_h
#include "G4CompetitiveFission.hh"
#include "G4ExcitationHandler.hh"
#include "G4HadronicInteraction.hh"
#include "G4ParticleTable.hh"
// Class Description
// Final state production model for (based on evaluated data
// libraries) description of neutron induced fission below 60 MeV;
// In case you need the fission fragments, use this model.
// To be used in your physics list in case you need this physics.
// In this case you want to register an object of this class with
// the corresponding process.
// Class Description - End
class G4ParaFissionModel : public G4HadronicInteraction
{
public:
G4ParaFissionModel()
{
SetMinEnergy( 0.0 );
SetMaxEnergy( 60.*MeV );
}
virtual G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
G4Nucleus& theNucleus)
{
theParticleChange.Clear(aTrack);
theParticleChange.SetStatusChange( stopAndKill );
theParticleChange.SetEnergyChange( 0.0 );
// prepare the fragment
G4Fragment anInitialState;
G4int anA=theNucleus.GetN();
G4int aZ=theNucleus.GetZ();
G4double nucMass = G4ParticleTable::GetParticleTable()->GetIonTable()->GetIonMass(aZ ,anA);
anA += aTrack.GetDefinition()->GetBaryonNumber();
aZ += aTrack.GetDefinition()->GetPDGCharge();
G4int numberOfEx = aTrack.GetDefinition()->GetBaryonNumber();
G4int numberOfCh = abs(aTrack.GetDefinition()->GetPDGCharge());
G4int numberOfHoles = 0;
G4double exEnergy = 0;
G4ThreeVector exciton3Momentum = aTrack.Get4Momentum()i.vect();
G4double compoundMass = aTrack.GetTotalEnergy();
compoundMass += nucMass;
compoundMass = sqrt(compoundMass*compoundMass - exciton3Momentum*exciton3Momentum);
G4LorentzVector fragment4Momentum(exciton3Momentum,
sqrt(exciton3Momentum.mag2()+compoundMass*compoundMass));
anInitialState.SetA(anA);
anInitialState.SetZ(aZ);
anInitialState.SetNumberOfParticles(numberOfEx-numberOfHoles);
anInitialState.SetNumberOfCharged(numberOfCh);
anInitialState.SetNumberOfHoles(numberOfHoles);
anInitialState.SetMomentum(fragment4Momentum);
// do the fission
G4FragmentVector * theFissionResult = theFission.BreakUp(anInitialState);
// deexcite the fission fragments and fill result
std::vector<G4DynamicParticle *> theResult;
G4int ll = theFissionResult->size();
for(G4int i=0; i<ll; i++)
{
G4ReactionProductVector * theExcitationResult = 0;
if((*theFissionResult)[i]->GetExcitationEnergy()>1.*eV)
{
G4Fragment * aFragment = (*theFissionResult)[i];
G4double exenergy = aFragment->GetExcitationEnergy();
theExcitationResult = theHandler.BreakItUp(*(*theFissionResult)[i]);
// add secondaries
for(G4int j=0; j<theExcitationResult->size(); j++)
{
G4DynamicParticle* p0 = new G4DynamicParticle;
p0->SetDefinition( theExcitationResult->operator[](j)->GetDefinition() );
p0->SetMomentum( theExcitationResult->operator[](j)->GetMomentum() );
theResult.push_back(p0);
}
}
else
{
// add secondary
G4DynamicParticle* p0 = new G4DynamicParticle;
p0->SetDefinition((*theFissionResult)[i]->GetParticleDefinition());
p0->SetMomentum((*theFissionResult)[i]->GetMomentum().vect());
theResult.push_back(p0);
}
}
// fill particle change
for(G4int k=0; k<theResult.size(); k++)
{
theParticleChange.AddSecondary(theResult[k]);
}
// return
return &theParticleChange;
}
private:
G4CompetitiveFission theFission;
G4ExcitationHandler theHandler;
G4HadFinalState theParticleChange;
};
#endif