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geant4/source/graphics_reps/include/G4Text.hh
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2016-06-09 10:49:58 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4Text.hh,v 1.7 2001/07/11 10:01:03 gunter Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
//
// John Allison 17/11/96.
// Class Description:
// Text, i.e., a character string, is used to visualize various kinds of
// description, particle name, energy, coordinate names etc. Text is
// described by the class G4Text. The following constructors are supported:
//
// //----- Constructors of G4Text
// G4Text (const G4String& text);
// G4Text (const G4String& text, const G4Point3D& pos);
//
// where the argument text is the text (string) to be visualized, and pos
// is the 3D position at which the text is visualized. Note that class
// G4Text inherits G4VMarker. Size of text is recognized as "font size",
// i.e., height of the text. All the access functions defined for class
// G4VMarker are available. In addition, the following access functions
// are available, too:
//
// //----- Set functions of G4Text
// void G4Text::SetText ( const G4String& text ) ;
// void G4Text::SetOffset ( double dx, double dy ) ;
//
// //----- Get functions of G4Text
// G4String G4Text::GetText () const;
// G4double G4Text::GetXOffset () const;
// G4double G4Text::GetYOffset () const;
//
// Method SetText() defines text to be visualized, and GetText() returns
// the defined text. Method SetOffset() defines x (horizontal) and
// y (vertical) offsets in the screen coordinates. By default, both offsets
// are zero, and the text starts from the 3D position given to the
// constructor or to the method G4VMarker:SetPosition(). Offsets should be
// given with the same units as the one adopted for the size, i.e.,
// world-size or screen-size units.
// Class Description - End:
#ifndef G4TEXT_HH
#define G4TEXT_HH
#include "G4VMarker.hh"
#include "globals.hh"
class G4Text: public G4VMarker {
public: // With description
enum Layout {left, centre, right};
G4Text (const G4String& text);
G4Text (const G4String& text, const G4Point3D& pos);
G4Text (const G4VMarker& marker);
virtual ~G4Text ();
virtual G4Visible& operator = (const G4Visible& from);
virtual G4VVisPrim& operator = (const G4VVisPrim& from);
virtual G4VMarker& operator = (const G4VMarker& from);
virtual G4Text& operator = (const G4Text& from);
G4String GetText () const;
Layout GetLayout () const;
G4double GetXOffset () const ;
G4double GetYOffset () const ;
void SetText (const G4String& text);
void SetLayout (Layout layout);
void SetOffset ( double dx, double dy ) ;
private:
G4String fText;
Layout fLayout;
G4double fXOffset, fYOffset;
};
#include "G4Text.icc"
#endif