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geant4/source/graphics_reps/include/G4Scale.hh
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2016-06-09 10:49:58 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4Scale.hh,v 1.5 2002/11/27 12:24:01 johna Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
//
// John Allison 21st July 2001.
#ifndef G4SCALE_HH
#define G4SCALE_HH
#include "G4VMarker.hh"
#include "globals.hh"
class G4Scale: public G4VMarker {
public: // With description
enum Direction {x, y, z};
G4Scale (G4double length, const G4String& annotation = "",
Direction direction = x,
G4bool autoPlacing = true,
G4double xmid = 0., G4double ymid = 0., G4double zmid = 0.);
// This creates a representation of annotated line in the specified
// direction with tick marks at the end. If autoPlacing is true it
// is required to be centred at the front, right, bottom corner of
// the world space, comfortably outside the existing bounding
// box/sphere so that existing objects do not obscure it. Otherwise
// it is required to be drawn with mid-point at (xmid, ymid, zmid).
//
// The auto placing algorithm might be:
// x = xmin + (1 + comfort) * (xmax - xmin)
// y = ymin - comfort * (ymax - ymin)
// z = zmin + (1 + comfort) * (zmax - zmin)
// if direction == x then (x - length,y,z) to (x,y,z)
// if direction == y then (x,y,z) to (x,y + length,z)
// if direction == z then (x,y,z - length) to (x,y,z)
// Uses compiler-generated copy constructor.
virtual ~G4Scale ();
virtual G4Visible& operator = (const G4Visible& from);
virtual G4VVisPrim& operator = (const G4VVisPrim& from);
virtual G4VMarker& operator = (const G4VMarker& from);
virtual G4Scale& operator = (const G4Scale& from);
G4double GetLength() const;
const G4String& GetAnnotation() const;
Direction GetDirection() const;
G4bool GetAutoPlacing() const;
G4double GetXmid() const;
G4double GetYmid() const;
G4double GetZmid() const;
static const G4String& GetGuidanceString();
private:
G4double fLength;
G4String fAnnotation;
Direction fDirection;
G4bool fAutoPlacing;
G4double fXmid, fYmid, fZmid;
static const G4String GuidanceString;
};
#include "G4Scale.icc"
#endif