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geant4/source/geometry/solids/specific/include/G4Hype.hh
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//
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// $Id: G4Hype.hh,v 1.7 2003/06/16 16:53:52 gunter Exp $
// $Original: G4Hype.hh,v 1.0 1998/06/09 16:57:50 safai Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4Hype
//
// Class description:
//
// This class implements in G4 the volume equivalent to the
// HYPE volume in Geant 3.21, i.e. a tube with hyperbolic profile.
//
// For further informations, please read G4Hype.history and G4Hype.doc.
//
// An hyperbolic volume with curved sides parallel to the z-axis.
// The Hype has a specified half-length along the z axis, about which
// it is centred, and a given minimum and maximum radius.
// A minimum radius of 0 signifies a filled Hype (with hyperbolical
// inner surface). To have a filled Hype the user must specify
// inner radius = 0 AND inner stereo angle = 0.
//
// The inner and outer hyperbolical surfaces can have different
// stereo angles. A stereo angle of 0 gives a cylindrical surface.
//
// Member functions:
//
// As inherited from G4VSolid,
//
// G4Hype(const G4String& pName
// const G4double innerRadius
// const G4double outerRadius
// const G4double innerStereo
// const G4double outerStereo
// const G4double halfLenZ )
//
// Construct an hype with the given name and dimensions.
// The provided angles are in radians.
//
//
// Protected:
//
// G4ThreeVectorList*
// CreateRotatedVertices(const G4AffineTransform& pTransform) const
//
// Create the List of transformed vertices in the format required
// for G4VSolid::ClipCrossSection and ClipBetweenSections.
// Authors:
// Ernesto Lamanna (Ernesto.Lamanna@roma1.infn.it) &
// Francesco Safai Tehrani (Francesco.SafaiTehrani@roma1.infn.it)
// Rome, INFN & University of Rome "La Sapienza", 9 June 1998.
//
// History:
// Updated Feb 2000 D.C. Williams
//
// --------------------------------------------------------------------
#ifndef G4HYPE_HH
#define G4HYPE_HH
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
class G4SolidExtentList;
class G4ClippablePolygon;
class G4Hype : public G4VSolid
{
public: // with description
G4Hype(const G4String &pName,
G4double newInnerRadius,
G4double newOuterRadius,
G4double newInnerStereo,
G4double newOuterStereo,
G4double newHalfLenZ);
virtual ~G4Hype();
void ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep);
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pmin, G4double& pmax) const;
inline G4double GetInnerRadius () const;
inline G4double GetOuterRadius () const;
inline G4double GetZHalfLength () const;
inline G4double GetInnerStereo () const;
inline G4double GetOuterStereo () const;
inline void SetInnerRadius (G4double newIRad);
inline void SetOuterRadius (G4double newORad);
inline void SetZHalfLength (G4double newHLZ);
inline void SetInnerStereo (G4double newISte);
inline void SetOuterStereo (G4double newOSte);
EInside Inside(const G4ThreeVector& p) const;
G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const;
G4double DistanceToIn(const G4ThreeVector& p, const G4ThreeVector& v) const;
G4double DistanceToIn(const G4ThreeVector& p) const;
G4double DistanceToOut(const G4ThreeVector& p, const G4ThreeVector& v,
const G4bool calcNorm=G4bool(false),
G4bool *validNorm=0, G4ThreeVector *n=0) const;
G4double DistanceToOut(const G4ThreeVector& p) const;
G4GeometryType GetEntityType() const;
std::ostream& StreamInfo(std::ostream& os) const;
void DescribeYourselfTo (G4VGraphicsScene& scene) const;
G4VisExtent GetExtent () const;
G4Polyhedron* CreatePolyhedron () const;
G4NURBS* CreateNURBS () const;
protected: // without description
inline G4bool InnerSurfaceExists() const;
// whether we have an inner surface or not
static G4double ApproxDistOutside( G4double pr, G4double pz,
G4double r0, G4double tanPhi );
static G4double ApproxDistInside( G4double pr, G4double pz,
G4double r0, G4double tan2Phi );
// approximate isotropic distance to hyperbolic surface
inline G4double HypeInnerRadius2(G4double zVal) const;
inline G4double HypeOuterRadius2(G4double zVal) const;
// values of hype radius at a given Z
static G4int IntersectHype( const G4ThreeVector &p, const G4ThreeVector &v,
G4double r2, G4double tan2Phi, G4double s[2] );
// intersection with hyperbolic surface
static void AddPolyToExtent( const G4ThreeVector &v0,
const G4ThreeVector &v1,
const G4ThreeVector &w1,
const G4ThreeVector &w0,
const G4VoxelLimits &voxelLimit,
const EAxis axis,
G4SolidExtentList &extentList );
protected:
G4double innerRadius;
G4double outerRadius;
G4double halfLenZ;
G4double innerStereo;
G4double outerStereo;
// precalculated parameters, squared quantities
G4double tanInnerStereo;
G4double tanOuterStereo;
G4double tanInnerStereo2; // squared tan of Inner Stereo angle
G4double tanOuterStereo2; // squared tan of Outer Stereo angle
G4double innerRadius2; // squared Inner Radius
G4double outerRadius2; // squared Outer Radius
G4double endInnerRadius2; // squared endcap Inner Radius
G4double endOuterRadius2; // squared endcap Outer Radius
G4double endInnerRadius; // endcap Inner Radius
G4double endOuterRadius; // endcap Outer Radius
// Used by distanceToOut
enum ESide {outerFace,innerFace,leftCap, rightCap};
};
#include "G4Hype.icc"
#endif