204 lines
7.4 KiB
C++
204 lines
7.4 KiB
C++
//
|
|
// ********************************************************************
|
|
// * DISCLAIMER *
|
|
// * *
|
|
// * The following disclaimer summarizes all the specific disclaimers *
|
|
// * of contributors to this software. The specific disclaimers,which *
|
|
// * govern, are listed with their locations in: *
|
|
// * http://cern.ch/geant4/license *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. *
|
|
// * *
|
|
// * This code implementation is the intellectual property of the *
|
|
// * GEANT4 collaboration. *
|
|
// * By copying, distributing or modifying the Program (or any work *
|
|
// * based on the Program) you indicate your acceptance of this *
|
|
// * statement, and all its terms. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4Hype.hh,v 1.7 2003/06/16 16:53:52 gunter Exp $
|
|
// $Original: G4Hype.hh,v 1.0 1998/06/09 16:57:50 safai Exp $
|
|
// GEANT4 tag $Name: geant4-05-02-patch-01 $
|
|
//
|
|
//
|
|
// --------------------------------------------------------------------
|
|
// GEANT 4 class header file
|
|
//
|
|
//
|
|
// G4Hype
|
|
//
|
|
// Class description:
|
|
//
|
|
// This class implements in G4 the volume equivalent to the
|
|
// HYPE volume in Geant 3.21, i.e. a tube with hyperbolic profile.
|
|
//
|
|
// For further informations, please read G4Hype.history and G4Hype.doc.
|
|
//
|
|
// An hyperbolic volume with curved sides parallel to the z-axis.
|
|
// The Hype has a specified half-length along the z axis, about which
|
|
// it is centred, and a given minimum and maximum radius.
|
|
// A minimum radius of 0 signifies a filled Hype (with hyperbolical
|
|
// inner surface). To have a filled Hype the user must specify
|
|
// inner radius = 0 AND inner stereo angle = 0.
|
|
//
|
|
// The inner and outer hyperbolical surfaces can have different
|
|
// stereo angles. A stereo angle of 0 gives a cylindrical surface.
|
|
//
|
|
// Member functions:
|
|
//
|
|
// As inherited from G4VSolid,
|
|
//
|
|
// G4Hype(const G4String& pName
|
|
// const G4double innerRadius
|
|
// const G4double outerRadius
|
|
// const G4double innerStereo
|
|
// const G4double outerStereo
|
|
// const G4double halfLenZ )
|
|
//
|
|
// Construct an hype with the given name and dimensions.
|
|
// The provided angles are in radians.
|
|
//
|
|
//
|
|
// Protected:
|
|
//
|
|
// G4ThreeVectorList*
|
|
// CreateRotatedVertices(const G4AffineTransform& pTransform) const
|
|
//
|
|
// Create the List of transformed vertices in the format required
|
|
// for G4VSolid::ClipCrossSection and ClipBetweenSections.
|
|
|
|
// Authors:
|
|
// Ernesto Lamanna (Ernesto.Lamanna@roma1.infn.it) &
|
|
// Francesco Safai Tehrani (Francesco.SafaiTehrani@roma1.infn.it)
|
|
// Rome, INFN & University of Rome "La Sapienza", 9 June 1998.
|
|
//
|
|
// History:
|
|
// Updated Feb 2000 D.C. Williams
|
|
//
|
|
// --------------------------------------------------------------------
|
|
|
|
#ifndef G4HYPE_HH
|
|
#define G4HYPE_HH
|
|
|
|
#include "G4VSolid.hh"
|
|
#include "G4ThreeVector.hh"
|
|
|
|
class G4SolidExtentList;
|
|
class G4ClippablePolygon;
|
|
|
|
class G4Hype : public G4VSolid
|
|
{
|
|
public: // with description
|
|
|
|
G4Hype(const G4String &pName,
|
|
G4double newInnerRadius,
|
|
G4double newOuterRadius,
|
|
G4double newInnerStereo,
|
|
G4double newOuterStereo,
|
|
G4double newHalfLenZ);
|
|
|
|
virtual ~G4Hype();
|
|
|
|
void ComputeDimensions(G4VPVParameterisation* p,
|
|
const G4int n,
|
|
const G4VPhysicalVolume* pRep);
|
|
|
|
G4bool CalculateExtent(const EAxis pAxis,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const G4AffineTransform& pTransform,
|
|
G4double& pmin, G4double& pmax) const;
|
|
|
|
inline G4double GetInnerRadius () const;
|
|
inline G4double GetOuterRadius () const;
|
|
inline G4double GetZHalfLength () const;
|
|
inline G4double GetInnerStereo () const;
|
|
inline G4double GetOuterStereo () const;
|
|
|
|
inline void SetInnerRadius (G4double newIRad);
|
|
inline void SetOuterRadius (G4double newORad);
|
|
inline void SetZHalfLength (G4double newHLZ);
|
|
inline void SetInnerStereo (G4double newISte);
|
|
inline void SetOuterStereo (G4double newOSte);
|
|
|
|
EInside Inside(const G4ThreeVector& p) const;
|
|
|
|
G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const;
|
|
|
|
G4double DistanceToIn(const G4ThreeVector& p, const G4ThreeVector& v) const;
|
|
G4double DistanceToIn(const G4ThreeVector& p) const;
|
|
G4double DistanceToOut(const G4ThreeVector& p, const G4ThreeVector& v,
|
|
const G4bool calcNorm=G4bool(false),
|
|
G4bool *validNorm=0, G4ThreeVector *n=0) const;
|
|
G4double DistanceToOut(const G4ThreeVector& p) const;
|
|
|
|
G4GeometryType GetEntityType() const;
|
|
|
|
std::ostream& StreamInfo(std::ostream& os) const;
|
|
|
|
void DescribeYourselfTo (G4VGraphicsScene& scene) const;
|
|
G4VisExtent GetExtent () const;
|
|
G4Polyhedron* CreatePolyhedron () const;
|
|
G4NURBS* CreateNURBS () const;
|
|
|
|
protected: // without description
|
|
|
|
inline G4bool InnerSurfaceExists() const;
|
|
// whether we have an inner surface or not
|
|
|
|
static G4double ApproxDistOutside( G4double pr, G4double pz,
|
|
G4double r0, G4double tanPhi );
|
|
static G4double ApproxDistInside( G4double pr, G4double pz,
|
|
G4double r0, G4double tan2Phi );
|
|
// approximate isotropic distance to hyperbolic surface
|
|
|
|
inline G4double HypeInnerRadius2(G4double zVal) const;
|
|
inline G4double HypeOuterRadius2(G4double zVal) const;
|
|
// values of hype radius at a given Z
|
|
|
|
static G4int IntersectHype( const G4ThreeVector &p, const G4ThreeVector &v,
|
|
G4double r2, G4double tan2Phi, G4double s[2] );
|
|
// intersection with hyperbolic surface
|
|
|
|
static void AddPolyToExtent( const G4ThreeVector &v0,
|
|
const G4ThreeVector &v1,
|
|
const G4ThreeVector &w1,
|
|
const G4ThreeVector &w0,
|
|
const G4VoxelLimits &voxelLimit,
|
|
const EAxis axis,
|
|
G4SolidExtentList &extentList );
|
|
|
|
protected:
|
|
|
|
G4double innerRadius;
|
|
G4double outerRadius;
|
|
G4double halfLenZ;
|
|
G4double innerStereo;
|
|
G4double outerStereo;
|
|
|
|
// precalculated parameters, squared quantities
|
|
|
|
G4double tanInnerStereo;
|
|
G4double tanOuterStereo;
|
|
G4double tanInnerStereo2; // squared tan of Inner Stereo angle
|
|
G4double tanOuterStereo2; // squared tan of Outer Stereo angle
|
|
G4double innerRadius2; // squared Inner Radius
|
|
G4double outerRadius2; // squared Outer Radius
|
|
G4double endInnerRadius2; // squared endcap Inner Radius
|
|
G4double endOuterRadius2; // squared endcap Outer Radius
|
|
G4double endInnerRadius; // endcap Inner Radius
|
|
G4double endOuterRadius; // endcap Outer Radius
|
|
|
|
// Used by distanceToOut
|
|
|
|
enum ESide {outerFace,innerFace,leftCap, rightCap};
|
|
};
|
|
|
|
#include "G4Hype.icc"
|
|
|
|
#endif
|