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geant4/source/geometry/solids/BREPS/include/G4Surface.icc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4Surface.icc,v 1.4 2002/11/21 16:52:53 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4Surface.icc
//
// Implementation of inline methods of G4Surface
// --------------------------------------------------------------------
inline
G4Vector3D G4Surface::GetOrigin() const
{
return origin;
}
inline
G4double G4Surface::GetDistance() const
{
return distance;
}
inline
void G4Surface::SetDistance(G4double Dist)
{
distance=Dist;
}
inline
G4int G4Surface::IsActive() const
{
return active;
}
inline
void G4Surface::SetActive(G4int act)
{
active=act;
}
inline
void G4Surface::Deactivate()
{
active=0;
}
inline
void G4Surface::SetSameSense(G4int sameSense0)
{
sameSense = sameSense0;
}
inline
G4int G4Surface::GetSameSense() const
{
return sameSense;
}
inline
G4BoundingBox3D* G4Surface::GetBBox()
{
return bbox;
}
inline
const G4Point3D& G4Surface::GetClosestHit() const
{
return closest_hit;
}
inline
G4Surface* G4Surface::GetNextNode()
{
return next;
}
inline
void G4Surface::SetNextNode(G4Surface* node)
{
next = node;
}