226 lines
7.9 KiB
C++
226 lines
7.9 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4Surface.hh,v 1.8 2002/11/21 16:52:53 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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//
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// ----------------------------------------------------------------------
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// Class G4Surface
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//
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// Class description:
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//
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// Base class for a generic surface.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __surface_h
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#define __surface_h 1
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#include "geomdefs.hh"
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#include "G4CurveVector.hh"
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#include "G4PointRat.hh"
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#include "G4Ray.hh"
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#include "G4BoundingBox3D.hh"
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#include "G4STEPEntity.hh"
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#include "G4SurfaceBoundary.hh"
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class G4Surface : public G4STEPEntity
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{
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public: // with description
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G4Surface();
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virtual ~G4Surface();
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// Constructor & destructor.
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G4int operator==( const G4Surface& s );
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// Equality operator.
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virtual G4String GetEntityType() const;
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// Returns type information, needed for STEP output.
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virtual const char* Name() const;
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virtual G4int MyType() const;
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// Returns type information, redundant versions...
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void SetBoundaries(G4CurveVector*);
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// Sets the boundaries of the surface. The curves in the CurveVector
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// must be non-intersecting closed curves.
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virtual G4double HowNear( const G4Vector3D& x ) const;
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// Returns the distance from the point x to the Surface.
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// The default for a Surface is the distance from the point to the
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// origin. Overridden by derived classes to take into account boundaries.
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virtual G4double ClosestDistanceToPoint(const G4Point3D& Pt);
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// Returns the closest distance to point Pt, as for HowNear() above.
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// This one is used by G4BREPSolid.
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inline G4Vector3D GetOrigin() const;
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inline G4double GetDistance() const;
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inline void SetDistance(G4double Dist);
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inline G4int IsActive() const;
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inline void SetActive(G4int act);
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inline void Deactivate();
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inline void SetSameSense(G4int sameSense0);
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inline G4int GetSameSense() const;
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inline G4BoundingBox3D* GetBBox();
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inline const G4Point3D& GetClosestHit() const;
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inline void SetNextNode(G4Surface*);
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inline G4Surface* GetNextNode();
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// Get/Set methods for surface's attributes.
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virtual void Reset();
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// Resets basic attributes.
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virtual G4int Intersect(const G4Ray&);
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// Should return the intersection with a ray. Cannot be called from
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// G4Surface base class. Overridden by subclasses.
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virtual G4Vector3D Normal( const G4Vector3D& p ) const;
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// Returns the Normal unit vector to a Surface at the point p on
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// (or nearly on) the Surface. The default is not well defined,
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// so return ( 0, 0, 0 ). Overridden by subclasses.
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virtual void CalcBBox();
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// Calculates the bounds for a bounding box to the surface.
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// The bounding box is used for a preliminary check of intersection.
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public: // without description
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static void Project (G4double& Coord, const G4Point3D& Pt,
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const G4Plane& Pl);
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// Utility function returning the projection (Coord) of a point Pt
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// on a plane Pl.
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virtual G4double GetUHit() const;
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virtual G4double GetVHit() const;
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// Overriden by BSplineSurface.
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// uhit and vhit are never set.
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virtual G4Point3D Evaluation(const G4Ray& G4Rayref);
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virtual G4int Evaluate(register const G4Ray& Rayref);
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// For NURBS, there is a two pass intersection algorithm.
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// Sometimes, the result of the cheap one tells us
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// that execution of the expensive one is not necessary.
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// Evaluation (Evaluate?) is one of them. Better names wanted!
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virtual void Project();
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// Used by BREPSolid. Thus it's probably needed.
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virtual void CalcNormal();
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// Used only in G4FPlane. Should be private to that class?
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virtual G4int IsConvex() const;
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// Only in G4FPlane. BREPSolid::IsConvex uses it.
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// But who uses BREPSolid::IsConvex? Thus: probably not needed.
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// However, knowing if the surface is convex could be used for
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// optimization.
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virtual G4int GetConvex() const;
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// Only in G4FPlane, but G4BREPSolid uses them.
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virtual G4int GetNumberOfPoints() const;
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virtual const G4Point3D& GetPoint(G4int Count) const;
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// ???
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virtual G4Ray* Norm();
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virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const = 0;
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// There is Normal as well -- so what do these do?
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/*
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virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
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G4Vector3D& p ) const;
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// Returns distance along a Ray (straight line with G4ThreeVec) to leave
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// or enter a Surface. The input variable which_way should be set to +1
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// to indicate leaving a Surface, -1 to indicate entering a Surface.
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// p is the point of intersection of the Ray with the Surface.
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// This is a default function which just gives the distance
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// between the origin of the Ray and the origin of the Surface.
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// Since a generic Surface doesn't have a well-defined Normal, no
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// further checks are Done. It must be overwritten by derived classes.
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virtual G4double G4Surface::distanceAlongHelix( G4int which_way,
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const Helix* hx,
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G4ThreeVec& p ) const;
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// Returns the distance along a Helix to leave or enter a Surface.
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// The input variable which_way should be set to +1 to indicate
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// leaving a Surface, -1 to indicate entering a Surface.
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// p is the point of intersection of the Helix with the Surface.
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// This is a default function which just gives the distance
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// between the origin of the Helix and the origin of the Surface.
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// Since a generic Surface doesn't have a well-defined Normal, no
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// further checks are Done. It must be overwritten by derived classes.
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*/
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protected:
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virtual void InitBounded();
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protected:
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G4BoundingBox3D* bbox;
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G4Point3D closest_hit;
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G4Surface* next;
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G4SurfaceBoundary surfaceBoundary;
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// The boundaries of the surface.
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G4int Intersected;
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// BSplineSurface and FPlane sets it, no one gets it.
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G4Vector3D origin;
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// Origin of Surface.
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G4int Type;
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G4int AdvancedFace;
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G4int active;
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G4double distance;
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G4double uhit,vhit;
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// Generic attributes...
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G4int sameSense;
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// by L. Broglia
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protected:
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const G4double FLT_MAXX;
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// Maybe kInfinity instead?
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const G4double FLT_EPSILO;
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// Maybe kCarTolerance instead?
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private:
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G4Surface(const G4Surface&);
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G4Surface& operator=(const G4Surface&);
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// Private copy constructor and assignment operator.
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};
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#include "G4Surface.icc"
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#endif
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