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geant4/source/geometry/solids/BREPS/include/G4PointRat.icc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4PointRat.icc,v 1.3 2001/07/11 09:59:36 gunter Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4PointRat.icc
//
// Implementation of inline methods of G4PointRat
// --------------------------------------------------------------------
inline
G4double G4PointRat::x() const
{
return pt3d.x();
}
inline
void G4PointRat::setX (G4double Value)
{
pt3d.setX ( Value );
}
inline
G4double G4PointRat::y() const
{
return pt3d.y();
}
inline
void G4PointRat::setY (G4double Value)
{
pt3d.setY ( Value );
}
inline
G4double G4PointRat::z() const
{
return pt3d.z();
}
inline
void G4PointRat::setZ (G4double Value)
{
pt3d.setZ ( Value );
}
inline
G4double G4PointRat::w() const
{
return s;
}
inline
void G4PointRat::setW(G4double Value)
{
s=Value;
}
inline
G4Point3D G4PointRat::pt() const
{
return pt3d;
}
inline
G4double G4PointRat::PlaneDistance(const G4Plane3D& Pl) const
{
return ((Pl.a()*pt3d.x() + Pl.b()*pt3d.y() + Pl.c()*pt3d.z()) - Pl.d());
}
inline
G4int G4PointRat::GetType(void) const
{
return 4;
}