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geant4/source/geometry/solids/BREPS/include/G4CurveRayIntersection.icc
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2016-06-09 10:49:58 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4CurveRayIntersection.icc,v 1.3 2001/07/11 09:59:33 gunter Exp $
// GEANT4 tag $Name: geant4-05-02-patch-01 $
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4CurveRayIntersection.icc
//
// Implementation of inline methods of G4CurveRayIntersection
// --------------------------------------------------------------------
inline
void G4CurveRayIntersection::Init(G4Curve& c0, const G4Ray& r0)
{
c= &c0;
r= &r0;
d= kInfinity;
notComputed= allFlags;
}
//////////////////////////////////////////////////////////////////////////////
inline
const G4Ray& G4CurveRayIntersection::GetRay() const
{
return *r;
}
//////////////////////////////////////////////////////////////////////////////
inline
void G4CurveRayIntersection::Reset()
{
d= +kInfinity;
notComputed= uFlag|pFlag;
}
inline void
G4CurveRayIntersection::ResetPPoint(G4double u0)
{
d= 0;
u= u0;
notComputed= pFlag|dFlag;
}
inline void
G4CurveRayIntersection::Reset(const G4Point3D& p0)
{
d= 0;
p= p0;
notComputed= uFlag|dFlag;
}
inline
void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0)
{
d= 0;
u= u0;
p= p0;
notComputed= dFlag;
}
inline void
G4CurveRayIntersection::ResetDistance(G4double d0)
{
d= d0;
notComputed= uFlag|pFlag;
}
inline
void G4CurveRayIntersection::Reset(G4double u0, G4double d0)
{
d= d0;
u= u0;
notComputed= pFlag;
}
inline
void G4CurveRayIntersection::Reset(const G4Point3D& p0, G4double d0)
{
d= d0;
p= p0;
notComputed= uFlag;
}
inline
void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0,
G4double d0)
{
d= d0;
u= u0;
p= p0;
notComputed= 0;
}
//////////////////////////////////////////////////////////////////////////////
inline
G4double G4CurveRayIntersection::GetPPoint()
{
if (notComputed & uFlag) {
if (notComputed & pFlag) {
p= r->GetPoint(d);
notComputed &= ~pFlag;
}
u= c->GetPPoint(p);
notComputed &= ~uFlag;
}
return u;
}
inline
const G4Point3D& G4CurveRayIntersection::GetPoint()
{
if (notComputed & pFlag) {
if (notComputed & dFlag) {
p= c->GetPoint(u);
} else {
p= r->GetPoint(d);
}
notComputed &= ~pFlag;
}
return p;
}
inline
G4double G4CurveRayIntersection::GetDistance()
{
if (notComputed & dFlag) {
if (notComputed & pFlag) {
p= c->GetPoint(u);
notComputed &= ~pFlag;
}
d= r->GetPPoint(p);
notComputed &= ~dFlag;
}
return d;
}
//////////////////////////////////////////////////////////////////////////////
inline
void G4CurveRayIntersection::UpdateWithPointOnCurve(G4CurveRayIntersection& is)
{
if (d!=kInfinity) {
// not the first intersection
G4double dTmp= is.GetDistance();
if (dTmp < kCarTolerance || GetDistance() <= dTmp) {
// not on ray or not the closest intersection
return;
}
}
// accepted
*this= is;
}
inline
void G4CurveRayIntersection::Update(G4CurveRayIntersection& is)
{
if (c->IsBounded()) {
if (!c->IsPOn(is.GetPPoint())) {
return;
}
}
UpdateWithPointOnCurve(is);
}