105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4BoundingBox3D.hh,v 1.5 2001/07/11 09:59:32 gunter Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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//
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// ----------------------------------------------------------------------
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// Class G4BoundingBox3D
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//
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// Class description:
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//
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// Definition of a generic solid's bounding box in the 3D space.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4BoundingBox3D_h
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#define __G4BoundingBox3D_h 1
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#include "G4Ray.hh"
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#include "G4Point3D.hh"
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#include "G4Vector3D.hh"
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class G4BoundingBox3D
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{
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public: // with description
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G4BoundingBox3D();
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G4BoundingBox3D(const G4Point3D&);
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G4BoundingBox3D(const G4Point3D&, const G4Point3D&);
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~G4BoundingBox3D();
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// Constructors & destructor.
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G4BoundingBox3D(const G4BoundingBox3D& right);
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G4BoundingBox3D& operator=(const G4BoundingBox3D& right);
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// Copy constructor and assignment operator.
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void Init(const G4Point3D&);
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void Init(const G4Point3D&, const G4Point3D&);
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void Extend(const G4Point3D&);
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// To create/extend the bounding box
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G4Point3D GetBoxMin() const;
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G4Point3D GetBoxMax() const;
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G4double GetDistance() const;
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void SetDistance(G4double distance0);
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// Accessors.
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G4int Inside(const G4Point3D&) const;
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// Returns 1 if the point is inside and on the bbox.
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// Returns 0 if the point is outside the bbox.
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public:
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G4int GetTestResult() const;
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G4int Test(const G4Ray&);
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static const G4BoundingBox3D space;
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private:
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G4int BoxIntersect(const G4Point3D&,
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const G4Point3D&,
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const G4Vector3D&) const;
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G4double DistanceToIn(const G4Point3D&,
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const G4Vector3D&) const;
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private:
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G4Point3D box_min;
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G4Point3D box_max;
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G4double distance;
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G4int test_result;
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G4Point3D MiddlePoint;
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G4Vector3D GeantBox;
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};
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#include "G4BoundingBox3D.icc"
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#endif
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