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geant4/source/geometry/navigation/include/G4ReplicaNavigation.hh
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2016-06-09 10:49:58 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReplicaNavigation.hh,v 1.3 2004/03/10 18:21:15 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-01 $
//
//
// class G4ReplicaNavigation
//
// Class description:
//
// Utility for navigation in volumes containing a single G4PVParameterised
// volume for which voxels for the replicated volumes have been constructed.
// [Voxels MUST be along one axis only: NOT refined]
// History:
// - Created. Paul Kent, Aug 96
// --------------------------------------------------------------------
#ifndef G4REPLICANAVIGATION_HH
#define G4REPLICANAVIGATION_HH
#include "G4Types.hh"
#include "G4NavigationHistory.hh"
#include "G4LogicalVolume.hh"
#include "G4VPhysicalVolume.hh"
#include "G4ThreeVector.hh"
#include "G4BlockingList.hh"
// Required for voxel handling
//
#include "G4SmartVoxelHeader.hh"
class G4VSolid;
class G4ReplicaNavigation
{
friend class G4ReplicaNavigationTester;
public: // with description
G4ReplicaNavigation();
~G4ReplicaNavigation();
inline G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume *blockedVol,
const G4int blockedNum,
const G4ThreeVector &globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector &localPoint );
G4double ComputeStep( const G4ThreeVector &globalPoint,
const G4ThreeVector &globalDirection,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double currentProposedStepLength,
G4double &newSafety,
G4NavigationHistory &history,
G4bool &validExitNormal,
G4ThreeVector &exitNormal,
G4bool &exiting,
G4bool &entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int &blockedReplicaNo );
G4double ComputeSafety( const G4ThreeVector &globalPoint,
const G4ThreeVector &localPoint,
G4NavigationHistory &history,
const G4double pProposedMaxLength=DBL_MAX );
EInside BackLocate( G4NavigationHistory &history,
const G4ThreeVector &globalPoint,
G4ThreeVector &localPoint,
const G4bool &exiting,
G4bool &notKnownInside ) const;
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol,
G4ThreeVector &point ) const;
void ComputeTransformation( const G4int replicaNo,
G4VPhysicalVolume *pVol ) const;
EInside Inside( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint ) const;
G4double DistanceToOut( const G4VPhysicalVolume *pVol,
const G4int replicaNo,
const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection ) const;
inline G4int GetVerboseLevel() const;
inline void SetVerboseLevel(G4int level);
// Get/Set Verbose(ness) level.
// [if level>0 && G4VERBOSE, printout can occur]
inline void CheckMode(G4bool mode);
// Run navigation in "check-mode", therefore using additional
// verifications and more strict correctness conditions.
// Is effective only with G4VERBOSE set.
private:
inline G4int VoxelLocate( const G4SmartVoxelHeader *pHead,
const G4ThreeVector &localPoint,
const G4int blocked=-1 ) const;
G4double DistanceToOutPhi( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width ) const;
G4double DistanceToOutRad( const G4ThreeVector &localPoint,
const G4ThreeVector &localDirection,
const G4double width,
const G4double offset,
const G4int replicaNo ) const;
inline void SetPhiTransformation( const G4double ang,
G4VPhysicalVolume *pVol=0 ) const;
private:
G4bool fCheck;
G4int fVerbose;
};
#include "G4ReplicaNavigation.icc"
#endif