495 lines
14 KiB
Plaintext
495 lines
14 KiB
Plaintext
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4LogicalVolume.icc,v 1.15 2003/11/02 14:01:21 gcosmo Exp $
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// GEANT4 tag $Name: geant4-06-00-patch-01 $
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//
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//
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// class G4LogicalVolume Inline Implementation file
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//
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// 10.20.97 - P. MoraDeFreitas : Added SetFastSimulation method.
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// 05.11.98 - M. Verderi: Add Get/Set methods for fBiasWeight
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// 09.11.98 - J. Apostolakis: Changed MagneticField to FieldManager
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// 12.02.99 - S.Giani: Added set/get methods for voxelization quality
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// 18.04.01 - G.Cosmo: Migrated to STL vector
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// 17.05.02 - G.Cosmo: Added IsToOptimise() method
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// --------------------------------------------------------------------
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// ********************************************************************
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// GetName
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// ********************************************************************
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//
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inline
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G4String G4LogicalVolume::GetName() const
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{
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return fName;
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}
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// ********************************************************************
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// SetName
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetName(const G4String& pName)
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{
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fName = pName;
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}
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// ********************************************************************
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// GetFieldManager
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// ********************************************************************
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//
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inline
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G4FieldManager* G4LogicalVolume::GetFieldManager() const
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{
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return fFieldManager;
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}
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// ********************************************************************
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// GetNoDaughters
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// ********************************************************************
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//
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inline
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G4int G4LogicalVolume::GetNoDaughters() const
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{
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return fDaughters.size();
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}
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// ********************************************************************
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// GetDaughter
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// ********************************************************************
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//
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inline
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G4VPhysicalVolume* G4LogicalVolume::GetDaughter(const G4int i) const
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{
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return fDaughters[i];
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}
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// ********************************************************************
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// GetFastSimulationManager
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// ********************************************************************
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//
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inline
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G4FastSimulationManager* G4LogicalVolume::GetFastSimulationManager () const
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{
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return fFastSimulationManager;
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}
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// ********************************************************************
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// AddDaughter
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::AddDaughter(G4VPhysicalVolume* pNewDaughter)
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{
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if( !fDaughters.empty() && fDaughters[0]->IsReplicated() )
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{
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G4cerr << "ERROR - Attempt to place a volume in a mother volume" << G4endl
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<< " already containing a replicated volume." << G4endl
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<< " A volume can either contain several placements" << G4endl
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<< " or a unique replica or parameterised volume !" << G4endl
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<< " Mother logical volume: " << GetName() << G4endl
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<< " Placing volume: " << pNewDaughter->GetName() << G4endl;
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G4Exception("G4LogicalVolume::AddDaughter()", "InvalidSetup", FatalException,
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"Replica or parameterised volume must be the only daughter !");
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}
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fDaughters.push_back(pNewDaughter);
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// Propagates the mother's FastSimulationManager pointer. If we are in
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// the World logical volume, propagates only if pointer != 0.
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// (one could also parameterise all the World volume for a particle type!)
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G4LogicalVolume* myLogical = pNewDaughter->GetMotherLogical();
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G4LogicalVolume* pDaughterLogical = pNewDaughter->GetLogicalVolume();
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if( myLogical !=0 )
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{
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if( pDaughterLogical->GetFastSimulationManager()!=fFastSimulationManager )
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pDaughterLogical->SetFastSimulationManager(fFastSimulationManager,false);
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}
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else
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{
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pDaughterLogical->SetFastSimulationManager(0, false);
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}
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// Propagate the Field Manager, if the daughter has no field Manager.
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//
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G4FieldManager* pDaughterFieldManager = pDaughterLogical->GetFieldManager();
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if( pDaughterFieldManager == 0 )
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{
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pDaughterLogical->SetFieldManager(fFieldManager, true);
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}
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if (fRegion)
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{
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PropagateRegion();
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fRegion->RegionModified(true);
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}
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}
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// ********************************************************************
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// IsDaughter
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// ********************************************************************
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//
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inline
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G4bool G4LogicalVolume::IsDaughter(const G4VPhysicalVolume* p) const
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{
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G4PhysicalVolumeList::const_iterator i;
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for ( i=fDaughters.begin(); i!=fDaughters.end(); ++i )
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{
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if (**i==*p) return true;
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}
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return false;
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}
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// ********************************************************************
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// RemoveDaughter
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::RemoveDaughter(const G4VPhysicalVolume* p)
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{
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G4PhysicalVolumeList::iterator i;
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for ( i=fDaughters.begin(); i!=fDaughters.end(); ++i )
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{
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if (**i==*p)
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{
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fDaughters.erase(i);
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break;
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}
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}
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if (fRegion)
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{
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fRegion->RegionModified(true);
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}
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}
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// ********************************************************************
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// ClearDaughters
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::ClearDaughters()
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{
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G4PhysicalVolumeList::iterator i;
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for ( i=fDaughters.begin(); i!=fDaughters.end(); ++i )
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{
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fDaughters.erase(i);
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}
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if (fRegion)
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{
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fRegion->RegionModified(true);
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}
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}
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// ********************************************************************
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// GetSolid
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// ********************************************************************
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//
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inline
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G4VSolid* G4LogicalVolume::GetSolid() const
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{
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return fSolid;
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}
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// ********************************************************************
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// SetSolid
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetSolid(G4VSolid *pSolid)
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{
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assert(pSolid != 0);
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fSolid=pSolid;
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}
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// ********************************************************************
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// GetMaterial
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// ********************************************************************
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//
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inline
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G4Material* G4LogicalVolume::GetMaterial() const
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{
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return fMaterial;
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}
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// ********************************************************************
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// SetMaterial
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetMaterial(G4Material *pMaterial)
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{
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fMaterial=pMaterial;
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}
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// ********************************************************************
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// GetSensitiveDetector
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// ********************************************************************
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//
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inline
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G4VSensitiveDetector* G4LogicalVolume::GetSensitiveDetector() const
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{
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return fSensitiveDetector;
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}
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// ********************************************************************
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// SetSensitiveDetector
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetSensitiveDetector(G4VSensitiveDetector* pSDetector)
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{
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fSensitiveDetector = pSDetector;
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}
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// ********************************************************************
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// GetUserLimits
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// ********************************************************************
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//
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inline
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G4UserLimits* G4LogicalVolume::GetUserLimits() const
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{
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return fUserLimits;
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}
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// ********************************************************************
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// SetUserLimits
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetUserLimits(G4UserLimits* pULimits)
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{
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fUserLimits = pULimits;
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}
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// ********************************************************************
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// GetVoxelHeader
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// ********************************************************************
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//
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inline
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G4SmartVoxelHeader* G4LogicalVolume::GetVoxelHeader() const
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{
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return fVoxel;
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}
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// ********************************************************************
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// SetVoxelHeader
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetVoxelHeader(G4SmartVoxelHeader* pVoxel)
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{
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fVoxel = pVoxel;
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}
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// ********************************************************************
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// GetSmartless
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// ********************************************************************
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//
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inline
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G4double G4LogicalVolume::GetSmartless() const
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{
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return fSmartless;
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}
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// ********************************************************************
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// SetSmartless
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetSmartless(G4double s)
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{
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fSmartless = s;
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}
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// ********************************************************************
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// IsToOptimise
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// ********************************************************************
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//
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inline
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G4bool G4LogicalVolume::IsToOptimise() const
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{
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return fOptimise;
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}
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// ********************************************************************
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// SetOptimisation
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetOptimisation(G4bool optim)
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{
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fOptimise = optim;
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}
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// ********************************************************************
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// IsRootRegion
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// ********************************************************************
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//
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inline
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G4bool G4LogicalVolume::IsRootRegion() const
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{
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return fRootRegion;
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}
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// ********************************************************************
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// SetRegionRootFlag
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetRegionRootFlag(G4bool rreg)
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{
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fRootRegion = rreg;
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}
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// ********************************************************************
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// IsRegion
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// ********************************************************************
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//
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inline
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G4bool G4LogicalVolume::IsRegion() const
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{
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G4bool reg = false;
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if (fRegion) reg = true;
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return reg;
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}
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// ********************************************************************
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// SetRegion
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetRegion(G4Region* reg)
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{
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fRegion = reg;
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}
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// ********************************************************************
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// GetRegion
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// ********************************************************************
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//
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inline
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G4Region* G4LogicalVolume::GetRegion() const
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{
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return fRegion;
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}
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// ********************************************************************
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// PropagateRegion
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::PropagateRegion()
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{
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fRegion->ScanVolumeTree(this, true);
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}
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// ********************************************************************
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// GetMaterialCutsCouple
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// ********************************************************************
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//
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inline
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const G4MaterialCutsCouple* G4LogicalVolume::GetMaterialCutsCouple() const
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{
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return fCutsCouple;
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}
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// ********************************************************************
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// SetMaterialCutsCouple
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetMaterialCutsCouple(G4MaterialCutsCouple* cuts)
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{
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fCutsCouple = cuts;
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}
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// ********************************************************************
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// Operator ==
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// ********************************************************************
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//
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inline
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G4bool G4LogicalVolume::operator == ( const G4LogicalVolume& lv) const
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{
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return (this==&lv) ? true : false;
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}
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// ********************************************************************
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// GetVisAttributes
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// ********************************************************************
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//
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inline
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const G4VisAttributes* G4LogicalVolume::GetVisAttributes () const
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{
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return fVisAttributes;
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}
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// ********************************************************************
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// SetVisAttributes
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetVisAttributes (const G4VisAttributes* pVA)
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{
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fVisAttributes = pVA;
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}
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inline
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void G4LogicalVolume::SetVisAttributes (const G4VisAttributes& VA)
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{
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fVisAttributes = &VA;
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}
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// ********************************************************************
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// BecomeEnvelopeForFastSimulation
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// ********************************************************************
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//
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inline
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void
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G4LogicalVolume::BecomeEnvelopeForFastSimulation(G4FastSimulationManager* pPA)
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{
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SetFastSimulationManager(pPA, true);
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}
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// ********************************************************************
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// SetBiasWeight
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// ********************************************************************
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//
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inline
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void G4LogicalVolume::SetBiasWeight(G4double w)
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{
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fBiasWeight = w;
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}
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// ********************************************************************
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// GetBiasWeight
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// ********************************************************************
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//
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inline
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G4double G4LogicalVolume::GetBiasWeight() const
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{
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return fBiasWeight;
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}
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