110 lines
3.1 KiB
Plaintext
110 lines
3.1 KiB
Plaintext
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4AssemblyTriplet.icc,v 1.5 2001/07/11 09:59:16 gunter Exp $
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// GEANT4 tag $Name: geant4-05-02-patch-01 $
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//
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//
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// Class G4AssemblyTriplet - inline implementation
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//
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// ----------------------------------------------------------------------
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inline
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G4AssemblyTriplet::G4AssemblyTriplet()
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: fVolume( 0 ), fRotation( 0 )
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{
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G4ThreeVector v(0.,0.,0.);
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fTranslation = v;
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}
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inline
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G4AssemblyTriplet::G4AssemblyTriplet( G4LogicalVolume* pVolume,
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G4ThreeVector& translation,
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G4RotationMatrix* pRotation )
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: fVolume( pVolume ), fTranslation( translation ), fRotation( pRotation )
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{
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}
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inline
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G4AssemblyTriplet::G4AssemblyTriplet( const G4AssemblyTriplet& second )
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{
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fVolume = second.GetVolume();
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fRotation = second.GetRotation();
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fTranslation = second.GetTranslation();
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}
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inline
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G4AssemblyTriplet::~G4AssemblyTriplet()
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{
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}
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inline
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G4LogicalVolume* G4AssemblyTriplet::GetVolume() const
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{
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return fVolume;
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}
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inline
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void G4AssemblyTriplet::SetVolume( G4LogicalVolume* pVolume )
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{
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fVolume = pVolume;
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}
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inline
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G4ThreeVector G4AssemblyTriplet::GetTranslation() const
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{
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return fTranslation;
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}
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inline
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void G4AssemblyTriplet::SetTranslation( G4ThreeVector& translation )
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{
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fTranslation = translation;
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}
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inline
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G4RotationMatrix* G4AssemblyTriplet::GetRotation() const
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{
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return fRotation;
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}
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inline
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void G4AssemblyTriplet::SetRotation( G4RotationMatrix* pRotation )
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{
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fRotation = pRotation;
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}
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inline
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G4AssemblyTriplet&
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G4AssemblyTriplet::operator=( const G4AssemblyTriplet& second )
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{
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if( this != &second )
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{
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fVolume = second.GetVolume();
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fRotation = second.GetRotation();
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fTranslation = second.GetTranslation();
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}
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return *this;
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}
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