185 lines
6.8 KiB
C++
185 lines
6.8 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MODULE: G4SingleParticleSource.hh
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//
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// Version: 1.0
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// Date: 5/02/04
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// Author: Fan Lei
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// Organisation: QinetiQ ltd.
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// Customer: ESA/ESTEC
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// CHANGE HISTORY
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// --------------
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//
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// Version 1.0, 05/02/2004, Fan Lei, Created.
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// Based on the G4GeneralParticleSource class in Geant4 v6.0
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// Class Description:
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//
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// The Single Particle Source is designed to extend the functionality of the
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// G4ParticleGun class. It is designed to allow specification of input
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// particles in terms of position, direction (or angular) and energy
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// distributions. It is used by the General Particle source class
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// and it is derived from G4VPrimaryGenerator.
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MEMBER FUNCTIONS
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// ----------------
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//
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// G4SingleParticleSource ()
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// Constructor: Initializes variables and instantiates the
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// Messenger and Navigator classes
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//
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// ~G4SingleParticleSource ()
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// Destructor: deletes Messenger and prints out run information.
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//
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// void GeneratePrimaryVertex(G4Event *evt)
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// Generate the particles initial parameters.
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//
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// G4SPSPosDistribution* GetPosDist()
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// Return a pointer to the position distribution generator
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//
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// G4SPSAngDistribution* GetAngDist()
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// Return a pointer to the angular distribution generator
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//
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// G4SPSEneDistribution* GetEneDist()
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// Return a pointer to the energy distribution generator
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//
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// G4SPSRandomGenerator* GetBiasRndm() {return biasRndm;};
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// Return a pointer to the biased random number generator
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//
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// void SetVerbosity(G4int);
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// Set the verbosity level.
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//
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// void SetParticleDefinition ();
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// G4ParticleDefinition * GetParticleDefinition ()
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// Get/Set the particle definition of the primary track
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//
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// void SetParticleCharge(G4double aCharge)
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// set the charge state of the primary track
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//
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// inline void SetParticlePolarization (G4ThreeVector aVal)
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// inline G4ThreeVector GetParticlePolarization ()
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// Set/Get the polarization state of the primary track
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//
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// inline void SetParticleTime(G4double aTime) { particle_time = aTime; };
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// inline G4double GetParticleTime() { return particle_time; };
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// Set/Get the Time.
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//
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// inline void SetNumberOfParticles(G4int i)
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// inline G4int GetNumberOfParticles()
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// set/get the number of particles to be generated in the primary track
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//
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// inline G4ThreeVector GetParticlePosition()
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// inline G4ThreeVector GetParticleMomentumDirection()
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// inline G4double GetParticleEnergy()
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// get the position, direction, and energy of the current particle
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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#ifndef G4SingleParticleSource_h
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#define G4SingleParticleSource_h 1
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#include "G4VPrimaryGenerator.hh"
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#include "G4ParticleMomentum.hh"
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#include "G4ParticleDefinition.hh"
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//
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#include "G4SPSPosDistribution.hh"
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#include "G4SPSAngDistribution.hh"
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#include "G4SPSEneDistribution.hh"
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#include "G4SPSRandomGenerator.hh"
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class G4SingleParticleSource : public G4VPrimaryGenerator
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{
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public:
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G4SingleParticleSource ();
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~G4SingleParticleSource ();
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void GeneratePrimaryVertex(G4Event *evt);
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//
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G4SPSPosDistribution* GetPosDist() {return posGenerator;};
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G4SPSAngDistribution* GetAngDist() {return angGenerator;};
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G4SPSEneDistribution* GetEneDist() {return eneGenerator;};
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G4SPSRandomGenerator* GetBiasRndm() {return biasRndm;};
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// Set the verbosity level.
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void SetVerbosity(G4int);
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// Set the particle species
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void SetParticleDefinition (G4ParticleDefinition * aParticleDefinition);
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inline G4ParticleDefinition * GetParticleDefinition () { return particle_definition;} ;
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inline void SetParticleCharge(G4double aCharge) { particle_charge = aCharge; } ;
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// Set polarization
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inline void SetParticlePolarization (G4ThreeVector aVal) {particle_polarization = aVal;};
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inline G4ThreeVector GetParticlePolarization () {return particle_polarization;};
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// Set Time.
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inline void SetParticleTime(G4double aTime) { particle_time = aTime; };
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inline G4double GetParticleTime() { return particle_time; };
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inline void SetNumberOfParticles(G4int i) { NumberOfParticlesToBeGenerated = i; };
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//
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inline G4int GetNumberOfParticles() { return NumberOfParticlesToBeGenerated; };
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inline G4ThreeVector GetParticlePosition() { return particle_position;};
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inline G4ThreeVector GetParticleMomentumDirection() { return particle_momentum_direction;};
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inline G4double GetParticleEnergy() {return particle_energy;};
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private:
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G4SPSPosDistribution* posGenerator;
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G4SPSAngDistribution* angGenerator;
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G4SPSEneDistribution* eneGenerator;
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G4SPSRandomGenerator* biasRndm;
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//
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// Other particle properties
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G4int NumberOfParticlesToBeGenerated;
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G4ParticleDefinition * particle_definition;
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G4ParticleMomentum particle_momentum_direction;
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G4double particle_energy;
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G4double particle_charge;
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G4ThreeVector particle_position;
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G4double particle_time;
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G4ThreeVector particle_polarization;
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G4double particle_weight;
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// Verbosity
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G4int verbosityLevel;
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};
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#endif
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