77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#ifndef LXeTrajectory_h
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#define LXeTrajectory_h 1
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#include "G4Trajectory.hh"
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#include "G4Allocator.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4TrajectoryPoint.hh"
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#include "G4Track.hh"
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#include "G4Step.hh"
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class G4Polyline; // Forward declaration.
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class LXeTrajectory : public G4Trajectory
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{
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public:
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LXeTrajectory();
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LXeTrajectory(const G4Track* aTrack);
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LXeTrajectory(LXeTrajectory &);
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virtual ~LXeTrajectory();
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virtual void DrawTrajectory(G4int i_mode=0) const;
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inline void* operator new(size_t);
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inline void operator delete(void*);
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void SetDrawTrajectory(G4bool b){drawit=b;}
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void WLS(){wls=true;}
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void SetForceDrawTrajectory(G4bool b){forceDraw=b;}
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void SetForceNoDrawTrajectory(G4bool b){forceNoDraw=b;}
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private:
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G4bool wls;
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G4bool drawit;
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G4bool forceNoDraw;
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G4bool forceDraw;
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G4ParticleDefinition* particleDefinition;
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};
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extern G4Allocator<LXeTrajectory> LXeTrajectoryAllocator;
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inline void* LXeTrajectory::operator new(size_t)
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{
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void* aTrajectory;
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aTrajectory = (void*)LXeTrajectoryAllocator.MallocSingle();
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return aTrajectory;
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}
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inline void LXeTrajectory::operator delete(void* aTrajectory)
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{
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LXeTrajectoryAllocator.FreeSingle((LXeTrajectory*)aTrajectory);
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}
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#endif
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