69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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#ifndef G4VParticlePropertyRetriever_h
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#define G4VParticlePropertyRetriever_h 1
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#include "G4ParticlePropertyData.hh"
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#include "G4ParticlePropertyTable.hh"
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#include "G4ios.hh"
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#include "globals.hh"
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#include <vector>
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class G4VParticlePropertyRetriever
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{
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public:
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// constructors
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G4VParticlePropertyRetriever();
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// destructor
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virtual ~G4VParticlePropertyRetriever();
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// equality operators
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G4bool operator==(const G4VParticlePropertyRetriever& right) const { return (this == &right); }
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G4bool operator!=(const G4VParticlePropertyRetriever& right) const { return (this != &right); }
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// print out particle properties in the list
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virtual void Retrieve(const G4String& option) = 0;
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protected:
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G4ParticlePropertyTable* pPropertyTable;
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};
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inline G4VParticlePropertyRetriever::G4VParticlePropertyRetriever()
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{
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pPropertyTable = G4ParticlePropertyTable::GetParticlePropertyTable();
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}
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/////////////////////////////
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inline G4VParticlePropertyRetriever::~G4VParticlePropertyRetriever()
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{
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pPropertyTable->Clear();
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}
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#endif
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