77 lines
3.5 KiB
C++
77 lines
3.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4UserEventAction
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//
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// Class description:
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//
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// This is the base class of one of the user's optional action classes.
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// The two methods BeginOfEventAction() and EndOfEventAction() are invoked
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// at the beginning and the end of one event processing. These methods are
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// invoked by G4EventManager.
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// Be aware that BeginOfEventAction() is invoked when a G4Event object is
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// sent to G4EventManager. Thus the primary vertexes/particles have already
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// been made by the primary generator. In case the user wants to do something
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// before generating primaries (i.e., store random number status), do it in
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// the G4VUserPrimaryGeneratorAction concrete class
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// Author: Makoto Asai (SLAC)
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// Adding MergeSubEvent - Sep/11/2023 Makoto Asai (JLab)
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// --------------------------------------------------------------------
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#ifndef G4UserEventAction_hh
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#define G4UserEventAction_hh 1
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class G4EventManager;
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class G4Event;
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class G4UserEventAction
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{
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public:
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G4UserEventAction();
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virtual ~G4UserEventAction() = default;
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virtual void SetEventManager(G4EventManager* value);
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virtual void BeginOfEventAction(const G4Event* anEvent);
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virtual void EndOfEventAction(const G4Event* anEvent);
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// Two virtual method the user can override.
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virtual void MergeSubEvent(G4Event* masterEvent, const G4Event* subEvent);
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// A virtual method to merge the results of a sub-event into the master
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// event. The ownership of "subEvent" and its contents blong to the
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// worker thread.
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// Merging trajectories and scores are taken care by G4Event and
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// G4ScoringManager so the user does not need to take care of them.
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// But merging hits collections and UserEventInformation must be taken
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// care by this method.
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// This method is invoked only for the case of sub-event parallelism.
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protected:
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G4EventManager* fpEventManager = nullptr; // not owned
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};
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#endif
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