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geant4/source/analysis/management/src/G4AnalysisVerbose.cc
T
2022-12-09 14:43:28 +01:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Author: Ivana Hrivnacova, 17/10/2011 (ivana@ipno.in2p3.fr)
#include "G4AnalysisVerbose.hh"
#include "G4UnitsTable.hh"
#include "G4ios.hh"
//_____________________________________________________________________________
G4AnalysisVerbose::G4AnalysisVerbose() = default;
//
// public method
//
//_____________________________________________________________________________
void G4AnalysisVerbose::Message(G4int level,
const G4String& action,
const G4String& object,
const G4String& objectName,
G4bool success) const
{
if ( level == 0 ) return;
if ( level < 0 || level > fkMaxLevel ) {
// add exception
return;
}
G4cout << "... "
<< fToBeDoneText[level-1]
<< action
<< " "
<< object;
if (objectName.size() != 0u) {
G4cout << " : " << objectName;
}
if (success) {
G4cout << " " << fDoneText[level-1];
}
else {
G4cout << " " << fFailureText;
}
G4cout << G4endl;
}