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geant4/examples/extended/polarisation/Pol01/src/DetectorConstruction.cc
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2024-06-28 13:08:51 +02:00

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//
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/// \file polarisation/Pol01/src/DetectorConstruction.cc
/// \brief Implementation of the DetectorConstruction class
//
//
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#include "DetectorConstruction.hh"
#include "DetectorMessenger.hh"
#include "G4Box.hh"
#include "G4GeometryManager.hh"
#include "G4LogicalVolume.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4Material.hh"
#include "G4NistManager.hh"
#include "G4PVPlacement.hh"
#include "G4PhysicalVolumeStore.hh"
#include "G4PolarizationManager.hh"
#include "G4RunManager.hh"
#include "G4SolidStore.hh"
#include "G4SystemOfUnits.hh"
#include "G4UnitsTable.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::DetectorConstruction()
: G4VUserDetectorConstruction(), fWorld(0), fBox(0), fTargetMaterial(0), fWorldMaterial(0)
{
fBoxSizeXY = 50 * mm;
fBoxSizeZ = 5 * mm;
fWorldSize = 1. * m;
ConstructMaterials();
fMessenger = new DetectorMessenger(this);
}
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DetectorConstruction::~DetectorConstruction()
{
delete fMessenger;
}
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void DetectorConstruction::ConstructMaterials()
{
auto nistManager = G4NistManager::Instance();
fTargetMaterial = nistManager->FindOrBuildMaterial("G4_Fe");
if (fTargetMaterial == nullptr) {
G4cerr << "### ERROR - Material: <"
<< "G4_Fe"
<< "> not found" << G4endl;
}
fWorldMaterial = nistManager->FindOrBuildMaterial("G4_Galactic");
if (fWorldMaterial == nullptr) {
G4cerr << "### ERROR - Material: <"
<< "G4_Galactic"
<< "> not found" << G4endl;
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4LogicalVolume* lBox;
G4VPhysicalVolume* DetectorConstruction::Construct()
{
// G4PolarizationManager::GetInstance()->Clean();
// World
//
G4Box* sWorld = new G4Box("World", // name
fWorldSize / 2, fWorldSize / 2, fWorldSize / 2); // dimensions
G4LogicalVolume* lWorld = new G4LogicalVolume(sWorld, // shape
fWorldMaterial, // material
"World"); // name
fWorld = new G4PVPlacement(0, // no rotation
G4ThreeVector(), // at (0,0,0)
lWorld, // logical volume
"World", // name
0, // mother volume
false, // no boolean operation
0); // copy number
// Box
//
G4Box* sBox = new G4Box("Container", // its name
fBoxSizeXY / 2., fBoxSizeXY / 2., fBoxSizeZ / 2.); // its dimensions
// G4LogicalVolume*
lBox = new G4LogicalVolume(sBox, // its shape
fTargetMaterial, // its material
"theBox"); // its name
fBox = new G4PVPlacement(0, // no rotation
G4ThreeVector(), // at (0,0,0)
lBox, // its logical volume
fTargetMaterial->GetName(), // its name
lWorld, // its mother volume
false, // no boolean operation
0); // copy number
PrintParameters();
// always return the root volume
//
return fWorld;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::ConstructSDandField()
{
// register logical Volume in PolarizationManager with zero polarization
G4PolarizationManager* polMgr = G4PolarizationManager::GetInstance();
polMgr->SetVolumePolarization(lBox, G4ThreeVector(0., 0., 0.));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::PrintParameters()
{
G4cout << "\n The Box is " << G4BestUnit(fBoxSizeXY, "Length") << " x "
<< G4BestUnit(fBoxSizeXY, "Length") << " x " << G4BestUnit(fBoxSizeZ, "Length") << " of "
<< fTargetMaterial->GetName() << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::SetTargetMaterial(G4String materialChoice)
{
// search the material by its name
G4Material* mat = G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
if (mat != fTargetMaterial) {
if (mat) {
fTargetMaterial = mat;
G4RunManager::GetRunManager()->PhysicsHasBeenModified();
UpdateGeometry();
}
else {
G4cout << "### Warning! Target material: <" << materialChoice << "> not found" << G4endl;
}
}
}
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void DetectorConstruction::SetWorldMaterial(G4String materialChoice)
{
// search the material by its name
G4Material* mat = G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
if (mat != fWorldMaterial) {
if (mat) {
fWorldMaterial = mat;
G4RunManager::GetRunManager()->PhysicsHasBeenModified();
UpdateGeometry();
}
else {
G4cout << "### Warning! World material: <" << materialChoice << "> not found" << G4endl;
}
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DetectorConstruction::SetSizeXY(G4double value)
{
fBoxSizeXY = value;
if (fWorldSize < fBoxSizeXY) fWorldSize = 1.2 * fBoxSizeXY;
UpdateGeometry();
}
void DetectorConstruction::SetSizeZ(G4double value)
{
fBoxSizeZ = value;
if (fWorldSize < fBoxSizeZ) fWorldSize = 1.2 * fBoxSizeZ;
UpdateGeometry();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "G4RunManager.hh"
void DetectorConstruction::UpdateGeometry()
{
// if (fWorld)
// G4RunManager::GetRunManager()->DefineWorldVolume(Construct());
G4RunManager::GetRunManager()->GeometryHasBeenModified();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......