140 lines
4.6 KiB
C++
140 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 27th March 1996
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// Abstract interface class for graphics systems.
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#include "G4VGraphicsSystem.hh"
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#include "G4VisManager.hh"
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G4VGraphicsSystem::~G4VGraphicsSystem () {}
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G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
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Functionality f):
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fName (name),
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fDescription ("No description"),
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fFunctionality (f)
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{
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fNicknames.push_back("No Nickname");
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}
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G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
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const G4String& nickname,
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Functionality f):
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fName (name),
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fDescription ("No description"),
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fFunctionality (f)
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{
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fNicknames.push_back(nickname);
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}
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G4VGraphicsSystem::G4VGraphicsSystem (const G4String& name,
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const G4String& nickname,
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const G4String& description,
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Functionality f):
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fName (name),
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fDescription (description),
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fFunctionality (f)
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{
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fNicknames.push_back(nickname);
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}
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G4bool G4VGraphicsSystem::IsUISessionCompatible () const
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{
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return true;
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}
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std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs)
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{
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os << "Graphics System: " << gs.GetName ();
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os << ", nicknames:"; for (const auto& nickname: gs.GetNicknames())
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{os << ' ' << nickname;}
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os << "\n Description: " << gs.GetDescription ();
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os << "\n Functionality: ";
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switch (gs.GetFunctionality()) {
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case G4VGraphicsSystem::noFunctionality:
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os << "None";
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break;
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case G4VGraphicsSystem::nonEuclidian:
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os << "nonEuclidian, e.g., tree representation of geometry hierarchy.";
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break;
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case G4VGraphicsSystem::twoD:
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os << "twoD: Simple 2D, e.g., X (no stored structures).";
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break;
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case G4VGraphicsSystem::twoDStore:
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os << "twoDStore: 2D with stored structures.";
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break;
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case G4VGraphicsSystem::threeD:
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os << "threeD: Passive 3D (with stored structures)";
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break;
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case G4VGraphicsSystem::threeDInteractive:
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os << "threeDInteractive: 3D with mouse control and \"pick\" functionality.";
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break;
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case G4VGraphicsSystem::virtualReality:
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os << "virtualReality";
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break;
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case G4VGraphicsSystem::fileWriter:
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os << "fileWriter";
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break;
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default:
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os << "unknown";
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break;
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}
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G4VisManager* pVMan = G4VisManager::GetInstance ();
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const G4SceneHandlerList& scenes = pVMan -> GetAvailableSceneHandlers ();
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if (pVMan -> GetVerbosity() >= G4VisManager::parameters) {
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size_t nScenes = scenes.size ();
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if (nScenes) {
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G4int nScenesOfThisSystem = 0;
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for (size_t i = 0; i < nScenes; i++) {
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if (scenes [i] -> GetGraphicsSystem () == &gs) {
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nScenesOfThisSystem++;
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}
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}
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if (nScenesOfThisSystem) {
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os << "\n Its scenes are: ";
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for (size_t i = 0; i < nScenes; i++) {
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if (scenes [i] -> GetGraphicsSystem () == &gs) {
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os << "\n " << *(scenes [i]);
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}
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}
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}
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else {
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os << "\n It has no scenes at present.";
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}
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}
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else {
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os << "\n There are no scenes instantiated at present.";
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}
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}
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return os;
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}
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