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geant4/source/externals/clhep/src/Normal3D.cc
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2018-12-07 15:15:39 +01:00

60 lines
2.4 KiB
C++

// -*- C++ -*-
// ---------------------------------------------------------------------------
#include "CLHEP/Geometry/Normal3D.h"
#include "CLHEP/Geometry/Transform3D.h"
namespace HepGeom {
//--------------------------------------------------------------------------
Normal3D<float> &
Normal3D<float>::transform(const Transform3D & m) {
double vx = x(), vy = y(), vz = z();
double xx = m.xx(), xy = m.xy(), xz = m.xz();
double yx = m.yx(), yy = m.yy(), yz = m.yz();
double zx = m.zx(), zy = m.zy(), zz = m.zz();
set((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*zy-yy*zx)*vz,
(zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
(xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*yx)*vz);
return *this;
}
//--------------------------------------------------------------------------
Normal3D<float>
operator*(const Transform3D & m, const Normal3D<float> & v) {
double vx = v.x(), vy = v.y(), vz = v.z();
double xx = m.xx(), xy = m.xy(), xz = m.xz();
double yx = m.yx(), yy = m.yy(), yz = m.yz();
double zx = m.zx(), zy = m.zy(), zz = m.zz();
return Normal3D<float>
((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*zy-yy*zx)*vz,
(zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
(xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*yx)*vz);
}
//--------------------------------------------------------------------------
Normal3D<double> &
Normal3D<double>::transform(const Transform3D & m) {
double vx = x(), vy = y(), vz = z();
double xx = m.xx(), xy = m.xy(), xz = m.xz();
double yx = m.yx(), yy = m.yy(), yz = m.yz();
double zx = m.zx(), zy = m.zy(), zz = m.zz();
set((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*zy-yy*zx)*vz,
(zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
(xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*yx)*vz);
return *this;
}
//--------------------------------------------------------------------------
Normal3D<double>
operator*(const Transform3D & m, const Normal3D<double> & v) {
double vx = v.x(), vy = v.y(), vz = v.z();
double xx = m.xx(), xy = m.xy(), xz = m.xz();
double yx = m.yx(), yy = m.yy(), yz = m.yz();
double zx = m.zx(), zy = m.zy(), zz = m.zz();
return Normal3D<double>
((yy*zz-yz*zy)*vx+(yz*zx-yx*zz)*vy+(yx*zy-yy*zx)*vz,
(zy*xz-zz*xy)*vx+(zz*xx-zx*xz)*vy+(zx*xy-zy*xx)*vz,
(xy*yz-xz*yy)*vx+(xz*yx-xx*yz)*vy+(xx*yy-xy*yx)*vz);
}
} /* namespace HepGeom */