210 lines
7.6 KiB
C++
210 lines
7.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/*
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* ============================================================================
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*
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* Filename: CexmcHadronicProcess.cc
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*
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* Description: hadronic process with production model
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*
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* Version: 1.0
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* Created: 31.10.2009 23:54:38
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* Revision: none
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* Compiler: gcc
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*
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* Author: Alexey Radkov (),
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* Company: PNPI
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*
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* ============================================================================
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*/
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#include <G4ParticleChange.hh>
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#include <G4ParticleDefinition.hh>
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#include <G4HadronicInteraction.hh>
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#include <G4Track.hh>
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#include <G4Step.hh>
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#include <G4Element.hh>
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#include <G4StableIsotopes.hh>
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#include <G4TrackStatus.hh>
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#include "CexmcHadronicProcess.hh"
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#include "CexmcProductionModel.hh"
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#include "CexmcIncidentParticleTrackInfo.hh"
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#include "CexmcException.hh"
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CexmcHadronicProcess::CexmcHadronicProcess( const G4String & name ) :
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G4HadronicProcess( name ), productionModel( NULL ), interaction( NULL ),
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theTotalResult( NULL ), isInitialized( false )
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{
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theTotalResult = new G4ParticleChange();
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}
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CexmcHadronicProcess::~CexmcHadronicProcess()
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{
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delete theTotalResult;
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}
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void CexmcHadronicProcess::RegisterProductionModel(
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CexmcProductionModel * model )
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{
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productionModel = model;
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interaction = dynamic_cast< G4HadronicInteraction * >( productionModel );
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if ( ! interaction )
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throw CexmcException( CexmcIncompatibleProductionModel );
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G4HadronicProcess::RegisterMe( interaction );
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}
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void CexmcHadronicProcess::CalculateTargetNucleus(
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const G4Material * material )
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{
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G4int numberOfElements( material->GetNumberOfElements() );
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if ( numberOfElements > 1 )
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{
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G4cout << CEXMC_LINE_START "WARNING: Number of elements in target "
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"material is more than 1.\n Only the first "
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"element will be chosen for target nucleus" << G4endl;
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}
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const G4Element * element( material->GetElement( 0 ) );
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G4double ZZ( element->GetZ() );
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G4int Z( G4int( ZZ + 0.5 ) );
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G4StableIsotopes stableIsotopes;
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G4int index( stableIsotopes.GetFirstIsotope( Z ) );
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G4double AA( stableIsotopes.GetIsotopeNucleonCount( index ) );
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targetNucleus.SetParameters( AA, ZZ );
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}
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void CexmcHadronicProcess::FillTotalResult( G4HadFinalState * hadFinalState,
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const G4Track & track )
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{
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G4int numberOfSecondaries( hadFinalState->GetNumberOfSecondaries() );
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theTotalResult->Clear();
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theTotalResult->Initialize( track );
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theTotalResult->SetSecondaryWeightByProcess( true );
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theTotalResult->ProposeLocalEnergyDeposit(
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hadFinalState->GetLocalEnergyDeposit() );
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theTotalResult->SetNumberOfSecondaries( numberOfSecondaries );
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theTotalResult->ProposeEnergy( hadFinalState->GetEnergyChange() );
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theTotalResult->ProposeTrackStatus( fAlive );
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if ( hadFinalState->GetStatusChange() == stopAndKill )
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theTotalResult->ProposeTrackStatus( fStopAndKill );
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for ( G4int i( 0 ); i < numberOfSecondaries; ++i )
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{
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G4double time( hadFinalState->GetSecondary( i )->GetTime() );
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if ( time < 0 )
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time = track.GetGlobalTime();
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G4Track * newTrack( new G4Track(
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hadFinalState->GetSecondary( i )->GetParticle(),
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time, track.GetPosition() ) );
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G4double newWeight( track.GetWeight() *
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hadFinalState->GetSecondary( i )->GetWeight() );
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newTrack->SetWeight( newWeight );
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newTrack->SetTouchableHandle( track.GetTouchableHandle() );
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theTotalResult->AddSecondary( newTrack );
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}
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hadFinalState->Clear();
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}
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G4VParticleChange * CexmcHadronicProcess::PostStepDoIt( const G4Track & track,
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const G4Step & )
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{
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G4TrackStatus trackStatus( track.GetTrackStatus() );
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if ( trackStatus != fAlive && trackStatus != fSuspend )
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{
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theTotalResult->Clear();
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theTotalResult->Initialize( track );
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return theTotalResult;
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}
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/* NB: the target nucleus is chosen only once, it means that it will always
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* have same Z and A, practically the first stable isotope of the first
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* element in elements vector will be chosen. This simplification prompts
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* the user to choose simple single-element material for the target, for
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* example liquid hydrogen. On the other hand target nucleus is supposedly
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* only needed if user decides to turn Fermi motion on, so this
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* simplification should not be very harmful */
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if ( ! isInitialized )
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{
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CalculateTargetNucleus( track.GetMaterial() );
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isInitialized = true;
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}
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G4HadProjectile projectile( track );
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G4HadFinalState * result( interaction->ApplyYourself( projectile,
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targetNucleus ) );
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FillTotalResult( result, track );
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if ( theTotalResult->GetTrackStatus() != fStopAndKill )
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{
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CexmcTrackInfo * trackInfo( static_cast< CexmcTrackInfo * >(
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track.GetUserInformation() ) );
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if ( trackInfo &&
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trackInfo->GetTypeInfo() == CexmcIncidentParticleTrackType )
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{
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CexmcIncidentParticleTrackInfo * theTrackInfo(
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static_cast< CexmcIncidentParticleTrackInfo * >( trackInfo ) );
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theTrackInfo->SetNeedsTrackLengthResampling();
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}
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}
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return theTotalResult;
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}
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G4bool CexmcHadronicProcess::IsApplicable(
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const G4ParticleDefinition & particle )
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{
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if ( ! productionModel )
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return false;
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G4ParticleDefinition * incidentParticle(
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productionModel->GetIncidentParticle() );
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if ( ! incidentParticle )
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return false;
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return particle == *incidentParticle;
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}
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