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geant4/source/visualization/gMocren/include/private/G4GMocrenFileSceneHandler.hh
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2023-06-30 09:09:57 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Created: Mar. 31, 2009 Akinori Kimura
//
// Scene handler to export geometry and trajectories to a gMocren file.
//
#ifndef G4GMocrenFile_SCENE_HANDLER_HH
#define G4GMocrenFile_SCENE_HANDLER_HH
#include "globals.hh"
#include "G4VSceneHandler.hh"
#include <fstream>
#include "G4THitsMap.hh"
class G4VisAttributes ;
class G4GMocrenFile;
class G4GMocrenMessenger;
class G4GMocrenIO;
class G4VSolid;
class G4Polyhedron;
class G4Colour;
//-----
class G4GMocrenFileSceneHandler: public G4VSceneHandler {
friend class G4GMocrenFileViewer;
public:
//----- constructor and destructor
G4GMocrenFileSceneHandler (G4GMocrenFile& system,
G4GMocrenMessenger & messenger,
const G4String& name = "");
virtual ~G4GMocrenFileSceneHandler ();
//----- overriding base class methods
using G4VSceneHandler::AddPrimitive;
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
using G4VSceneHandler::AddSolid;
void AddSolid ( const G4Box& box );
void AddSolid ( const G4Cons& cons );
void AddSolid ( const G4Tubs& tubs );
void AddSolid ( const G4Trd& trd );
void AddSolid ( const G4Trap& trap );
void AddSolid ( const G4Sphere& sphere );
void AddSolid ( const G4Para& para );
void AddSolid ( const G4Torus& torus );
void AddSolid ( const G4VSolid& solid );
using G4VSceneHandler::AddCompound;
void AddCompound ( const G4VTrajectory& traj);
void AddCompound ( const G4VHit& hit);
void AddCompound ( const G4VDigi& hit);
void AddCompound ( const G4THitsMap<G4double> & hits);
void AddCompound ( const G4THitsMap<G4StatDouble> & hits);
void ClearTransientStore(); // Used for triggering detector re-drawing.
//----- public methods inherent to this class
void GFBeginModeling () ;
void GFEndModeling () ;
G4bool GFIsInModeling () { return kFlagInModeling ; }
G4bool IsSavingGdd ( void ) { return kFlagSaving_g4_gdd ; }
void BeginSavingGdd( void );
void EndSavingGdd ( void ) ;
void SetGddFileName() ;
G4GMocrenFile& GetSystem () { return kSystem ; }
const char* GetGddFileName () { return kGddFileName ; }
private:
//----- initialize all parameters
void InitializeParameters();
//----- Utilities etc.
G4bool IsVisible();
//
void AddDetector(const G4VSolid & solid);
void ExtractDetector();
void GetNestedVolumeIndex(G4int, G4int[3]);
private:
G4GMocrenFile& kSystem; // Graphics system for this scene.
G4GMocrenMessenger & kMessenger;
G4GMocrenIO * kgMocrenIO;
std::map<G4int, float> kModality;
G4int kModalitySize[3];
//std::map<G4ThreeVector, float> kModalityDensities; // key: position, val: density
G4bool kbSetModalityVoxelSize;
G4bool kbModelingTrajectory;
static G4int kSceneIdCount;
//std::vector<float *> fTrajectories;
//std::vector<unsigned char *> fTrajectoryColors;
G4Transform3D kVolumeTrans3D;
class Detector {
public:
G4String name;
G4Polyhedron * polyhedron;
G4Transform3D transform3D;
unsigned char color[3];
Detector();
~Detector();
void clear();
};
std::vector<Detector> kDetectors;
G4ThreeVector kVolumeSize;
G4ThreeVector kVoxelDimension;
std::vector<G4String> kNestedVolumeNames;
G4int kNestedVolumeDimension[3];
G4int kNestedVolumeDirAxis[3];
class Index3D {
public:
G4int x, y, z;
Index3D();
Index3D(const Index3D & _index3D);
Index3D(G4int _x, G4int _y, G4int _z);
~Index3D(){;}
G4bool operator < (const Index3D & _right) const;
G4bool operator == (const Index3D & _right) const;
private:
// Private assigment operator -
// assignment not allowed. Keeps Coverity happy.
// Index3D& operator = (const Index3D&);
};
std::map<Index3D, float> kNestedModality;
//std::map<Index3D, G4double> * fTempNestedHits;
std::map<G4String, std::map<Index3D, G4double> > kNestedHitsList;
//std::map<G4String, G4String> kNestedHitsUnit;
std::ofstream kGddDest; // defined here
G4bool kFlagInModeling;
// true: GF_BEGIN_MODELING has sent to gMocrenFile, and
// GF_END_MODELING has not sent yet.
// false: otherwise
//
// kFlagInModeling is set to "true"
// in GFBeginModeling(), and to "false"
// in GFEndModeling().
G4bool kFlagSaving_g4_gdd ;
G4int kFlagParameterization; // 0: G4VNestedParameterisation based geometry
// 1: G4PhantomParameterisation
// 2: interactive scorer
G4bool kFlagProcessedInteractiveScorer;
char kGddDestDir[256];
char kGddFileName[256];
G4int kMaxFileNum;
};
#endif