116 lines
4.8 KiB
C++
116 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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#ifndef G4VTKQTVIEWER_HH
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#define G4VTKQTVIEWER_HH
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// #define G4VTKDEBUG // Comment this out to suppress debug code.
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#include "G4VViewer.hh"
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class G4UIManager;
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class G4UIQt;
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class QString;
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class QWidget;
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class QLineEdit;
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class QSlider;
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class QTreeWidget;
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class QTreeWidgetItem;
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#include "G4VtkViewer.hh"
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#include "QVTKOpenGLNativeWidget.h"
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#include <map>
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#include <vector>
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class G4VtkQtViewer : public QVTKOpenGLNativeWidget, public G4VtkViewer
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{
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public:
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using PVNodeID = G4PhysicalVolumeModel::G4PhysicalVolumeNodeID;
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using PVPath = std::vector<PVNodeID>;
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public:
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G4VtkQtViewer(G4VSceneHandler&, const G4String& name);
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~G4VtkQtViewer() override;
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void Initialise() override;
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virtual void CreateMainWindow(QVTKOpenGLNativeWidget*, const QString&);
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#ifdef G4MULTITHREADED
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// In MT mode these functions are called in the following order for each run:
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// Called on the master thread before starting the vis sub-thread.
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void DoneWithMasterThread() override;
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// Called on the master thread after starting the vis sub-thread.
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void MovingToVisSubThread() override;
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// Called on the vis sub-thread when waiting for events.
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void SwitchToVisSubThread() override;
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// Called on the vis sub-thread when all events have been processed.
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void DoneWithVisSubThread() override;
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// Called on the vis sub-thread when all events have been processed.
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// virtual void MovingToMasterThread (); Not used in G4OpenGLQtViewer.
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// Called on the master thread after the vis sub-thread has terminated.
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void SwitchToMasterThread() override;
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inline void SetQGLContextVisSubThread(QThread* th) { fQGLContextVisSubThread = th; }
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inline void SetQGLContextMainThread(QThread* th) { fQGLContextMainThread = th; }
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#endif
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void FinishView() override;
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void createSceneTreeWidget();
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void createSceneTreeComponent();
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QTreeWidgetItem* createTreeWidgetItem(const PVPath& fullPath, const QString& name, int copyNb,
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int POIndex, const QString& logicalName,
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Qt::CheckState state, QTreeWidgetItem* parentTreeNode,
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const G4Colour& color);
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void addNonPVSceneTreeElement(const G4String& model, G4Visible& visible, int currentPOIndex);
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void addPVSceneTreeElement(const G4String& model, G4PhysicalVolumeModel* pPVModel,
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int currentPOIndex);
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QString getModelShortName(const G4String& model);
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bool parseAndInsertInSceneTree(QTreeWidgetItem* parentItem, G4PhysicalVolumeModel* pPVModel,
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unsigned int fullPathIndex, const QString& parentRoot,
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unsigned int currentIndexInTreeSceneHandler,
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int currentPVPOIndex);
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void EnableClipperWidget() override;
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void SetWidgetInteractor(vtkAbstractWidget* widget) override;
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private:
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G4UIQt* fUiQt;
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QWidget* fGLWidget;
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#ifdef G4MULTITHREADED
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QThread* fQGLContextVisSubThread;
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QThread* fQGLContextMainThread;
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#endif
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// safe to use in serial mode
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G4AutoLock* lWaitForVisSubThreadQtOpenGLContextInitialized;
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G4AutoLock* lWaitForVisSubThreadQtOpenGLContextMoved;
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};
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#endif
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