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geant4/source/track/include/G4StepPoint.icc
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2020-12-04 12:30:43 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4StepPoint inline methods implementation
//
// Author: Hisaya Kurashige, 16 February 2000
// --------------------------------------------------------------------
inline const G4ThreeVector& G4StepPoint::GetPosition() const
{
return fPosition;
}
inline void G4StepPoint::SetPosition(const G4ThreeVector& aValue)
{
fPosition = aValue;
}
inline void G4StepPoint::AddPosition(const G4ThreeVector& aValue)
{
fPosition += aValue; // Position where the track locates
}
inline G4double G4StepPoint::GetLocalTime() const
{
return fLocalTime;
}
inline void G4StepPoint::SetLocalTime(const G4double aValue)
{
fLocalTime = aValue;
}
inline void G4StepPoint::AddLocalTime(const G4double aValue)
{
fLocalTime += aValue; // Time since the track is created
}
inline G4double G4StepPoint::GetGlobalTime() const
{
return fGlobalTime;
}
inline void G4StepPoint::SetGlobalTime(const G4double aValue)
{
fGlobalTime = aValue;
}
inline void G4StepPoint::AddGlobalTime(const G4double aValue)
{
fGlobalTime += aValue; // Time since the event in which the
} // track belongs is created
inline G4double G4StepPoint::GetProperTime() const
{
return fProperTime;
}
inline void G4StepPoint::SetProperTime(const G4double aValue)
{
fProperTime = aValue;
}
inline void G4StepPoint::AddProperTime(const G4double aValue)
{
fProperTime += aValue; // Proper time of the particle
}
inline const G4ThreeVector& G4StepPoint::GetMomentumDirection() const
{
return fMomentumDirection;
}
inline void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue)
{
fMomentumDirection = aValue;
}
inline void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue)
{
fMomentumDirection += aValue; // Direction of momentum (unit vector)
}
inline G4ThreeVector G4StepPoint::GetMomentum() const
{
G4double tMomentum = // Total momentum of the track
std::sqrt(fKineticEnergy * fKineticEnergy + 2 * fKineticEnergy * fMass);
return G4ThreeVector(fMomentumDirection.x() * tMomentum,
fMomentumDirection.y() * tMomentum,
fMomentumDirection.z() * tMomentum);
}
inline G4double G4StepPoint::GetTotalEnergy() const
{
return fKineticEnergy + fMass; // Total energy of the track
}
inline G4double G4StepPoint::GetKineticEnergy() const
{
return fKineticEnergy;
}
inline void G4StepPoint::SetKineticEnergy(const G4double aValue)
{
fKineticEnergy = aValue;
}
inline void G4StepPoint::AddKineticEnergy(const G4double aValue)
{
fKineticEnergy += aValue; // Kinetic Energy of the track
}
inline G4double G4StepPoint::GetVelocity() const
{
return fVelocity;
}
inline void G4StepPoint::SetVelocity(G4double v)
{
fVelocity = v;
}
inline G4double G4StepPoint::GetBeta() const
{
return fVelocity / CLHEP::c_light; // Velocity of the track
} // in unit of c (light velocity)
inline G4double G4StepPoint::GetGamma() const
{
return (fMass == 0.) ? DBL_MAX : (fKineticEnergy + fMass) / fMass;
// Gamma factor (1/sqrt[1-beta*beta]) of the track
}
inline G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const
{
return fpTouchable->GetVolume();
}
inline const G4VTouchable* G4StepPoint::GetTouchable() const
{
return fpTouchable();
}
inline const G4TouchableHandle& G4StepPoint::GetTouchableHandle() const
{
return fpTouchable;
}
inline void G4StepPoint::SetTouchableHandle(const G4TouchableHandle& apValue)
{
fpTouchable = apValue;
}
inline G4double G4StepPoint::GetSafety() const
{
return fSafety;
}
inline void G4StepPoint::SetSafety(const G4double aValue)
{
fSafety = aValue;
}
inline const G4ThreeVector& G4StepPoint::GetPolarization() const
{
return fPolarization;
}
inline void G4StepPoint::SetPolarization(const G4ThreeVector& aValue)
{
fPolarization = aValue;
}
inline void G4StepPoint::AddPolarization(const G4ThreeVector& aValue)
{
fPolarization += aValue;
}
inline G4StepStatus G4StepPoint::GetStepStatus() const
{
return fStepStatus;
}
inline void G4StepPoint::SetStepStatus(const G4StepStatus aValue)
{
fStepStatus = aValue;
}
inline const G4VProcess* G4StepPoint::GetProcessDefinedStep() const
{
// If the pointer is 0, this means the Step is defined
// by the user defined limit in the current volume.
return fpProcessDefinedStep;
}
inline void G4StepPoint::SetProcessDefinedStep(const G4VProcess* aValue)
{
fpProcessDefinedStep = aValue;
}
inline G4double G4StepPoint::GetMass() const
{
return fMass;
}
inline void G4StepPoint::SetMass(G4double value)
{
fMass = value;
}
inline G4double G4StepPoint::GetCharge() const
{
return fCharge;
}
inline void G4StepPoint::SetCharge(G4double value)
{
fCharge = value;
}
inline G4double G4StepPoint::GetMagneticMoment() const
{
return fMagneticMoment;
}
inline void G4StepPoint::SetMagneticMoment(G4double value)
{
fMagneticMoment = value;
}
inline G4Material* G4StepPoint::GetMaterial() const
{
return fpMaterial;
}
inline void G4StepPoint::SetMaterial(G4Material* material)
{
fpMaterial = material;
}
inline const G4MaterialCutsCouple* G4StepPoint::GetMaterialCutsCouple() const
{
return fpMaterialCutsCouple;
}
inline void G4StepPoint::SetMaterialCutsCouple(
const G4MaterialCutsCouple* materialCutsCouple)
{
fpMaterialCutsCouple = materialCutsCouple;
}
inline G4VSensitiveDetector* G4StepPoint::GetSensitiveDetector() const
{
return fpSensitiveDetector;
}
inline void G4StepPoint::SetSensitiveDetector(G4VSensitiveDetector* aValue)
{
fpSensitiveDetector = aValue;
}
inline void G4StepPoint::SetWeight(G4double aValue)
{
fWeight = aValue;
}
inline G4double G4StepPoint::GetWeight() const
{
return fWeight;
}