90 lines
3.6 KiB
C++
90 lines
3.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4EnergySplitter_h
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#define G4EnergySplitter_h 1
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////////////////////////////////////////////////////////////////////////////////
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// (Description)
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//
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// Class to calculate the split of energy in voxels when G4RegularNavigation is used
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// It takes into account energy loss and multiple scattering corrections as the particles loses
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// energies from voxel to voxel
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//
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// Created: 2010-11-09 Pedro Arce
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "globals.hh"
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#include <vector>
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class G4PhantomParameterisation;
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class G4EnergyLossForExtrapolator;
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class G4VPhysicalVolume;
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class G4Material;
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class G4Step;
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class G4EnergySplitter
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{
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public: // with description
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G4EnergySplitter();
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virtual ~G4EnergySplitter();
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// Calculates the energy splitting, and dumps it
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// into theEnergies. Returns number of steps
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G4int SplitEnergyInVolumes(const G4Step* aStep);
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void GetLastVoxelID(G4int& voxelID);
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void GetFirstVoxelID(G4int& voxelID);
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void GetVoxelID(G4int stepNo, G4int& voxelID);
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inline void GetVoxelIDAndLength(G4int stepNo, G4int& voxelID, G4double& stepLength);
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inline void GetLengthAndEnergyDeposited(G4int stepNo, G4int& voxelID, G4double& stepLength,
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G4double& energyLoss);
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inline void GetLengthAndInitialEnergy(G4double& preStepEnergy, G4int stepNo, G4int& voxelID,
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G4double& stepLength, G4double& initialEnergy);
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inline void SetNIterations(G4int niter);
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inline G4Material* GetVoxelMaterial(G4int stepNo);
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private:
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void GetStepLength(G4int stepNo, G4double& stepLength);
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void GetPhantomParam(G4bool mustExist);
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G4bool IsPhantomVolume(G4VPhysicalVolume* pv);
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G4EnergyLossForExtrapolator* theElossExt;
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G4int theNIterations;
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std::vector<G4double> theEnergies;
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G4PhantomParameterisation* thePhantomParam;
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};
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#include "G4EnergySplitter.icc"
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#endif
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