369 lines
14 KiB
C++
369 lines
14 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VTwistSurface
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//
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// Class description:
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//
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// Abstract base class for boundary surface of G4VSolid.
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// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp), created.
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// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
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// from original version in Jupiter-2.5.02 application.
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// --------------------------------------------------------------------
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#ifndef G4VTWISTSURFACE_HH
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#define G4VTWISTSURFACE_HH
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#include <CLHEP/Units/SystemOfUnits.h>
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#include "G4VSolid.hh"
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#include "geomdefs.hh"
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#include "G4RotationMatrix.hh"
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#define G4VSURFACENXX 10
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class G4VTwistSurface
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{
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public:
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enum EValidate { kDontValidate = 0, kValidateWithTol = 1,
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kValidateWithoutTol = 2, kUninitialized = 3 };
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G4VTwistSurface (const G4String& name);
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G4VTwistSurface (const G4String& name,
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const G4RotationMatrix& rot,
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const G4ThreeVector& tlate,
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G4int handedness,
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const EAxis axis1,
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const EAxis axis2,
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G4double axis0min = -kInfinity,
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G4double axis1min = -kInfinity,
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G4double axis0max = kInfinity,
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G4double axis1max = kInfinity);
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virtual ~G4VTwistSurface();
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virtual G4int AmIOnLeftSide(const G4ThreeVector& me,
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const G4ThreeVector& vec,
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G4bool withTol = true);
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virtual G4double DistanceToBoundary( G4int areacode,
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G4ThreeVector& xx,
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const G4ThreeVector& p) ;
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virtual G4double DistanceToIn(const G4ThreeVector& gp,
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const G4ThreeVector& gv,
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G4ThreeVector& gxxbest);
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virtual G4double DistanceToOut(const G4ThreeVector& gp,
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const G4ThreeVector& gv,
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G4ThreeVector& gxxbest);
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virtual G4double DistanceTo(const G4ThreeVector& gp,
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G4ThreeVector& gxx);
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virtual G4int DistanceToSurface(const G4ThreeVector& gp,
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const G4ThreeVector& gv,
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G4ThreeVector gxx[],
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G4double distance[],
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G4int areacode[],
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G4bool isvalid[],
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EValidate validate=kValidateWithTol) = 0;
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virtual G4int DistanceToSurface(const G4ThreeVector& gp,
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G4ThreeVector gxx[],
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G4double distance[],
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G4int areacode[]) = 0;
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void DebugPrint() const;
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virtual G4ThreeVector GetNormal(const G4ThreeVector& xx,G4bool isGlobal) = 0;
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virtual G4String GetName() const { return fName; }
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virtual void GetBoundaryParameters(const G4int& areacode,
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G4ThreeVector& d,
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G4ThreeVector& x0,
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G4int& boundarytype) const;
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virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode,
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const G4ThreeVector& p) const;
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inline G4double DistanceToPlaneWithV(const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4ThreeVector& x0,
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const G4ThreeVector& n0,
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G4ThreeVector& xx);
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inline G4double DistanceToPlane(const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& n0,
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G4ThreeVector& xx);
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inline G4double DistanceToPlane(const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& t1,
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const G4ThreeVector& t2,
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G4ThreeVector& xx,
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G4ThreeVector& n);
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inline G4double DistanceToLine (const G4ThreeVector& p,
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const G4ThreeVector& x0,
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const G4ThreeVector& d,
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G4ThreeVector& xx);
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inline G4bool IsAxis0 (G4int areacode) const;
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inline G4bool IsAxis1 (G4int areacode) const;
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inline G4bool IsOutside (G4int areacode) const;
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inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const;
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inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const;
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inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const;
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inline G4bool IsValidNorm() const { return fIsValidNorm; }
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G4bool IsSameBoundary (G4VTwistSurface* surface1, G4int areacode1,
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G4VTwistSurface* surface2, G4int areacode2 ) const;
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inline G4int GetAxisType(G4int areacode, G4int whichaxis) const;
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inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector& lp) const;
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inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector& gp) const;
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inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector& lp) const;
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inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector& gp) const;
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// set methods
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inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; }
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inline void SetNeighbours(G4VTwistSurface* ax0min, G4VTwistSurface* ax1min,
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G4VTwistSurface* ax0max, G4VTwistSurface* ax1max);
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virtual G4ThreeVector SurfacePoint(G4double, G4double,
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G4bool isGlobal = false ) = 0 ;
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virtual G4double GetBoundaryMin(G4double) = 0 ;
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virtual G4double GetBoundaryMax(G4double) = 0 ;
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virtual G4double GetSurfaceArea() = 0 ;
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virtual void GetFacets(G4int m, G4int n, G4double xyz[][3],
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G4int faces[][4], G4int iside) = 0 ;
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G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
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G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
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G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n,
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G4int number, G4int orientation) ;
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G4VTwistSurface(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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protected:
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inline G4VTwistSurface** GetNeighbours() { return fNeighbours; }
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inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]);
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inline G4ThreeVector GetCorner(G4int areacode) const;
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void GetBoundaryAxis(G4int areacode, EAxis axis[]) const;
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void GetBoundaryLimit(G4int areacode, G4double limit[]) const;
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virtual G4int GetAreaCode(const G4ThreeVector& xx, G4bool withtol=true) = 0;
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virtual void SetBoundary(const G4int& axiscode,
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const G4ThreeVector& direction,
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const G4ThreeVector& x0,
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const G4int& boundarytype);
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// areacode must be one of them:
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// sAxis0 & sAxisMin, sAxis0 & sAxisMax,
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// sAxis1 & sAxisMin, sAxis1 & sAxisMax.
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// boundarytype represents the shape of locus
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// from the start point to end point of boundary.
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// ex.
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// sAxisRho = linear line which start point is fixed at origin.
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// sAxisPhi = part of circle which center placed at the origin.
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void SetCorner(G4int areacode, G4double x, G4double y, G4double z);
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private:
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virtual void SetBoundaries() = 0;
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virtual void SetCorners() = 0;
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// data members ---------------------------------------------------------
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public:
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static const G4int sOutside ;
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static const G4int sInside ;
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static const G4int sBoundary;
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static const G4int sCorner;
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static const G4int sC0Min1Min;
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static const G4int sC0Max1Min;
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static const G4int sC0Max1Max;
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static const G4int sC0Min1Max;
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static const G4int sAxisMin;
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static const G4int sAxisMax;
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static const G4int sAxisX;
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static const G4int sAxisY;
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static const G4int sAxisZ;
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static const G4int sAxisRho;
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static const G4int sAxisPhi;
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static const G4int sAxis0;
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static const G4int sAxis1;
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static const G4int sSizeMask;
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static const G4int sAxisMask;
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static const G4int sAreaMask;
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protected:
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class CurrentStatus
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{
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public:
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CurrentStatus();
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virtual ~CurrentStatus();
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inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; }
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inline G4double GetDistance(G4int i) const { return fDistance[i]; }
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inline G4int GetAreacode(G4int i) const { return fAreacode[i]; }
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inline G4int GetNXX() const { return fNXX; }
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inline G4bool IsDone() const { return fDone; }
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inline G4bool IsValid(G4int i) const { return fIsValid[i]; }
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void SetCurrentStatus(G4int i,
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G4ThreeVector& xx,
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G4double& dist,
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G4int& areacode,
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G4bool& isvalid,
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G4int nxx,
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EValidate validate,
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const G4ThreeVector* p,
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const G4ThreeVector* v = nullptr);
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void ResetfDone(EValidate validate,
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const G4ThreeVector* p,
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const G4ThreeVector* v = nullptr);
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void DebugPrint() const;
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private:
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G4double fDistance[G4VSURFACENXX];
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G4ThreeVector fXX[G4VSURFACENXX];
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G4int fAreacode[G4VSURFACENXX];
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G4bool fIsValid[G4VSURFACENXX];
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G4int fNXX;
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G4ThreeVector fLastp;
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G4ThreeVector fLastv;
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EValidate fLastValidate;
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G4bool fDone;
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};
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class Boundary
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{
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public:
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Boundary();
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virtual ~Boundary();
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void SetFields(const G4int& areacode,
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const G4ThreeVector& d,
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const G4ThreeVector& x0,
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const G4int& boundarytype);
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G4bool IsEmpty() const;
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G4bool GetBoundaryParameters(const G4int& areacode,
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G4ThreeVector& d,
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G4ThreeVector& x0,
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G4int& boundarytype) const;
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private:
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G4int fBoundaryAcode{-1};
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G4ThreeVector fBoundaryDirection;
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G4ThreeVector fBoundaryX0;
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G4int fBoundaryType{0};
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};
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EAxis fAxis[2];
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G4double fAxisMin[2];
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G4double fAxisMax[2];
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CurrentStatus fCurStatWithV;
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CurrentStatus fCurStat;
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G4RotationMatrix fRot;
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G4ThreeVector fTrans;
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G4int fHandedness;
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class G4SurfCurNormal
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{
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public:
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G4ThreeVector p;
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G4ThreeVector normal;
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};
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G4SurfCurNormal fCurrentNormal;
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G4bool fIsValidNorm;
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G4double kCarTolerance;
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private:
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G4VTwistSurface* fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min,
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// sAxis0max, sAxis1max
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G4ThreeVector fCorners[4]; // corners of the surface in local coordinate
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Boundary fBoundaries[4]; // boundaries of the surface.
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G4String fName;
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class G4SurfSideQuery
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{
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public:
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G4ThreeVector me;
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G4ThreeVector vec;
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G4bool withTol;
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G4int amIOnLeftSide;
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};
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G4SurfSideQuery fAmIOnLeftSide;
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};
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//========================================================
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// inline functions
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//========================================================
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struct Intersection
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{
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G4double phi ; // parameter phi
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G4double u ; // parameter u
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G4ThreeVector xx ; // intersection point in cartesian
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G4double distance ; // distance to intersection
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G4int areacode ; // the areacode of the intersection
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G4bool isvalid ; // valid intersection ??
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};
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inline
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G4bool DistanceSort( const Intersection& a, const Intersection& b)
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{
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return a.distance < b.distance ;
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}
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inline
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G4bool EqualIntersection( const Intersection& a, const Intersection& b)
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{
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return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP::mm ) ;
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}
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#include "G4VTwistSurface.icc"
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#endif
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