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geant4/source/geometry/solids/specific/include/G4Tet.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the intellectual property of the *
// * Vanderbilt University Free Electron Laser Center *
// * Vanderbilt University, Nashville, TN, USA *
// * Development supported by: *
// * United States MFEL program under grant FA9550-04-1-0045 *
// * and NASA under contract number NNG04CT05P. *
// * Written by Marcus H. Mendenhall and Robert A. Weller. *
// * *
// * Contributed to the Geant4 Core, January, 2005. *
// * *
// ********************************************************************
//
// G4Tet
//
// Class description:
//
// A G4Tet is a tetrahedra solid.
// 03.09.2004 - M.H.Mendenhall & R.A.Weller (Vanderbilt University, USA)
// 08.01.2020 - E.Tcherniaev, complete revision, speed up
// --------------------------------------------------------------------
#ifndef G4TET_HH
#define G4TET_HH
#include "G4GeomTypes.hh"
#if defined(G4GEOM_USE_USOLIDS)
#define G4GEOM_USE_UTET 1
#endif
#if defined(G4GEOM_USE_UTET)
#define G4UTet G4Tet
#include "G4UTet.hh"
#else
#include "G4VSolid.hh"
class G4Tet : public G4VSolid
{
public:
G4Tet(const G4String& pName,
const G4ThreeVector& anchor,
const G4ThreeVector& p1,
const G4ThreeVector& p2,
const G4ThreeVector& p3,
G4bool* degeneracyFlag = nullptr);
~G4Tet() override;
void SetVertices(const G4ThreeVector& anchor,
const G4ThreeVector& p1,
const G4ThreeVector& p2,
const G4ThreeVector& p3,
G4bool* degeneracyFlag = nullptr);
// Accessors, return the four vertices of the shape
void GetVertices(G4ThreeVector& anchor,
G4ThreeVector& p1,
G4ThreeVector& p2,
G4ThreeVector& p3) const;
std::vector<G4ThreeVector> GetVertices() const;
// Set warning flag - deprecated (dummy)
inline void PrintWarnings(G4bool) {};
// Return true if the tetrahedron is degenerate
G4bool CheckDegeneracy(const G4ThreeVector& p0,
const G4ThreeVector& p1,
const G4ThreeVector& p2,
const G4ThreeVector& p3) const;
// Standard methods
void ComputeDimensions(G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep) override;
void SetBoundingLimits(const G4ThreeVector& pMin, const G4ThreeVector& pMax);
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pmin, G4double& pmax) const override;
EInside Inside(const G4ThreeVector& p) const override;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p) const override;
G4double DistanceToIn(const G4ThreeVector& p,
const G4ThreeVector& v) const override;
G4double DistanceToIn(const G4ThreeVector& p) const override;
G4double DistanceToOut(const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm = false,
G4bool* validNorm = nullptr,
G4ThreeVector* n = nullptr) const override;
G4double DistanceToOut(const G4ThreeVector& p) const override;
G4GeometryType GetEntityType() const override;
G4VSolid* Clone() const override;
std::ostream& StreamInfo(std::ostream& os) const override;
G4double GetCubicVolume() override;
G4double GetSurfaceArea() override;
G4ThreeVector GetPointOnSurface() const override;
// Methods for visualization
void DescribeYourselfTo (G4VGraphicsScene& scene) const override;
G4VisExtent GetExtent () const override;
G4Polyhedron* CreatePolyhedron () const override;
G4Polyhedron* GetPolyhedron () const override;
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects
G4Tet(__void__&);
// Copy constructor
G4Tet(const G4Tet& rhs);
// Assignment operator
G4Tet& operator=(const G4Tet& rhs);
private:
// Set data members
void Initialize(const G4ThreeVector& p0,
const G4ThreeVector& p1,
const G4ThreeVector& p2,
const G4ThreeVector& p3);
// Return normal to surface closest to p
G4ThreeVector ApproxSurfaceNormal(const G4ThreeVector& p) const;
private:
G4double halfTolerance = 0;
G4double fCubicVolume = 0; // Volume
G4double fSurfaceArea = 0; // Surface area
mutable G4bool fRebuildPolyhedron = false;
mutable G4Polyhedron* fpPolyhedron = nullptr;
G4ThreeVector fVertex[4]; // thetrahedron vertices
G4ThreeVector fNormal[4]; // normals to faces
G4double fDist[4] = {0}; // distances from origin to faces
G4double fArea[4] = {0}; // face areas
G4ThreeVector fBmin, fBmax; // bounding box
};
#endif
#endif